Frogboy

Frogboy

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I agree. Though it depends how how savvy the player base is. I wrote up a "Why you should NOT join early access" for the Steam page to discourage casual players. For example, we don't even have host migration in yet. That's a non-starter for serious MP games.

2 Replies 22,435 Views

On the subject of terrain, I'm not sure how much detail one expects of desert when looking at units that are this big. The terrain engine is procedural generated which in this case means that they could be as detailed as we'd like them to be provided the player has sufficient memory . Here's the starting location of Deneb. Peopl

42 Replies 198,459 Views

Is there another RTS with procedurally generated terrain? I'm not sure what RTS you are looking for Ashes to be more like. The engine supports any level of detail (again: procedurally generate terrain). Which game do you want it to look more like? [quote who="HateDread" reply="8" id="3595722"] Quoting Wagnard, reply 5 <div class=

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[quote who="TAG_Utter" reply="6" id="3595654"] remove Engineer from Factory build list (can only be built at seed now) So explain how we will have engeniers in long maps if only build in seed !!!!!! Wy remove Engineer from Factory build list ,i dont get !!!! If we loose the most important unit ,the only that can build and its slow to arrive any where if gets kill game over? [/quote]

16 Replies 49,265 Views

This is very very preliminary. The benchmark stuff will be fun. Can't wait to see the fastest hardware combos. ;) <img src="http://content.screencast.com/users/draginol/folders/Jing/media/922712c2-de78-4180-9196-aa3d9fb10887/2015-10-16_2006.png" alt="" wi

11 Replies 6,253 Views

Tat, you would do so much better if you quit trying to act like you are speaking for some unknown majority. As for temporal anti-aliasing, you can turn it off in options. For me, I like it. It makes the game look better and it helps, at glance, to tell what's near and what's far because that's how the real world works.

42 Replies 198,459 Views

[quote who="tatsujb" reply="74" id="3594010"] Quoting zychrias, reply 73 If we had the ability to use a 2nd monitor, for the sole purpose of viewing a strategic map full time, that would rock! viewing's not going to help us much. :/ what we need is the ability to issue orders in a global and efficient manner.<br

131 Replies 670,575 Views

The detail on the ground vs. the units is an interesting and controversial topic. There's a reason why this is done: You want the units to pop. You'll see this in a lot of games where the background is muted or even has a desaturated color palette. If the ground were the same level of detail as the units, you'd have more trouble distinguishing what matters and what's background. Even if it was desirable to have more such detail, DirectX 12 doesn't cha

42 Replies 198,459 Views

There haven't been a lot of RTS's released in recent years. But there have been some. In this thread, let's talk about what you think they did right and what they did wrong and what Ashes can learn from them. Examples: Game #1: Planetary Annihilation Game #2: Grey Goo Game #3: Acts of Aggression Please discuss below. Thanks! </strong

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Great feedback! Some comments: Re right-mouse button. We will be making a setting option on this and then track what % of people change it and determine whether that will be the default. Re Engineers. We intend the PHC engineer to be slow and weak. The Substrate one will be fast and cheap but will build slower (you'll need to make more of them). Re Speed. You can hit the + and - keys to affect speed. Re Transports. They're comi

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First look is a bit painful. GNN is a Galactic Civilizations construct (What happened to Orion News Network???).

23 Replies 133,065 Views