Alstein
Well, when userbases expand, the level of play usually increases. I think this is pretty much what Brad is seeing/suffering from. It's hard to keep a competitive edge up if you have other IRL obligartion, and as you get older naturally (execution/micro can cover some sins) I see this myself with my own personal e-sport (Fighting games) I think a lot of the old-heads considered SF4 at first a "scrub game" because they didn't understand thi
I was planning to hold off on DLing this for a while, but AOW3 is a week away. How big is the Alpha DL going to be?
The whole $20 DLC pre-order thing for what should be $5 at most (and really should just be a pre-order bonus) combined with previews calling it an expansion pack have turned me off of the game. It went from will buy, to maybe 75% off if ever AOW3 coming out makes this a lot easier.
I am hearing the AOW3 AI is improved- they've taken a couple of pages out of Stardock's book in some areas, such as multithreaded AI and a better version of the cloth map.
[quote who="EvilMaxWar" reply="7" id="3450277"] MOBAs brings the worst out of gamers. But still, the Dota 2 numbers are quite... impressive. What else is impressive is that Banished, that little city building game made by a single dude is in the Steam top 25 [/quote] FG's compete well with MOBAs in this regard- just ask Sanford Kelly's stick. ^_^ I hope GalCiv3 gets into Civ or TW territory.
Couple of questions: Elemental 15 means delayed until 2015? Second one : will it be 64-bit? (Please say yes)
I don't have a problem with Firefox- it does what I need it to. The only downside is it's a resource hog, but that's not a big deal these days.
LH is more likely to go on sale first, if that helps.
Is there anything you actually do like?
One fix would be to make Broken Loyalties scale to the level of AI gold bonus.
You might want to take a look at Age of Wonders 3 as well, which comes out in about 18 days or so. That's got the leveling as well, and looks super-promising. That's not saying you should forget about LH , it's a worthy game, and it's going to have expansions and a new game this year as well. (You could wait for the new LH later on this year) It does come up on sale fairly often, if you scour across the discounting sites- you should be
[quote who="Achronous" reply="51" id="3448479"] As long as it's not gonna make PCs explode or overheat, I'm... willing to give it a try [/quote] I think the last time Stardock patched a game and it caused overheating was GalCiv I.
the AI is super-aggro in LH if it thinks it can stomp you,
Stardock has gone on record saying they plan to put out $60+ worth of future content in terms of XPs and DLCs, so if you're 100% convinced this will be great, it's worth it. If you're not, you can wait.
benevolent civs should have a problem being able to DOW against other benevolent civs. I'm ok with in-game activities like invasion tactics also influencing ideology. Planetbusting in invasions should be considered the equivalent of a war crime.
Right now Ideology looks to be a cross between GalCiv2's good/evil, and Civ 5 Ideology. That's not as different as I invisioned. What I'd like to see: have the random events have a chance of random consequences. (at least in SP) Choices become more unpredictable, I&#
I think your guess is right for initial races- except no Drath- I think we're just getting 8 at launch I suspect Arceans and Torians will be expansion civs.
[quote who="DsRaider" reply="77" id="3447261"] Quoting rahal, reply 76Aren't "The Dead" getting AI attention in the next patch? It doesn't mention any AI stuff in the 1.6 changelog, or anywhere else as far as I know. Besides even if they do it just proves my point, you need to at least tweak C++ in order to make a good new faction. [/quote] It's unlikely the AI gets much attention for this point on. Brad's busy on GalCiv III,
I think people want two things: a) A way for the AI or player to "sneak-win" and go around the main crush my enemies victory condition. Brad talked about having that constantly in the Elemental games, but it never materialized also b) When the game is over, the mop-up phase is quick. Here AI's that know how and when to surrender is best. (if you've committed atrocities against the AI race, having a
Yeah, I would like to see independents added to the game like what the original WOM had, if they could be made interesting (they weren't in WOM)
There are plenty of good devs out there- they just get overshadowed by the bad ones. Folks like Lab Zero deserve respect as well.
Answers to the questions in the post DLC frequency- quarterly. Monthly DLC may not be substantial enough, longer DLC doesn't come out frequently enough DLC preference- I like all of those, but if I had to prioritize: d/c/a/e/b/f If you're doing quarterly DLC- price-wise, for the $5 price you'd like for DLC- I'd expect 2 of these to be included in the price. To be honest,
I'm referring to the latter, which is a common problem with the AI in Stardock games (maybe new things in GC3 will help solve that)
My big concern isn't cakewalk at the highest difficulty, but mop-up in TBS games in general, Stardock games in particular, tends to be very tedious.