RonLugge

RonLugge

Joined Last seen Member # 1185464
34 Posts 2,633 Replies 22,572 Reputation

[quote]The technology system is nice though, as is the exploration and colonization. The economy is interesting, but it needs some balancing (first it was too easy to go into a debt death spiral, now money is too easy to come by...), I think they will get this sorted out, or at least provide the ability to mod it to where it suits each player.[/quote] The debt spiral was actually the result of a bug, where fully developed worlds wouldn't get 'first call' on luxury resources and would

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[quote who="SpardaSon21" reply="2" id="2578925"]Its a DX10 only game. XP users not wanted.[/quote] Cool!

38 Replies 123,295 Views

I actually find SupCom 2 rather enjoyable. There is plenty they screwed up on (dropping the flow-based economy), but they did a lot of thigns right, too.

107 Replies 290,681 Views

[quote who="Whiskey144" reply="12" id="2573063"]A STAR RULER DEV!!! QUICK!! KNOCK HIM OUT AND RESTRAIN HIM!!! We must haz ze Star Ruler informationz![/quote] But if we do that, we may never see the game itself! I must defend the dev!

130 Replies 305,674 Views

Thanks for bumping this page; I must have missed it the first time around. The game looks cool, and I'd love to beta test it once it reaches that stage... unfortunately, the guy doing the summary, who says to PM him about a BT position, forgot to put down his name anywhere, so I have no clue who to contact! And I have an impressive BT resume, too, starting with Sins of a Solar Empire and moving in towards Armada 2526!

130 Replies 305,674 Views

[quote]And Ron Lugge, SotS2 was first announced at PIC 2010 in January in Stockholm of all places. It was later formally confirmed on the Kerberos forums by head SotS honcho Martin Cirulis.[/quote] Well, at least it was a 'recent' development.

39 Replies 130,438 Views

Theyr'e working on a sequel already? ... I need to pay more attention, none of my newsfeeds brought that to my attention. I need more newsfeeds I guess :(

39 Replies 130,438 Views

[quote]The two year old bump kinda did though.Way to go Magicke[/quote] Agreed! That said, I love -- and have loved -- e-books for years. I started with an old hand-held PDA (not even a smartphone, just a Tungsten E2) and migrated to a Palm Treo. I've been reading e-books for about 5 years now (I think), and almost exclusively e-books for 3. Webscription is my favorite; Mobipocket is a great backup. Unfortunately, thanks

42 Replies 113,290 Views

[quote who="GunslingerBara" reply="6" id="2571121"]This seems to be more of an issue with your computer than the forums themselves. If you have the time, try uninstalling and re-installing Firefox, and possibly running an anti-virus and anti-spyware app to clean up your system. You never know when there's a rogue process going crazy on your system. Bara[/quote] Agreed; browsers by design shouldn't have such issues. One of their major features is to try and

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[quote]Now the real time battles are a turn off for some (myself included),[/quote] My biggest problem had more to do with tying UI functionality into research, which really ticks me off.

39 Replies 130,438 Views

[quote](been a while since I played, so there may be some late game tech that allows you to 'park' in space).[/quote] That's Armada 2526, Moo2 was pure point-to-point.

18 Replies 60,523 Views

[quote]The problem rests with the requirment for unamious consent to do so[/quote] What idiot failed to learn from their history? I don't remember the exact details of the various cases I've heard about (the most famous one being Poland and their chamber of nobles, followed closely by the original American government before the constitution was adopted) but unanimity has [i]never[/i] worked as a rule-making approach.

11 Replies 22,940 Views

[quote]MOO 2 uses star lanes to navigate so you can have natural choke points.[/quote] Brad, are you smoking something? Moo3 had starlanes, but Moo2 didn't :P [quote]Moo2 has tactical combat and FAR more interesting ship design choices.[/quote] Downside is that large battles, especially late game, become a horrible, poorly balanced nightmare of huge fleets fighitng, and the outcome being decided by who goes first.

18 Replies 60,523 Views

FYI, 2526 and Moo2 were both 'open space', merely 'enhanced' with wormhole connections. Sword of the Stars has starlanes for one species, artificially generated starlanes for another, and open space (of various types) for the rest of the races. Personally, I prefer star-lane oriented approaches; they provide chokepoints and make interesting tactical decisions a necessity. Edit: That said, SOTS 'limited range, with the ability to extend v

39 Replies 130,438 Views

[quote]You need to manually search every title to see if it got demo version linked to it.[/quote] ... so? Do you randomly browse around for demos or something? It's not that big of a deal![quote]So how come red faction guerilla costs 99.95 on impulse and 69.99 on steam? I can find many examples that steam is cheaper but cant find any of impulse being cheaper.[/quote] This argument is fail, as red faction guerilla costs 19.99 dollars on Impulse, not

89 Replies 222,468 Views

[quote]I'd guess that in as little as three years time it will be near Impossible to find a game that Doesn't use Multithreading[/quote] True, but it's going to take more time than that for models that support scalable multithreading (needed to take advantage of 4, 8, 16, etc core processors) to evolve.

20 Replies 135,446 Views

[quote who="synnworld" reply="34" id="2566882"] Quoting Aractain, reply 33 Quoting synnworld, reply 32When I was 15 I looked like I was fucking 30! Well thats against the law in most places. I mean, I don't care personaly if its like a 20 year old your doing at 14 or 15 but 30 - come on!?!Wait how is it against the law to naturally look older then you really were?[/quote]Sarchasm ftw! :D

41 Replies 114,177 Views

[quote]I bought and downloaded the TA game from Impulse. I am not enjoying the game now because of the 200 unit limit. I can't seem to raise it with the patches, and text editing suggestions. #1 - Where do I place the newly created .ini file as placing it in the TA folder in Program Files doesn't work. #2 - So the filename should be "totala.ini" ? HELP! I want to finish the game I'm in and MOVE ON![/quote] The 200 unit limit shouldn't be hurting your enjoyment that much, but...<

191 Replies 781,905 Views