RonLugge

RonLugge

Joined Last seen Member # 1185464
34 Posts 2,633 Replies 22,572 Reputation

My understanding is that in the field, by default you'll select everything int he field. When in a city, you need to select each unit.

7 Replies 8,111 Views

[quote who="AdmiralDan" reply="4" id="2650936"] I suppose everyone did, including me. They are still labeled as peasants.[/quote] .... My guardian's aren't labeled as Peasants. It even came up with a default name that suited them!

11 Replies 10,387 Views

[quote who="SpartanFry" reply="3" id="2650017"]Were you guys able to research it like 3-4 times? It didn't appear to do anything and not being in the research history was fishy. [/quote] I researched the farming one several times in my last game, and each time it increased my food total... after a one turn delay. I think housing works similarly.

5 Replies 2,427 Views

[quote]Hell even light plate is the same in a lot of cases to leather iirc[/quote] Except leather requires materials, while plate requires metal. Big difference there. [quote]Who arms an army with daggers?[/quote] If it's an option, I'd probably like to equip all my archers with daggers as a backup weapon :D Something small and light that won't slow them down, but also doesn't leave them with squat if somebody manages to force them into melee

174 Replies 512,393 Views

[quote]Food is very hard to obtain, because I feel like gardens are a waste of space. Farms are too rare. Materials are common, but it takes SO long to build that lumber camp (12 turns). I barely seem to have enough building slots to build enough farms for my houses, and it just takes 3 markets or schools and my slots are full.[/quote] Perhaps food is meant to be scarce? :P

19 Replies 69,520 Views

[quote]A thought just occurred to me. What kind of production do water tiles generate in Elemental? I'm asking because I'm thinking if it would be feasible to make a waterborne city, like the pirate faction in the in the expansion of Alpha Centauri.[/quote] In a word? Water tiles don't produce anything. Any more than any other tile produces anything. Buildings produce things... though some buildings can only be built on certain tiles.

5 Replies 6,285 Views

To control piracy during the beta, and allow for more rapid updating of data files, a lot of the game's data is stored server-side. That's why sometimes, things seem to change from one play to the next... they can silently update the server-side data for us.

2 Replies 3,436 Views

[quote who="kryo" reply="8" id="2649340"] Left clicking selects them. Right click issues a move/attack order to your current selection. I'm not sure how that could be a problem unless you've got your mouse set to left-handed and not everything is respecting that setting.[/quote] So I'm not the only person having some kinda deja-vu here? I, personally, have no issue with the 'left-click to interact, right click to attack' functionality.

12 Replies 3,974 Views

Personally, I like the current system, research wise. My biggest complaint is that I can't always tell what a unit does / what it's prereqs are before I choose it. I'm still using houses... but I've researched villas, estates, and mansions! How do I upgrade?! (Probably a city size thing, of course :D ) Also, there are a variety of buildings that don't seem to make sense. Abbeys (and archives), at 4 squares, give me 1 research? Is ther

52 Replies 170,693 Views

[quote]which is just no fun at all.[/quote] Which is the point. This beta isn't supposed to be fun. The balance isn't even 'beta' yet, this is simply where the pieces come together and start looking like a game.

8 Replies 5,883 Views

OK, I thought I had this fixed. But now Windowblinds isn't even showing up at installed on my laptop, and I'm having the same problem again. I tried clearing local data and the fix reg... any ideas?

14 Replies 23,559 Views

[quote]What do you mean a "real and genuine MoO3"? To the best of my knowledge there never was an actual MoO3 made.[/quote] I know a lot of people didn't like it in it's vanilla form (fan patches are supposed to have made it much better) but that's no reason to deny it was actually made.

21 Replies 98,072 Views

I purchased it after seeing a preview on ImpulseTV; it's a GREAT, and very fun game! At 10$, it can't be beat. I recently scheduled a multiplayer match, for Thursday and got 4 players (5, if you count a switch from one player who needed to leave to a new one) and it was very fun. I [i]strongly[/i] reccommend this game, though I should also mention that in some MP games, going to heavily defensive is just as big a mistake as any other RTS. Specifically,

5 Replies 28,438 Views

[quote]In this regard I think Stargate is quite similar. Single episodes may be entertaining but I usually loose any immersion as especially decisions and consequences (when there are those few episodes with big decisions) seem to be just wrong a lot of times. In the end it's like the Disney of science fiction. Try anything to not offend your viewers.[/quote] Hmm.... I seem to remember a few times when the 'right decision' cost quite a bit. Like the death of the Tolan (SP?) civi

29 Replies 130,436 Views