@ Coplann: Yeah, I tried that, it works. What’s weird is that I don’t get a message telling me that what I want to try is impossible, just that it tells me there’s 0 available. But I can turn it into a troop transport the traditional way... And as for the original design: you are correct, but I really dig it is a troop transport. I’d love to be able to create specialized hulls, and not just different looks for the same suspects... <
PunningPundit
Also: It seems impossible to have one type of ship defense cover all types of attacks. I created the tech “organic armor”, and did some fiddling with it’s attributes. It seems to only cover the sort of attack listed first in the “class” line. If you add a second or third class line, those seem to do nothing... Again, am I missing something? Or is this designed that way?
So, I Downloaded and installed Coplann’s excellent Babylon 5 Nova model, and got it to work in game. Then I thought: Self, what’s the Nova famous for? Well, in GROPOS, it was a troop transport. So I decided to give it the ability to carry troops: [Hull Name="CargoHull5"] [DisplayName]Cargo Hull[DisplayName] [Description]When the Earth Alliance needs to land troops, they call out this heavy ship[Description] [Co
Coplann: Excellent! Thank you for your help, and also for putting these together in the first place. As it happens, I’m about to start watching season 4 of B5 (for the N’th time), and this is a nice bonus... There is a great mod just waiting to be built from your work...
Problem with B5 textures I’m sure I must be doing something wrong. I tried to follow the directions here: Link and ended up with: And: I renamed the files: S0_whitestar-01a.png S0_whi
I'm gonna bump this just once. With luck, someone will notice this and think Ah-ha! What a great idea for a mod...
*cough* Please forgive me. My training is in politics; I can use Word and Jstore and Lexis-Nexis like a pro. But pretty much everything else is a big ol’ mystery. So, what’s a grayscale?
Hm. Well, tooling around a bit online tells me that I have no idea how to create or edit raw files. That is, I don’t have the tools handy (and they cost money!), nor the skills to know how to use the tools were I to have them. Is anyone else willing/able to take up the challenge and create a terraformed Mars mod? How about Venus; I’d love to see a Terraformed Venus mod...
So, I say to myself: Self, wouldn’t it be great if the Mars in GalCiv2 looked like _Mars_>? Furthermore, what if I could make it look like Mars after some work had been done? Well, it was easy enough to change the space-view of Mars into something more appropriate—I simply found an image and edited it a bit into: Renamed it mars.png, and dropped it into my "C:\
So, an idea I had was to create a module that would let a fleet use the support of whatever ship had the most support. Where would I go to find the files to edit that? It seems like it ought to be as easy as changing one line...