Frogboy

Frogboy

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Re speed: What will likely happen is that there will be a Speed setting ala Starcraft/Sins/TA/etc. In Starcraft, "Faster" is now the default for instance. In Sins, our default speed is now +2 beyond the designed normal. It seems to be a recurring thing. We're not likely to make the units "faster" per se, but we are likely to provide the player the ability to control the simulation speed.

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Why not a 320x200 mode? ;). Our minimum resolution will ultimately be as low as we can do it without comprising the UI. For now, 1920x1080 is the minimum. 1600x900 might be doable.

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On an iPad so I will have to follow up with a lengthier response later. re units: TA topped at 250 units.myoumcould mod it to 500. SupCom:fa would slow to a crawl with their instances units if there were more than a few hundred. i have no doubt if the dev teams could make an engine for today's hardware they'd easily push thousands of units. Mods of 20 year old games don't count as those visuals wouldn't be commercially viable today (I.e. a mo

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Ashes of the Singularity 0.49 /READ.ME By Brad Wardell © 2015 by Stardock Entertainment and Oxide Games Introduction Release of build: Thursday afternoon EST. Welcome to the Ashes of the Singularity, Alpha 0.49 build. I would like to apologize in advance for the damage this game will almost certainly do to your PC

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I like the ideas here. So I've mocked this up: The first thing to understand about that icon is that it's larger than a dozen T3s put end to end. That's why we can't just display units as icons themselves. We have to be more abstract than that. Even in this scr

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[quote who="lorik949" reply="15" id="3582008"] Quoting Frogboy, reply 14 It's the 20th. We had to spend a lot of time with the driver guys at AMD and Nvidia. Both awesome teams. Hi I just wanted to know if dx12 benchmark will support crossfire/sli ?

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Yea, the yellow stuff are the power lines bretween regions. They're too much. We now do have time of day and weather (not dust storms). Unfortunately, the UI is hideous in accessing it right now (i..e super labor intensive) so it'll be a few more builds before that show up. I will probably get ONE time of day map in before the first foundre's update to this week's update. I have to manually edit CSV files.

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[quote who="eviator" reply="5" id="3581854"] Has Nvidia confirmed the issue with MSAA and soon we can expect a new driver? Or do we wait for Oxide to make the work-around? [/quote] I won't try to speak for Nvidia PR. What I can say, with absolute certainty: The MSAA issue they described will happen on any DirectX 12 game currently. That's why we were surprised they tried to describe the issue as a "bug" in our code. I don't expect it

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There's been a lot of great articles taking a first look at DirectX 12 performance via the Ashes built in benchmark. Here are a few: IGN: http://www.ign.com/articles/2015/08/17/first-look-at-directx-12-benchmark-results?utm_source=IGN&utm_medium=twitter&utm_campaign=Feed

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We have Richard Gibbs (Battlestar Galactica) and Geoff Knorr (Civilization V) as our composers. :) Totally agree with you guys!

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[quote who="Darkcruiser" reply="4" id="3581056"] Great to hear [e digicons]|-)[/e] . Will there be a chance that we will see other ground units then hover-tanks? (like Kbots) And will there be projectile weapons for units? [/quote] What would be the specific difference you'd be looking for between a walking unit and a hovering unit?

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The games media does have it yes. The embargo on their results is early next week. The answer to DX12 vs. DX11: It depends. DX12 won't make your video card faster. What it does is ensure that your video card is fully utilized. In most strategy games and in fact in many other games, your game is CPU bound (getting a faster video card won't help you). In DX12, a faster video card always helps you.

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Here is the current zoom out level: This is the build that we expect to go into your hands next week. Feedback we're looking for: (first a recap) Some months ago we had a discussion on "strategic zoom". Our position remains that we don't want to zoom out to a sea of icons.&

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It's posts like these that are a reminder of WHY you have founders programs. Next time someone posts about how games shouldn't have public alphas, someone should point them to this thread.

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One thing I can definitely say is the the founder feedback has been very helpful. A lot of these things are on the table. I wish you had our current build. It can't be sent soon enough to you guys. We aren't married to a particular game mechanic. What we are married to are certain broader concepts such as: Infinite turtling / rewarding the player who doesn't expand. Originally, the goal of the logistics array was going to be like the solar panels

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