RonLugge

RonLugge

Joined Last seen Member # 1185464
34 Posts 2,633 Replies 22,572 Reputation

[quote who="Planet_Sucker" reply="698" id="2356309"]Somebody posted a good copy of that file for individual download a page or two back. Just overwrite the corrupted one with it and you should be good to go![/quote] I managed to miss that post :( Edit: Completely can't find it.

1,969 Replies 4,038,263 Views

[quote who="mrakomo" reply="48" id="2356319"]I like the picture on the right side (the city pictures). In the picture on the left side, there are some objects that can not be recognized. Perhaps the gamma correction may correct this, but it is not good if there is something like this.[/quote] Are you talking about the comparison shot for HDR/No HDR? Other than the smoke trail from the chimney, which is a matter of camera angle more than anything e

57 Replies 100,616 Views

[quote who="SavageBananaMan34" reply="4" id="2353415"]Incest can be included as long as those kids have a significant change of being born with some major vice, be it insanity or a crippled body. They should also not survive past infancy as often as other babies. [/quote] You do realize that it takes [i]generations[/i] for inbreeding to become significant? Yes, if there are already any recessive issues it vastly increases the odds of them showing up, but the overall de

19 Replies 27,426 Views

It was a guy in some kind of fantastical armor, with a dragon in the background. The part Kyro objected to was the fact that the armor was some 'nudity' involved.

58 Replies 39,055 Views

[quote who="Gnats3" reply="34" id="2355722"] Quoting Ron Lugge, reply 23The one real problem with the no HDR one is the fog of war can be 'seen through', though You can see terrain through the fog of war in lots of games . As long as units and such are hidden, there is no problem.[/quote] Look at the other pics! I think that that land is 'unexplored', and thus should be completely hidden.

73 Replies 137,609 Views

[quote who="Hortz" reply="11" id="2355337"]Btw, what is the name of this art-style, it is exactly like this one- [removed] it seems to be pretty popular.[/quote] Where the heck did you get that pic?

58 Replies 39,055 Views

[quote] The idea of doing 1 dmg has the same probability as it doing 2,3,4,5,6,7,8,9 and so on damage is outdated.[/quote] Not outdated. The resource cost in terms of system resources doesn't force us into it, but it still works well.

33 Replies 27,815 Views

[quote]I was wondering how you guys are planning on doing the damage calculations. As a statistician, I find it lazy to use a pure random number generator to get a value for damage or defensive rolls. [/quote] Personally, when I was sketching out the details on a RPG I was thinking about programming for class, I came up with something similar to the following: 1 1% 2-3. 5% 4-10: 50% 11-30 100% 31-36 125% 37-39

33 Replies 27,815 Views

[quote]The thing is the game will never be the game WE ALL WANT. There's too much diversity in opinions and wants here. I want this, another person wants that then the arguements ensue over why each others wants are stupid and redicuous and insane and blah blah blah just like every other game development forum out there.[/quote] Alas, all too true. But the rest of your post... [quote]I will give most of you a little clue. The game core has already been built. The game DE

72 Replies 53,458 Views

[quote who="psychoravin" reply="10" id="2353332"]You're reading too many books again AIAndy. I said THE MOVIE didn't say anything about any books. Things change from books to movies in case you didn't know. [/quote] And by what possible, unimaginable, and twisted feat of cognition do you reach the conclusion that the movies, which came after the death and thus without the consultation and aid of the author of the books, are more authoratative than the books?

40 Replies 19,966 Views

[quote]Lol they hate me on this board,[/quote] Given your attitude, you shouldn't be surprised :P [quote]Yes that's the way I see it also CoffeeMonkey because the artical didn't say Immortal it said ETERNAL thus meaning forever an ever.[/quote] Problem is, the devs have flatly stated and never changed their minds on the fact that channeler death = game over. Until that changes, all the reading you want to do between lines doesn't change a thing.</p

53 Replies 158,900 Views

[quote]So, if you are evil enough, you might turn into something like, to use a LotR example, a giant flaming eye.[/quote] While the movies strongly imply, if not outright state, that Sauron has been reduced to an eye, the books make no such statement. The red eye [i]is[/i] Sauron's symbol, yes, and he is referenced that way several times, but it's more metaphorical than literal. He has a physical form (else how could he wear the ring?) even if he is usually seen as an eye

40 Replies 19,966 Views

[quote who="Pnakotus" reply="11" id="2352017"]Frankly, regardless of whether someone wants MP or not, saying your game has 'MP... if you pay enough for your connection' is going to leave a bad taste in a lot of people's mouths. It's probably begging for negative press, too.[/quote] Problem is, just like was pointed out above, the limit already exists! SD is just enforcing it.

68 Replies 137,873 Views

[quote]We all know in most every game that ai is usually a pushover and we get so strong it becomes not much fun to continue on and boring.[/quote] Good news: GalCiv's AI's ain't no pushovers. Better news: the man who did GC's AI's is the man who will do Elemental's. Best news: the man in question is well known for his 'opinions' with regards to AI -- we already [i]know[/i] the AI will be good. Maybe not human player good, but good.

68 Replies 238,790 Views

[quote who="psychoravin" reply="28" id="2351697"]Yeah I agree I think that's false advertisement.[/quote] How? They are using the terms in a slightly different way than most companies, sure, but still well within the limits of the term itself. On the subject of 'beta' they are, in fact, [i]closer[/i] to the idea than most other companies; they actually use their betas for testing and not glorified demos! As for 'always' been free, no, not true. [

39 Replies 134,565 Views

[quote]How about Counterstrike then?[/quote] Wot's that? I recognize HL1 and War3, but what's counterstrike? DotA I remember because Demigod was 'like' it, but whats counterstrike? (Slightly more honest note: If I hadn't played at this video arcade once where they did a lot of DOTA and counterstrike, odds are I never would have encountered either...)

30 Replies 72,949 Views