Alstein

Alstein

Joined Last seen Member # 1291264
15 Posts 1,493 Replies 2,396 Reputation

Well, when userbases expand, the level of play usually increases. I think this is pretty much what Brad is seeing/suffering from. It's hard to keep a competitive edge up if you have other IRL obligartion, and as you get older naturally (execution/micro can cover some sins) I see this myself with my own personal e-sport (Fighting games) I think a lot of the old-heads considered SF4 at first a "scrub game" because they didn't understand thi

22 Replies 117,706 Views

The whole $20 DLC pre-order thing for what should be $5 at most (and really should just be a pre-order bonus) combined with previews calling it an expansion pack have turned me off of the game. It went from will buy, to maybe 75% off if ever AOW3 coming out makes this a lot easier.

9 Replies 43,190 Views

[quote who="EvilMaxWar" reply="7" id="3450277"] MOBAs brings the worst out of gamers. But still, the Dota 2 numbers are quite... impressive. What else is impressive is that Banished, that little city building game made by a single dude is in the Steam top 25 [/quote] FG's compete well with MOBAs in this regard- just ask Sanford Kelly's stick. ^_^ I hope GalCiv3 gets into Civ or TW territory.

18 Replies 75,675 Views

You might want to take a look at Age of Wonders 3 as well, which comes out in about 18 days or so. That's got the leveling as well, and looks super-promising. That's not saying you should forget about LH , it's a worthy game, and it's going to have expansions and a new game this year as well. (You could wait for the new LH later on this year) It does come up on sale fairly often, if you scour across the discounting sites- you should be

23 Replies 22,967 Views

benevolent civs should have a problem being able to DOW against other benevolent civs. I'm ok with in-game activities like invasion tactics also influencing ideology. Planetbusting in invasions should be considered the equivalent of a war crime.

217 Replies 80,592 Views

Right now Ideology looks to be a cross between GalCiv2's good/evil, and Civ 5 Ideology. That's not as different as I invisioned. What I'd like to see: have the random events have a chance of random consequences. (at least in SP) Choices become more unpredictable, I&#

217 Replies 80,592 Views

[quote who="DsRaider" reply="77" id="3447261"] Quoting rahal, reply 76Aren't "The Dead" getting AI attention in the next patch? It doesn't mention any AI stuff in the 1.6 changelog, or anywhere else as far as I know. Besides even if they do it just proves my point, you need to at least tweak C++ in order to make a good new faction. [/quote] It's unlikely the AI gets much attention for this point on. Brad's busy on GalCiv III,

201 Replies 1,153,358 Views

I think people want two things: a) A way for the AI or player to "sneak-win" and go around the main crush my enemies victory condition. Brad talked about having that constantly in the Elemental games, but it never materialized also b) When the game is over, the mop-up phase is quick. Here AI's that know how and when to surrender is best. (if you've committed atrocities against the AI race, having a

37 Replies 37,070 Views

Answers to the questions in the post DLC frequency- quarterly. Monthly DLC may not be substantial enough, longer DLC doesn't come out frequently enough DLC preference- I like all of those, but if I had to prioritize: d/c/a/e/b/f If you're doing quarterly DLC- price-wise, for the $5 price you'd like for DLC- I'd expect 2 of these to be included in the price. To be honest,

201 Replies 1,153,358 Views