I’m not sure what you need; all I have is the .png; I don’t have the tools to create a .raw file. If you know how do to do that, by all means save the picture at the top of the screen and use that as your basis to create the hightmap...
PunningPundit
Oh, one minor feature I’d love to see: when I rush build, randomizing the names of the companies. IE: The game has Company A, B, C..F listed internally. Player rush buys item 1 and sees: Company C: 500 credits Company A: 10 credits and 2/ turn for 7 turns Company F: 5 credits and 2/ turn for 8 turns Company B: 10 credits and 2/ turn for 9 turns But when she buys item 2: Company A: 500 credits Company C: 10 credits and 2/ turn for 7 tur
I don’t know that we need race specific tech trees. Given that physics remains constant in the universe, and knowledge is the only difference between different species’ technologic prowess, only one tree ought be necessary. Remember: humans are able to (by the end of the run) build ships on the scale of the Vorlons... What I would like to see is a ship building style open only to alliances. Say when the Humans and the Mimbari get together, suddenly the whitestar and the Excalibur a
I don’t like the tone being taken here, but if I may add my own US$.02: I’d love to be able to create a defense module that was effective against more than one type of attack; currently you can’t. I’d love to be able to make hulls where certain defenses were built right in. I want a tag that says [will allow ship building]true[/will allow ship building] rather than the Kludge we have to use now... It seems that we have a system that is fairly open, but I’d love to see i
Good work by Coplann, Vorlone, and welcome robalis666. It seems we now have ourselves some Centari! Though I've not play tested them to see how well they work... I think I’m gonna get started on a new B5 themed Tech. Tree; if there is anyone who would be willing to give some ideas/ get started on it, I’d love the help... Weapons: Plasma [replaces kinetic] Laser [replaces beam] Missile [replaces missile] Also, I want to have at least 2
I’ve changed the Racename on my game. The trick is that you have to delete CurrentCustomRace0.raceconfig in “:C:\Documents and Settings\Andrew\My Documents\My Games\GalCiv2” before you start a new game. Otherwise the game loads from there...
Some are kinda origional like Kwilas, or Cordelia (VERY similar to Corellia). you forgot Hoth!
The easiest thing to do about the miniaturization, I think, would be to make ultimate miniaturization a pre-req for researching the hull size. Or even building the hull. Then you could modify the space so that it was around 200 after the game factored in miniaturization... Also, it could be interesting to add a [range][/range] tag in there. I’ve been doing that with my larger hulls...
We fans really ought to come up with some maps that take advantage of your ships. There’s a nice shadow-war mod that could be done using what you’ve built, and the Brakiri and Shadow ships that Vorlone added... How would I go about map-making? Is there anyone else willing to help write some XML?
Sweet! Nice work. The warlock has replaced the Excalibur as my EA huge ship. And nice job with new Aurora and Hyperion; the lighting and including thumbnails. Pretty much all the issues people had with them seem to have been fixed. Oh, and as an FYI for the XML modders out there: I group all my B5 ships together and include this line in my XML file. That way, when I need to make changes to the XML, I can do a ctrl F and find these ships extremely easily...
BigJimjg26 , Look in “C:\Documents and Settings\yournamehere\My Documents\My Games\GalCiv2\ships”. You’ll want the “.xml” and “.shipcfg” files... What ep was the Olympus from? I don’t recall that one at all...
You obviously know best, but wouldn’t it be easier to simply create the parts/jewelry as you create the models?
Oh man, the warlock! Was that ever actually featured in an episode? Given that I’ve got a pretty good idea of what it looks like, and yet wasn’t in production until at least season 5, I don’t think so. Yet if it was, let me know what ep—I’ve got ‘em all on my HDD... Would it be possible—and I know this would be asking a huge deal—for you to release parts of your models as jewelry and let us build our own? Perhaps you could/would even files like “AuroraScout.xml” and its accompanyi
Looks good. Looks very good.. Would you go through step by step what each line does? How much is original to the game and how much extra stuff did you have to add? (IE, were these part of other improvements that you cut and pasted?) Was {“S_InternalName}OrbitalDefenseFactories{/S_InternalName}” part of the game, or did you create it?
perhaps it's my geek showing, but that's pretty cool!
So, one of the ways to make the different mod ideas more authentic might be to change the names of the various corporations. For instance, a B5 mod might have "IPX, MarsCorp, Edgar Industries, and Babylonian productions incorporated". Of course, the trick is the find the right file and change it... The other thing I’d like to do is randomize the order of corporations for rush-building. For instance, when I Rush build a ship or improvement, I always get the same 4 options, in the sa
Yeah, and I kinda wondered why the description would be “this is a [i]basic]/i] starport”. I am curious what the upgrade was supposed to do?
Hey! That seems to have worked. Thanks...
Because that's not what XML is for? XML is not a programming language. It is not a scripting language. Correct me if I’m wrong: eXtensible Markup Language So if I can’t extend, why bother? And I totally get that: <TABLE cellpadding=8 width="95%" align=center bgColor=#FFF394 class="mb-Body-Quote-Table"
I’d like to change the Omega Defense System so that it is an upgrade to the starport. And the Hyperion Shipyard should also be a, you know, shipyard. And since I don’t want to clutter up my planets with dozens of unnecessary buildings...
The further into the game I delve, the more I realize how much stuff is not exposed to modding. Which is a damned shame; why bother using XML if you’re not gonna let me hang clauses on everything?
What tag is it that allows the starport to build ships? I want to create an upgrade to the starport, but can’t find the tag that makes any such attempt kinda useless...
Take a look Link here
I’d like to be able to add [ability] tags to hulls. Also, I would love to be able to mod the game so that different invasion tactics only work if you’ve different types of modules...
Thread here ( Link ) will have info on how you do that. you have to edit a file a bit. It's fairly easy, once you get it down. And make sure you read someone explaining my mistake!