RonLugge

RonLugge

Joined Last seen Member # 1185464
34 Posts 2,633 Replies 22,572 Reputation

[quote who="lwarmonger" reply="49" id="2663117"]I believe at this point they probably are working weekends, or at least half weekends.[/quote]I don't think they release builds on the weekends anyway.

54 Replies 136,100 Views

[quote who="Wintersong" reply="1" id="2662557"]As it says, beta is closed to new preorders until Beta 3 starts (date unknown, don't ask, but it's not this week and neiher next, and most probably not the next to the next week ). You can preorder now and whenever beta 3 starts, they charge you and (if they successfully charge you) then you can download the beta (need to have enabled the option to see betas in your Impulse client...).[/quote] Actually, I think I saw Brad post that beta 3

4 Replies 4,050 Views

[quote]dragon age system was shit basicallly if you started with 2 3 buffs you couldnt cast anything how can be fun a system that prevents you to do things?[/quote] How fun is a system that doesn't prevent you from doing things? I remember certain BG2 fun, like 'time stop', 'improved alacrity', and then using minus to spellcasting time items to unload essentially your entire load of magical spells 'instantly'.

91 Replies 162,115 Views

[quote who="Sanati" reply="56" id="2663090"]Ya I don't think Starcraft 2 is a good example. Blizzard thinks that it's some sort of "e-sport" and so they are being anal about balance.[/quote] Thanks, that's a much more succinct... and effective... way of putting it than I could think of.

173 Replies 599,165 Views

[quote who="Sareln" reply="47" id="2663067"] Patience, there's a changelog up so it can't be too far away. [/quote] It's not out yet, and it's six PM SD time. Ergo... tomorrow. Except they don't work on weekends. Ergo... Monday. You shall wait until Monday! :P (Unless they be burning the midnight oil... I pity their families if so)

54 Replies 136,100 Views

[quote]I mean if you look at Blizzard and Starcraft 2 (which I know you're a huge fan of) you can see they spent over a year in a phase you want to condense to 3 weeks.[/quote] You'll also notice that they've only been publically balancing the MP portion. Starcraft II is two games. The SP they haven't released, because it doesn't need fine-grain balance. The MP game is a highly competitive version, with three sides each of which must be in a

173 Replies 599,165 Views

[quote]@Ron Lugge, I don't think you realise that there are timed turns in the context Ellestar is talking about. You're thinking of Classic turns and PBEm while he's probably talking about, correct me if I'm wrong, minute long simultaneous turns. I think everyone agrees that the former is a test of decision making without time pressure while the later is a test of decision making with time pressure and the speed with which you can make those decisions.[/quote] You make a good point,

119 Replies 463,878 Views

[quote]but it was the only game in the last dozen that I found so much as ONE iron outcrop.[/quote] FYI, it was only one map -- they're using a static map for the moment, not a dynamically generated one.

84 Replies 304,708 Views

[quote who="Tomasp3n" reply="39" id="2659818"]Bet you the threat radius the AI uses is the same as the sight radius of the unit/settlement. It's been stated that the AI should be challenging WITHOUT cheating, at least on the "normal" level[/quote] A) that ignores the possibility of having scouts out to watch outside your direct visual range. B) the AI isn't supposed to cheat on NORMAL difficulty levels.

84 Replies 304,708 Views

[quote]Question: Do you take into account the visibility radius of the player when evaluating pPlayer->GetAreaThreat(x,y,radius) or does the AI 'cheat' in that it will be able to evaluate with a constant radius?[/quote] I bet you the answer is 'yes'... :D

84 Replies 304,708 Views

[quote who="Sareln" reply="103" id="2657808"] Quoting Frogboy, reply 102BTW, in beta 2-B Civilization and Warfare are getting disabled and Diplomacy, Magic, and Adventure are being enabled. That'll be interesting. Will it blow our minds?[/quote] The very idea of it just blew my mind.

134 Replies 483,896 Views

[quote who="Nemesis7884" reply="51" id="2656466"]are roads still working in 2a? i researched caravans, but never got an option to send one?[/quote] You train them, like they were a military unit. [quote]Yeah, but I doubt that the diplo/magic/adventuring buildings will have anything in common with the eco/civ type buildings. So, if the current system won't be changed, all of the cities will be the same on the eco level at least. IE. You will be forced to build the exact

58 Replies 106,289 Views

[quote](IMHO it's physically impossible to be more dexterous at the age of 29 compared to the age of 19)[/quote] Generally dexterous your correct, but for specific tasks practice will tell. And clicking on a specific point on the screen rapidly is a very specific task.

119 Replies 463,878 Views

[quote]I'm pretty sure Niven's Ringworld was made of neutronium, which differs from unobtanium in that it is actually a specific material predicted to exist in certain well-defined conditions.[/quote] [quote]I respectfully wish to point out that Niven's Ringworld was composed mainly of scrith .[/quote] I concede defeat! Apparently I was confused, and I apologize abjectly.

134 Replies 483,896 Views

[quote]And how did a metal from a sci-fi world that makes islands float pop into anyone's head from reading elementium? [/quote] Because Unobtanium is actually a technical term frequently used by scientists to discuss theoretical materials with unusual / rare properties necessary for a given thought experiment. Ringworld was made of unobtanium, and any hypothetical dyson sphere would be so as well.

134 Replies 483,896 Views

I cannot believe I actually need to say this, to point out this slim, [i]slim[/i] possibility, but... [quote]Thanks for the info, I had never heard of it in the fantasy genre. I suppose it is Stardock's nod to WOW.[/quote] Or maybe it's a reference to the name of the game? Elemental, elementium... It seems incredibly obvious to me, so I'm not sure what's up... am I more 'in tune' with the idea, or something?

134 Replies 483,896 Views

[quote]Not sure if this is a bug but I was looking at one of my cities last night and all the farmers were doing exactly the same thing at the same time in every garden in my city. Some kind of random delay on animation starting might be appropriate.[/quote] If possible, a minor variation on speed -- they aren't just time delayed from each other, they also do things at different rates.

174 Replies 512,395 Views

[quote who="harpo99999" reply="21" id="2653396"]from what I remember from M$ the ram limit for 64bit xp is about 8gb, vista 64bit is 12gb & the win7 64bit is 64gb. the numbers are for the workstation/professional versions NOT the server which is larger again and then there is the enterprise server which is the largest of all, but linis 64bit apparently could give the theretical dataspace 2^63-1 harpo[/quote] Do I really need to give the long version? It isn'

29 Replies 24,655 Views

[quote who="Grove12345" reply="15" id="2652794"]so anyone know what we would expect from a 64 bit enhancement? Im new to the 64 bit thingy[/quote] Short version: 32 bits limits memory to 2GBs, 64 bits means we can break that limit (something in the vicinity of a couple of terabytes, if I remember correctly). If you want the longer version, I can give that too...

29 Replies 24,655 Views

[quote who="Myles" reply="10" id="2652215"]Frogboy made a post stating that Havok was being a little ridiculous with their demands of compensation for 64-bit programming, but later he said there would be a 64-bit version, but it may not be available at release. I'm looking for these posts, but they were in random threads and not anything specific to the issue.[/quote] That sounds about right to me.

29 Replies 24,655 Views

[quote]There will be certainly a 64-bits version of the game just that the Havok part may only be 32-bits.[/quote] Doesn't work that way. The program either is or isn't 64 bit; if you try and do half'n'half, you WILL break something. [quote]not really convinced of that (hopefully not!) cause this would mean that the current things implemented (with the few things not yet in) are pretty much final...and a hope really thats not the case, cause right now, the

29 Replies 24,655 Views