RonLugge

RonLugge

Joined Last seen Member # 1185464
34 Posts 2,633 Replies 22,572 Reputation

see what i mean Ron Lugge is being converted now! No, I just wanna be converted... Gimme (and my bro) beta 3.... pleeeeeeeeeeeeeeaaaaaase ? (By the end of summer, we're both back in school and can't LAN it...)

37 Replies 10,498 Views

PS: What was with all the "Edits:....?" Better than reposting, which annoys some people . You said I have a shaky grasp on the English language. If you read closer, I said you appeared to have a shaky grasp. There is no reason to drop the the caps / punctuation in a sentence, as they don't slow you

117 Replies 19,447 Views

ahhhh phew, hallelujah (sp?) and praise to any deity handy. now that I have preordered (the direct download option) I take it I can wait till I get home (i hospital atm)till I DL it? btw whats all that in the FAQ saying only if you get it with totalgaming you can get the beta. PS sorry bout any poor grammar/spelling/english, dosed on morpine at the momnt You need to get the serial number associated with

241 Replies 227,592 Views

Did not attack a single exploration ship that came through my systems, and your placment of the defense platforms leaves an area at the edge of your system you cannot see, nor protect, so unless you have ships posted there you will never see the ships enter and exit your sector. Is this part of the Game??? if so, WHY? Uh, what? You always see the enemy if he's in your system (and if he's jumping in with the first Psidar tech... the second one doesn

595 Replies 420,342 Views

Perhaps varying sized stars... binary and trinary star systems are a must, IMO, in three possible flavors: Each star directly connected to each other, then branching outward; each star connected via various planets; and all three stars in one grav well (not really a good idea, but could be funny). Varying powers could include anti-matter / shield regen boosts, anti-mater / shield regen / hull regen nerfs , doing shield only or regular damage, boosting damage dealt, and re

35 Replies 112,291 Views

I dont know, but most likely you just dont have any alternate roots. Alternate roots? O.o If you mean alternate routes, yes, I had them. It would have been the (very) long way around in some cases , but I had them.

29 Replies 5,730 Views

How about... 1) Press and hold the "Z axis key" 2) Press and hold RMB on the desired X,Y co-ordinates 3) Move it up and down and watch the arrow move Slightly easier to deal with, IMO

15 Replies 23,087 Views

What did you mean by this exactly? That he didn't know about the event windows (or space-bar) A. Maybe have the Flagship capital ship have the ability to instantly cast back to home planet to help defend? Someone has been playing too much War3! B. Special weapon on

8 Replies 3,624 Views

For what purpose, obsticles? Wormholes could act as "instant" phase lanes that just require the charge-up to "jump" across inter-stellar distances, providing an interesting wrinkle in combat situations.

40 Replies 6,840 Views

What exactly is your problem, because you aren't very clear. Do you mean the fact that ships will always head straight for whatever they want to kill, rather than "cut the corner" when the enemy vessel is going at an angle to them (instead of directly towards or directly away)?

34 Replies 8,703 Views

Here's my "wish list"... depending on how the schedule works out Who Wants to be a Superhero (don't even ask me why...) Doctor Who (the third season looks fun so far!) Stargate Atlantis Eureka House Battlestar Galactica Dresden Files 4400 Dead Zone Law & order: SVU (I'd go the original but its on friday nights these days... which is locked to sci-fi

14 Replies 36,762 Views

I meant this as an edit, but also I'm looking forward to the opportunity to learn that would provide me -- SupCom competition helped me learn how to not just sit in my base and tech up with a turtle strategy. I'm hoping that this game will help me learn how to split up my forces and have more than one fleet at a time (rather than mass everyone together).

31 Replies 51,680 Views

I NEVER have malware in my PC : I manage a very clean system (and being "skeptical and cautious" helps!). Which is my point I'm referring to the fact that every once in a while you'll see "drivers" of some kind availalbe for download that are, in fact, malware <b

13 Replies 3,458 Views

It's there: ships move faster when flying towards a source of gravity and slower when flying away from it. But... speed outgoing is the same as speed ingoing! (OK, so you don't have realistic acceleration based physics... this is still a step forward. I think.)

56 Replies 26,120 Views

You guys should worry less about Z movement, and more about my mighty TEC fleet lead by the Battleship Pwnicus II, as it turns your mighty empire into space dust.... LoL! Just wait... my Honor Harrington is just waiting for you to arrive in my</i

23 Replies 5,513 Views

The only way to get logos imprinted on the ships would be to mod the skin files for each ship. To bad the Dev's didn't incorporate some kind of build in "seal" system, where the race's icon would automatically get appended to each ship... in place of the way most (all?) ships have their names / numbers printed on them.

9 Replies 26,390 Views

i've already made about 150 models of the Ships on Computer Aided Design. Although CAD is not used for game-making, i have nothing else and I'm only sixteen so nothing is realistic yet. So my parents and family and friends are quite impressed. Of course thats impressive. But it doesn't get you anywhere near a game. And I've seen way to many, very professional looking, open source games drag on forever... or just fall apart... to ever be impressed by on

117 Replies 19,447 Views

Kyro, using the ~ key has no effect and I am still unable to access movement on the Z axis I think the key was changed to either shift or Z, don't remember.

23 Replies 5,513 Views