Frogboy

Frogboy

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I had the wrong image in the zoom in screenshot. The one in the zoom in screenshot is actually the Artemsis. I've updated the text to describe what the Artemis does. Early on, the Artemsis had a flak cannon but we decided that this made the unit too versatile and it got changed to being a long-range missile.

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[quote who="admiralWillyWilber" reply="9" id="3532338"] I haven't used ten, but i used 8 , and 8.1 there is no way 8.1 was superion to 7 without the classic shell. At least 10 will have a start menu, and control panel this time around. I do agree that whoever thought that users want the computer and cell phones do the same thing at microsoft is retarded, and dhould be fired. [/quote] Oh I wouldn't use Windows 8 without Start8.

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[quote who="ColaColin" reply="2" id="3532328"] Sounds great to me. So Terrans vs Protoss eh? [e digicons];)[/e] So founders get in the beta in spring. (Hey spring started five days ago [e digicons]:P[/e] ) And then in summer there will be early access, but you are not certain if you do it outside the founders. If it isn't outside the founders, how is early access any different from the friends and family beta? [/quot

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[quote who="ColaColin" reply="31" id="3530774"] Quoting The_Gear, reply 30 Wow, crazy stuff ColaColin, thanks for bursting my bubble. Back to the question of why make them hover at all, well, it seems like they would be able to make more ground if they hovered vs using wheels/tracks. It is a video game after all

91 Replies 493,598 Views

[quote who="Adridos" reply="44" id="3532232"] Quoting Frogboy, reply 40 They are channeling gravity so water is a no-go. I'm completely in favor of separating land and naval units. However, this explanation makes no sense whatsoever. [/quote] The units are pushing themselves

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[quote who="ASADDF" reply="41" id="3531304"] I have a few questions today. Q: are we going to have the same Units on Both sides like in PA? or each side will have its own kind of units and weapons? I will be very sad if we will be getting the same Units, weapons and buildings on both Post-Humans and The Substrate Q: 2 sides its fine (Post-Humans and The Substrate) but its possible to get a

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Thanks. This game is not about APM. It is about your strategy in terms of territorial control and unit composition.

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I'm hoping to get some UI pics up soon. They're still well in the "programmer art" phase. The left side of the screen has the empire tree. The bottom right has the mini-map. The bottom left begins with whatever is selected and all the abilities it and its children have (there's no "tab tab tab" type convention here, if one of the units in your group has EMP, its present in the UI). The top has income (metal and radioactives) along with logistics (wh

131 Replies 831,232 Views

Great questions and feedback! Re Supporting our games: We've been supporting and enhancing our Galactic Civilizations series for 22 years now. When I say we're supporting Ashes, I don't mean Ashes of the Singularity 1.0. I mean the Ashes series that will evolve over the coming decade. Re zooming: The screenshot has me zoomed in way closer than anyone would ever want to zoom in and on a 4K monitor at that (the thumbnail is actually a better rep

131 Replies 831,232 Views

One other thing I want to bring up that is a bit of a delicate topic and that is the game industry as a business and how it relates to these games. Total Annihilation was developed by Cave Dog and published by GT Interactive. Supreme Commander 1/2 was developed by GPG and published by THQ and Square respectively. The point being, in the old publishing model, the studio couldn't really commit to long-term support because the games were funded by a third party

131 Replies 831,232 Views

Right now, we navigate with the mini map mainly and we zoom in and out as well. I like Strategic zoom. After all, Stardock was the first studio to make a game with it (Galactic Civilizations II) and Sins and the Elemental series have it too. But Ashes isn't purely a macro game. It plays a bit more like a combination of Company of Heroes and TA. There are plateaus and a lot of elevation involved that would result in the player getting massacred if they just

131 Replies 831,232 Views

[quote who="Misaniovent" reply="1" id="3531096"] Being able to extremely zoom in close is great, but will we be able to extremely zoom out? [/quote] We plan to allow for zooming out pretty far. We do not plan to put icons onto the main map. We're more likely to support dual monitors and allow players to expand the mini map onto that.

131 Replies 831,232 Views

Usual caveats: Pre-alpha here. But you can see the individual gravity channelers on this unit, the Artemis, which allows it to hover. The Artemis is the mainline Post-Human missile unit. This is at the start of the game so its secondary weapon, a long-range missile, isn't enable

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@Josh, the things you are discussing are already in the build right now. On a large map, we get thousands of unique units going and doing their thing. And yes, every shot is its own ballistics object with its own firing solution. To say I'm a fan of Total Annihilation would be an understatement. I'll probably bring this up a lot over the next few years to drive home the point but I was the top ranked player on Boneyards for a good portion of its existence and pla

8 Replies 82,530 Views