Repair priority: I don't know if the hoshiko's have the same problem, but I just had a repair facility spend its 20 antimatter on a nearly full up guass turret (as in during the few seconds it took me to find the one it was doing, it was fully repaired), while one with several thousand HP down went unrepaired.
RonLugge
Hmm ,I always thought bombers could engage fighters as a last ditch. Seeing as how fighters can engage cap-ships when not otherwise engaged, it seems fair to me
A related issue is that you can cancel pre-reqs for quest up items -- E. G. you can cancel the enhanced damage control without canceling capital ship research. But it doesn't look like capitol ship research will continue like that.
http://www.rarlab.com/ WINRAR! $$$$
Mech 9 and Ron - please zip up your save games that display your respective issues along with a dxdiag report and a description; you can send them to support(at)ironcladgames(dot)com. Sending in. And bleh, 7-Zip is taking for ever to co
(5) Bombers autotarget other strike craft (which they can't hit) when there are other valid targets around. They just keep circling around each other. Yeah, i've seen this. Kinda annoying, but are you sure bombers can't hit other fighters in a last-ditch situation?
Hey, I provided you with a reason to do it, not necessarily the reason you would do it Besides, if it doesn't work out you can use XP's built "restore point" system to simply revert back. The instructions are floating around on the net somewhere. Sorry, Ron Lugge, I am not a professional beta-tester but a paying customer (and amat
I've got two minor graphics bugs: 8800GTX 4600+ Athlon 64 x2 2 GB DDR2 533 RAM If you bombard a planet while the game is minimized to browse forums (say because you've got a BC auto-bombarding an auto-turned colony it just auto-dropped, testing the waters behind the frontlines) the missiles "pile up" into a massive mega nuke. Also, if you zoom in on a phase line (extreme zoom) where a cultural conflict is occuring (say, pushing back enemy culture line
Lots of fighters/bombers + special ability usage When I have a lot of fighters in a system, and an enemy jumps in, my game starts going in spurts. My CPUs / RAM aren't maxed out, so I have no clue what the bottle-neck is.
This way they focus their fire on one target until it is dead. Devs have deliberatly set it up to not focus fire, and game mechanics have been built in to make that a good idea.
I woudl DEFINATLY like the "flak cannon" to avoid getting swamped by enemy fighters. Thats assuming the enemy fighters are in range of the static defense Which would be why yo
This sounds like a WIBN -- way to much effort for too little result, and probably too late in the development cycle. Edit: Which isn't to say some parts of it might not be doable and nice, I meant to quote the bit about the decals up there. Bleh.
I wasn't aware of the antimatter loss at a star. Gain, not loss. And it also makes ships "more difficult to detect" when jumping out.
I woudl DEFINATLY like the "flak cannon" to avoid getting swamped by enemy fighters.
Interesting question. I've also seen flak frigates use them on enemy ships, even over nearby fighters...
Well good point, but so far, I have never had the need to blockade a star... Your actually blockading the star lanes reaching into the star, if that makes more sense. E. G. sitting your ships on the place enemy vessels HAVE to jump in from. Great for def
There are optimal specs planned, yes. ./giggle
I have sent the dump file and a description to Ironclad last week, have not heard back yet. Yeah, but they want the save file too, not just the minidump
Dual monitor support is VERY nice... for those with dual monitors Duel Monitor support is something I'm waiting for with breathless anticipation, too! I can't wait to see how somebody manages to do that! (Preemptive strike, I know).
I seem to be the one of the few that have posted something like this. The devs have asked others to do the same. So what are you guys waiting for? Remembering to take notes I frequently don't, and forget the beginning by the end.
None of the phase lanes actually move, the ones connected from the planets to the star do rotate around the star, all in all the entire process has no strategic value, it is only a suggestion to appease people who want rotation. All stars are connected together just like they are now, and they do not move either. Which is the entire basis to my point: The relative position of inter and intra stellar phase lanes
Wait, are tehse posted by a developer?!
I think your confused, I said phase lanes would not move , it would be just like the picture above... OK, so instead of rotating each system your rotating the entire map? Otherwise, your not making sense. If each system rotates independently, they're relative locations don't change, which means inter-systemic phase lanes don't move, while inter-systemic ones do. Or if the entire map rotates around a common ce
Some of those don't look like TEC units... I guess I need to play zoomed-in more often.
I take it that means you want that behaviour? ./shudder. That'd make my blockade habbits (sit close-in ships on the end of a phase lane I expect an enemy to come in on) a LOT more micro intensive, since either planet lanes or star lanes will sud