[quote who="InvalidSN" reply="4" id="3099722"] Quoting pedal2000, reply 1Starbase with the bombardment upgrade in the gravity well negates this almost entirely. My experience was that even with Enforced Loyalty or whatever it's called, enough Novalith blasts still kill the planet [/quote] That would be a bug.
RonLugge
Indeed. AoK, you could make a very good argument that the game is already horrifically imbalanced in many ways prior to Rebellion. With Rebellion, they're adding new -- and hopefully interesting -- features, and giving players the opportunity to provide feedback on them, and help shape -- shape , not dictate ! -- the final form of the game, most notably in terms of balance.
SithLord, he's talking about how you have 3 teirs of +ship HP on the TEC fleet tree, and 2 more of shields, adn 4 tiers of armor (x2 research slots at each teir).
'My experience'? I don't think anyone other than Dev's have SEEN the Vasari loyhalist 'take off' abilities yet!
[quote who="Infydar" reply="8" id="3101348"]and in a way lying to us.[/quote] Anything pre-release is pre-release: uncertain and subject to change. If you don't understand that, then don't follow pre-release info, because there will inevitably be changes. Unanticipated problems throwing a monkey wrench in, or a problem you thought you could solve but it turns out you couldn't, or maybe the solution to that problem causes worse pr
Because pre-order customers have already paid for it.
[quote who="Teun-A-Roonius" reply="12" id="3101502"] Quoting RonLugge, reply 11Teun scores... point and match!I guess someones wondering now how you got +60 karma... [/quote] Well, in part, it's because back during the early Impulse day's I'd tend to be 'on deck' for every major new release, helping with the necessary tech support... That and I've been around for a long, long time.
[quote who="Timmaigh" reply="5" id="3101500"] Fair enough. Unfortunately not working for me. [/quote] To each their own. Personally, I may just wind up modding some myself, to re-introduce some elements of the 'Mad Scientist' mod that I used to play back during Entrenchment.
[quote] I never understood what is the source of fun in this for people, who play this kind of games - BTW probably majority on these boards, so maybe someone can elaborate.[/quote] Going into battle with type 11 lazers while the enemy only has type 5... That's the joy of it.
Teun scores... point and match!
[quote who="Sinperium" reply="1" id="3101384"]Drugs...just say no.[/quote] Why limit yourself to a simple 'no' when more will do better?
Possibly because that's only a band-aid on the actual problem that would split the community in two.
They behave like fighters, but have a bit more firepower and can be targeted by anything.
[quote] There's no hope of winning a game if you can not defend against the Novalith Cannon. [/quote] Auxiliary government SB upgrade..
[quote] What they did next seems to be very similar to what Ironclad is doing here. They didn't give the fans what they wanted (TA2) but released a fantasy based RTS (TA kingdoms) the game was a flop & Cave dog never released TA2.[/quote] The game also wasn't all that good. It was OK, but TA was GREAT!
[quote who="sporemaster" reply="38" id="3084392"]when i got on to gamespy and watched the vide the little info bok said it wasnt coming out untill December 31st of 2012! is that true????[/quote] Simply put, you'll see this on any pre-order where a release date hasn't been announced. Diablo III has had release dates ranging from Febuary 3rd 2012 (complete with in-store displays...) to the current December 31st 2012. Blizzard hasn't given a release date, th
[quote who="RedneckDude" reply="17" id="2722553"]Ron Lugge, what OS are you running?[/quote] Win7, Professional, 64x
I do have it set up that way, and it isn't properly screening. Also, it's using the rather ugly windows-XP taskbar style, rather than the windows 7 icon-based approach. Despite being a tad bit buggy (I think I just needed to reboot, honestly), Actual Multiple Monitors was probably a better piece of software. I just wish SD released such software.
I can't seem to get it to be aware of, and use, the windowblinds scheme I'm using. Any ideas?
[quote who="Neil Banfield" reply="4" id="2720072"]Which software are you using?[/quote] Actual Multiple Monitors. Costs about 30$, and I'm running the 60 day trial right now.
Display Fusion appears to be similar to the software I'm already using, which (annoyingly) fails to be aware of windowblinds skinning.
I recently got upgraded my monitor, and rather than completely disconnect the second one, I decided to set myself up with a multiple monitor setup. Unfortunately, the software support for this in windows is less than perfect. I've found some software that does some of what I want (puts a taskbar on the second monitor, and the taskbar only displays the windows open on [i]that[/i] monitor), but it isn't perfect, and it's only a 60 day trial. Does SD put out any such software
[quote]It's an additional campaign that the book buyers get.[/quote] How is that tracked? Does an e-book version get me the campaign? What options do I have for getting the book in digital format?
[quote]Want food local? XML. Want to have a reputation system? XML. Want NPCs to have abilities? XML (plus some changes to the .dxpacks -- DesktopX -- to display it to the player).[/quote] *cough* Does this mean modders could do crazy stuff like implementing the 'detail-heavy' camp of resource management, where you had iron producing cities shipping iron to your metal makers to pound it into swords etc etc? Mwa ha ha! I love it! (I pro
[quote]STANDARD WARNING Elemental is probably the first game we’ve had a beta of that was well known before the game was released. With Sins of a Solar Empire and Galactic Civilizations the beta testers were more “hard core” and I remember how those betas went (my team of therapists keep trying to get me to “move on”). Suffice to say, by the time we close the beta, MOST users will NOT be happy with it. With Sins and GalCiv, terms like “broken&rd