To be fair, no game is ever 100% finished. Brad didn't think GC2 was 100% finished, as he was going to work on another patch, but the engine was so old that the tools to work on it didn't work with Windows 7. The FE thing doesn't really bother me since I got LH, and LH > FE by a good bit, but those who stopped with FE should get the patch they were told was coming. It's a bit of a bad look to me. (that sa
Alstein
[quote who="XWerewolfX" reply="107" id="3456830"] Yes, Tatty lol Anyway, I'm done coming here for the hopeful update. I realize that GalCiv 3 is a focus at Stardock right now, but not getting any information on 1.6 is just getting frustrating. LH is a good product that is a few patches and some DLC away from being great. It would be a shame to never see it reach that potential. [/quote] pretty sure LH will get
The new FE game for next year looks upgraded graphically. and I suspect it will be more polished. I'm just hoping that you can make a sandbox game out of it somehow, or that stuff can get backported to LH.
I would like to see an event that promotes a minor race to a major race. Asked for that as early as GalCiv II. Aren't Space Monsters supposed to be implemented at some point- they were in GalCiv I? As for pirates, they were more of a nuisance than anything else. I wouldn't mind pirates being something that can happen when civs surrender, or something that can be funded by one faction against another. Over
[quote who="ddd888" reply="100" id="3456643"] Quoting Tattyhat, reply 99 Cheating AI, here we go again. Can no one program AI anymore? It seemed to be so much better in old games that run with only 48/64k. its just impossible to make ai with the level of actual players when we played with 64k we were 8 years old with no background now i play videogames for 30 years, ofc no ai can match me and ne
AOW-type combat (Except for the flanking) with FE mechanics is pretty much what I want now. I expect that will have to wait until the next Stardock fantasy TBS.
What's this stuff with Windows 9 causing rage? The last thing I want is for Microsoft to screw the pooch- that will lead to a platform war with PC- and that will be terrible for PC gaming.
The AI gets economic boosts even at the lowest difficulty levels. +25% at the 2nd lowest level for example. That's why you see so many high-lvl units. I really don't like that, because I feel like it forces twinking on my end, and when you start to twink, there's no right amount of twinking. It's easier to play honest against an AI that is playing by mostly the same rules you are (like Stardock games) <
[quote who="mqpiffle" reply="96" id="3456009"] Quoting XWerewolfX, reply 93 It would be nice to get some more information. I know things are busy, but communication has really dropped off as of late. I think GalCiv 3 is taking up most of the dev's attention at the moment.[/quote] It's two mostly separate teams, just a few shared folks- think it might even be just Derek
Ok, on the second topic: One thing I'd like to see is the choices also lead to a chance of random events based on what you pick, in a way very similar to EU4 (A game I know is one of Brad's favorites) GalCiv has always been rife for some EU-style events Example: you pick a policy that makes you militarily aggressive, you might get an event that requires you to declare war on a nearby minor that's annoying you, or
Both things today sounded really nice.
Above post is pretty much how I feel. That said, if Brad could just make the tactical AI in LH as good as it is in AOW. It feels like that's the largestmissing element.
I really would like to see a game taking the best features of both- there's some things in AOW3 that drive me nuts because of LH, and vice versa.
That's exactly what people are asking for.
Maybe force research on government techs at some point or face slight but growing chances of revolt, based on several variables, including cultural influence, governments and ethics of cultural influence, racial factors, world distance, and fear of outside attack (high military might with good relations= more likely to have revolts)
Crazy idea: I'd like to see ideology trees be purchased, then go down the trees. Maybe a Xeno Ethics line of techs that allows unlocking more trees. Maybe some trees require a bit of multiple types of points, like some pragmatic and some ruthless? I agree that you should be able to partake of all 3 types (benevolent/pragmatic/ruthless), however, the less specialized you are, the less likely you are to get big positive events. &nbs
Call them, tell them this is not your debt, maybe give them the address of where they went, and tell them under the Fair Debt Collection Practices Act, they are not to contact you again. If they do, it's grounds for a lawsuit, and a pretty big one. clarkhoward.com should have some advice on how to go about this.
Since I read that Ideology tree is going to be one of the first things finalized, we probably should talk about it here fairly quickly. So far: this is what I don't like about it, and what I'd implement if possible (most likely expansion pack required) Caveat: some of this stuff may shine more once the games last longer and as the beta progresses, I am basing off of very rough alpha feedback here. 1) It has that "filling buckets" f
I really want to see how many sales AOW3 gets on GOG. If it gets 20-30% of its sales on GOG, that means a significant portion of the playbase prefers a non-Steam version. I suspect the number will be much lower though, unfortunately.
How is Starports separate from planets not a dual queue?
Steam forums tend to be gamefaqs-level for every game. I won't say they're the worst forums I've ever posted on/read, but they're up there. That said, I kinda understand why there is some misappropiated rage, what Stardock is doing is unusual, and I think a bunch of folks don't understand it. I love it personally, as I think it should end up a good value (but I will expect at least $60 of post-release expa
Brad's reasoning was simply the market spoke- and a majority of the userbase for FE was Steam, and keeping 2 versions took manpower away from other stuff. I don't like the decision, but I can see the logic. I just wish LH could run without Steam just by clicking the .exe. Not a huge deal, I generally trust Stardock enough to assume that if in the unlikely event Steam screwed me over I'd be taken care of. &nbs
This is something that should be implemented.
Question- will the Alpha be playable offline? Previous alphas/betas by Stardock were "always online" to put data in before starting. Does GCIII follow that model? Note: Stardock games out of beta have never been "always online", so no worries there if anyone's about to be upset over "always online" being mentioned.
1) On the minimap, make it where clicking on the minimap zooms you into where you click 2) On planetary construction, allow picking a spot for an improvement by dragging the improvement from the selections from the right-hand side of things to the tile you wish to improve.