RonLugge

RonLugge

Joined Last seen Member # 1185464
34 Posts 2,633 Replies 22,572 Reputation

This conversation has devolved to the point where it is [i]completely[/i] over my head. Either it's been too long since I've had to really [i]use[/i] my CSCI vocab (possible), or you're using concepts in ways I haven't been exposed to. I'm leaning, sadly, to the later. School: I go there so that people can teach me what I need to know when they hire me.

100 Replies 433,142 Views

[quote]Slider espionage is trite and boring. [/quote] And yet... I almost prefered that approach in GalCiv2 to the new, 'agent' based approach.

53 Replies 26,331 Views

[quote]Lol That reminds of another book i read years ago, it had this very powerful wizard whose explaination of magic was the process of manipulating ultra tiny things he called "stuff" (or atoms as we call them). mostly this involved pulling an orange out of sack on a regular basis (he made portal through sack to a large barrel of oranges as a regular food source).[/quote] Nakor would be [i]most[/i] upset at you calling him a 'very powerful wizard'.

65 Replies 135,905 Views

[quote]Actually, exactly two people responding with "I am that idiot", so I am guessing they took the survey - hope they got a chuckle out of it.[/quote] Do you really think they wouldn't have chimed in here? Upset that we dare call them by their right names?

53 Replies 26,331 Views

[quote who="Scoutdog" reply="38" id="2330022"]I dion't need to be a dev to know a little bit about general programming, and while it would be doable, seperate-unit spies are sipmler, and can be more easily modded.[/quote] This post was fail, even before Boogie's comment. You were assuming too much about the general structure and form of the underlying engine, without data.

72 Replies 53,555 Views

[quote who="Campaigner" reply="24" id="2333210"]That was funny. Question 4 was entertaining. Would be fun to see if those guys have seen it ^^[/quote] That would require them to notice this thread, which assumes they pay attention to anything other than their inane, repetitive demand for more glitz over gameplay. Demands which, no doubt, will quickly turn towards 'gearing the game towards a wider audience' once they start playing. Edit: yes, I don't

53 Replies 26,331 Views

[quote]A player masses troops on the AI border. What should the AI do? Now, your first (reasonable) reaction is "build a huge army! Prepare to defend!" and thats what many of us would do, but its going to break the AI quickly. Why?[/quote] You forgot the major 'those forces are there to hide them from the guy I'm [i]really[/i] launching them against' I've run into in GalCiv2 a few times... Or, also from GalCiv2, is the AI's occasional reading of my nodal defensive fleets (

76 Replies 177,428 Views

[quote]"Eye candy" is not about selling the game but about making the game far more enjoyable.[/quote] I'm sorry, but no. A moderate degree of graphics are necessary for a good game, yes. But photo-realistic graphics are neither called for, desired, or necessary for this kind of game. My single biggest complaint with older games has more to do with clumsy UIs than their actual graphics.

29 Replies 89,340 Views

[quote]generally featuring Daleks[/quote] EXTERMINATE! EXTERMINATE! I, too, generally play for the sandbox games, but the idea of a 'new' campaign aproach might change my opinion. Look at Imperium Galactica II and it's 'campaign' mode. Essentially, it's a sandbox onto which a semi-dynamic campaign has been grafted. You have teh standard sandbox 'here's a few cities, now build your empire', but random events pop

67 Replies 60,303 Views

[quote]Demigod had the absolutely worst opening sequence ever. It was a bunch of pictoglyphs that went from simply stone to glowing lines with some James Earl Jones wanna-be voice yelling about becoming a god. I could have done it on my Commodore 64 when I was 10.[/quote] Fail. Just... epic fail. That opening cinematic was [i]good[/i]. I've watched it several times, and it's just [i]cool[/i]. Is it flashy? No. Is it

104 Replies 311,593 Views

[quote]Guys, please bear in mind that having devs posting regularly in and of itself as we've had in the past is an oddity in the industry. It's not at all unusual for them to be quietly working on the next update/project.[/quote] QFT

33 Replies 114,512 Views

[quote]Do you own stock in Starvault? [/quote]How could he, it's not a publically traded company. It's Brad Wardell's private domain, and no one dares interefere with the Frogboy!

97 Replies 268,968 Views

[quote]Coming from you, that photo does not seem so innocent.......... [/quote] Oh, come on, it's not like it's got a massive phallicly shaped object resting between it's legs... Wait... [i]SPARTAN![/i] [quote] That was my first thought. Maybe i am just a perv(ect) as Aahz would say.[/quote]Isn't that pervert?

156 Replies 491,859 Views

[quote who="Lord Reliant" reply="19" id="2327493"] Thanks for the explanation, Ron. I figured it was something to that effect. My concerns is the stuff left out along the way. Kryo's attention to threads is amazing, but if recording info is still a manual process on his part, that's a TON of posting that needs to be monitored/sifted through.[/quote] He is Kryo! Faster than a speeding flame, able to leap entire forums in a single bound..

25 Replies 26,511 Views

[quote who="Scoutdog" reply="6" id="2327076"]I am assuming he means a campeighn with a ton of lore and lots of complex, interconnected missions.[/quote] Well... bleh. I don't play those when they offer them in 4X games, like evah. I prefer my sandbox. I wanna build [i]my[/i] empire, not play a silly 'escort ther ing to mount doom!' game.

82 Replies 92,361 Views

Based on past experiance... Kryo, essentially, will run through the threads and note any discussions and comments of worth, and sum them up in a running summary thread. Ocassionaly this thread will get truncated, because otherwise his enourmouse, overgrown OP causes the forums to break. Lets say that thread XYZ has a useful post "Bla bla de-blah, bla bla". Kyro will note it in his own thread with <link to XYZ "XYZ" <

25 Replies 26,511 Views