[quote who="rapha320" reply="4" id="3607306"] quick question..haven't tried the update yet but for the plasma storm..its an area ability..if i chose to initiate it during battle..would that storm affect me too? or would i be immune ? [/quote] Right now. No.
Frogboy
Good feedback guys!
[quote who="Mered4" reply="46" id="3605668"] FrogBoy: One of the things that I absolutely LOVE about Planetary Annihilation is the Area Command function. I play FaF alot these days and it really annoys me that I can't do the one-two clicks that I can pull in PA to reclaim/build/destroy/patrol swathes of terrain. Is this at all possible in the engine? [/quote] Can you walk me through what the Area command is?
Greetings! So far, I hope I've done my best to convince you guys that this will be a horrible game that will give you cancer and that you're all being ripped off so that I buy a gold plated rocket car. Assuming this is the case, I have a confession. It may end up being less cancerous and less shady than I had intimidated. This thread is to discuss some of the things we can do for early access buyers while at the same time making the game appeal to more players
Hey! I'm here!
[quote who="DeltaAgent26" reply="15" id="3605210"] _update_ I increased my page file to 8 GB from the 800 MB that it was at. I tried a hardsave from an earlier game where I started crashing at 5000+ units. It crashed as soon as I loaded it. Page file either made it worse, or had no effect. I definitely think this should be reported and investigated. But for some reason I cannot log into the support site. If someone else could create the
Like many of you, I've been playing RTS games from the start. Dune 2, C&C, Warcraft, Dark Reign, Total Annihilation, etc. I loved Starcraft so much that I made one of the expansions to it ( Starcraft: Retribution) . Yep. that was me. I was "this close" to licensing the Total Annihilation engine from GT Interactive (who gained the engine after Cavedog died). I bring this up so
Huh? The CRASH is due to the empire tree. You don't need a paging file if you have more than 8 GB of memory. I don't use a paging file. The problem with paging files are the people with 8 GB of system memory who turned theirs off. Ashes needs several GIGS of memory on big maps and if the OS and other stuff is using say 4 gigs then obviously you need a paging file if you only have 8 gigs. But if you have 16 or 32? No way.
Re Brutes/Archers This is a bit of a trade off. Those brutes actually are 4 different units in every sense of the term. So why did we do this? Balance. We don't want the factory cranking out a unit every 4 seconds. It's overwhelming to new players. But we also wanted to balance the game around rate of fire. So that some units could do a lot of damage but have a slow rate of fire. Possible Solutions: 1
Issue is the empire tree. We are running out of UI resources. Will fix.
Great stuff. Will respond in detail later but what is chrono cam? Re controls. We plan to make this configurable. Beta has been pushed to January.
Great stuff. I'm still looking for somethign that will record on DX12.
Might actually show up for release.
re maps: Pretty much all the new maps we're making are much more open. Think Greenhaven or Painted Desert style.
At some point, when things are less crazy, we plan to add something in the settings.ini file to set the max zoom. So you can go crazy with it.
@eviator, some things go would take too much effort to show. For instance, armor levels And how armor piercing different weapons are. You ca t really show that. and yes, tat, the supcom unit tiers were mostly the same unit but better, your fantasies about supcom notwithstanding.
Good to hear. Brian Wade (dev of the meta) has an even more improved version. Basically, it's about determining how far away different types of units should get from the meta core as well as determining how close they need to get to be in their ideal firing range. We'll need to find a way to communicate these things somehow in the UI to better differentiate the different units. Our biggest issue with the units presently is that much of what makes them uni
Now this is why early access is such a great concept. Make sure you check out the file I posted. It controls how the meta units tend to work. We also used your video as a stepping stone to making it so that T1 units will tend to bypass easy targets to go after the destination you set.
My recommendation would be top modify the file I sent and see what behavior you like. I think this is a perfect topic for us to team up on.
[quote who="tatsujb" reply="9" id="3601375"] Quoting Frogboy, reply 8 You can only build engineers from the Nexus. I'm a little confused by this discussion. we'd like that to change. [/quote] It own't be changing. You will have the ability to call down engineers instead.
https://onedrive.live.com/redir?resid=AE73D69FD38970E0!114881&authkey=!ACiM9T6YKJcG_Cg&ithint=file%2ccsv Try replacing the file in your Ashes installation with this and see how you like it.
just edited my response with mroe info. ;)
I think there is a fundamental misunderstagnding of what a Meta unit is. Once you turned those units into a Meta unit they act as a single unit. That means, the army, as a whole, is a single large unit. If you want the units to just swarm a position individually, don't use Meta units. &
Woha. You think Ashes is APM heavy? Really? It's nothing compared to most RTS's I play.