Yea, the oxide team is running slightly ahead of schedule!
Frogboy
I like wasd and it was discussed but we are using qwert for all unit and building hot keys.
I must confess, I am surprised to hear it's running so well. You guys must have beastly powerful pc rigs. Wait until dirextX 12 shows up. :) it gets much smoother yet.
As a game, I'd say it's not even mediocre. It should be terrible. At this stage, it's basically an RTS engine with basic game mechanics added on. As mentioned elsewhere, it shouldn't be fun yet.
As it turns out, MP did make it into the first build. I hadn't thought they'd get that working this early but it's in. You should be able to get together and play right now.
Sadly, Mantle doesn't currently work on the 280 presently.
[quote who="moltobenny" reply="13" id="3565814"] Did you type that on your phone? [e digicons];)[/e] [/quote] Yes. :)
We currently have the right mouse button as the drag ground button. But we are leaning towards changing this to the middle mouse button. So why haven't we changed it? Because once you get used to the right mouse button, it's actually quite handy. But still, it seems non-standard at first so we want to get Founder input on this. We do plan to make all this configurable eventually but the defaults matter.
The maps for Ashes are being designed in a way that is similar to what we did with Sins of a Solar Empire. They are, in effect, a web. However, since we take place on land, we decided to organize them as regions ala Company of Heroes. Since our economic model is similar to that in Total Annihilation, we have some interesting map design options available to us. Here is the way we're currently doing maps: You have your seed region which has 4 metal depos
An Ashes Founder isn't just a beta tester. You are part of the development team now. Here's the idea: Other RTSs that have been made like Starcraft and Supreme Commander:FA and Company of Heroes have had literal years of polish and playability enhancements done to them. When Ashes ships as a 1.0 game someday it'll be compared to the way those games are now. It may not be fair but that is how it is. Our job is to make sure that Ashes 1.0 is
The UI and other RTS stuff is not only open for discussion but he big difference between an ea program and a founders program. Think of yourselves as part of the dev team now. I'd love it so eone created a thread just on how wed like to have the mouse and camera controls. Note: we. You guys and us.
We mainly want people to give our game a shot before they try to have us turn it into some other game. With GalCiv it's always the MOO fans. With Sorcerer King we have the AI Wars fans. And with Ashes, it'll be the SupCom fans. It seems like SupCom fans have Planetary Annihilation to migrate to. Ultimately, we're going to make the game the best we can. But when people start out, without even knowing what the game is like, insisting that
Our forums have always been slow. :( It's a constant battle of speeding it up versus the increasing traffic.
The Founder's program works around the ALPHA build of Ashes of the Singularity. If you are joining in the hopes of playing a fun game, don't. It's NOT fun yet. So who should join and why? We're mainly interested in these types of people to join: (1) Power Users. People who know tech and can give us a lot of feedba
Ok. Just to make this easy: If you liked Supreme Commander you will absolutely hate this game. There. Now, any similarities between the two will be coincidental and unexpected.
@geniusis,e you kind of lost me with your GalCiv snark. Skipped the rest.
Hi Ed, Yep. We should have more shortly.
[quote who="ASADDF" reply="5" id="3559639"] So it means the games does not have a radar structure? [/quote] We have sensor towers as well.
Short answer: Those and many more suggestions are already in process. Especially regarding fonts. ;)
HI! A control group is still the same as any other game in the sense that it's just a remembered selection. It's not a Battle group yet. A battle group requires a leader and a leader must be a higher rated unit (T2 or T3) at its head. A given T1 is a squad (ala company of heroes). That squad is just 1 unit. The meta units are still very very primitive in action. There's also a lot of pacing work to be done. ;)
[quote who="eviator" reply="2" id="3558814"] So, eventually down the road, do you have an idea where you are leaning with regard to random map generation? [/quote] Eventually we want random map generation. Yes. :)
[quote who="happybjorn" reply="49" id="3558808"] I think, Frogboy, that you would do well to take a minute or two to reread the thread and reflect on it. Your responses have been personal attacks and what appear to be attempts to shut down discussion. Anyone else would likely have be reported for moderation already. I was tempted to write something quite long and involved, but suspected it would be misinterpreted and ill received (not that I expe
For the Founders, we're going to stick to 3 specific maps. Much of the alpha process will be to find out what a good balance is. Like, how much metal and how many radioactives do we need for it to be fun. So for example: We've been making the maps so that you have a starting region and a "natural" expansion region (similar to Starcraft). But from teh natural you can have several other regions that connect to it (ala Company of Heroes). But we
I just uploaded a Let's Play video of the May Alpha build. https://www.ashesofthesingularity.com/vault Please DO NOT share it but feel free to comment here. Thanks!
I know the by Summer focus is UI automation. Basically, we want to make it a lot easier t run a very large empire. the starbae system is going to get what amounts to a free dlc update this Summer.