1) You don't need quest tech to go on quests. 2) Point that one out, it's probably a typo somewhere and easily fixed. 3) Not sure how much the mod tools are supported 4) Reveal Map, is that even in the base game? It sounds like you are playing a mod. If the mod is bugged, that's not Stardock's fault. 5) If you want lots of crystal- you have to work for it, get resource
Alstein
[quote who="Frogboy" reply="58" id="3327955"] [/quote] Quoting Lord Xia, reply 53 Well, what other modern nations in the world have a high minimum wage and high taxes for the top earners? What is their economy like? Level of unemployment? Are the people in those nations suffering? Their standard of livings are far below that of the United States. But they have less wealth inequality. If getting rid of wealth inequality is t
Maybe Henchmen should be an additional unit for heroes once they reach lvl 5, and an additional one every 5 levels that come in at lvl 1 and are attached to the hero. You can disband them if you wish.
[quote who="Nichtganz" reply="7" id="3327934"] One thing that could be improved are fortresses their should be more upgrades for extra guards etc.[/quote] I'd rather see city walls/forts given to towns/concalves, and foretress militia getting the benefit of their special buildings and better arms.
You can have a conversation at the automatic checkout line- I often do when I do my grocery shopping. Harris Teeter is pretty good for that- very good workers in general.
[quote who="Wizard1200" reply="4" id="3327579"] I think fighting against many weak units is boring, too. Winning with a single stack of doom should be very difficult, but fighting with a few stacks of doom should be the focus of the game, because every tactical battle will be important and it will be easier to balance the game. Perhaps it would help if an army always requires a hero as the leader, but scouts, pioneers and monsters should be able to travel alone.[/quote]
[quote who="Borg999" reply="7" id="3326463"] Fire and Ice staffs are nice, but I also want to see lightning staffs too![/quote] Those are pariden only. We do need a vuln ice, resist fire race.
Noticing that the AI often has hundreds of units, many of which aren't a threat, but the AI does raid/steal resources with them, it's what should be done, but it's annoying to deal with and really not fun. This is a problem that is common in Stardock games, GalCiv II had this problem as well. This is probably just me stating my preference to move fewer, more powerful units. Solutions: buff militia. </p
This is an automatic no buy for me outside of MMO's. And I don't play MMO's. This is also why companies like EA and Ubi haven't received my business in over a decade now. It would be beneficial to the gaming consumer if those companies went under.
I'd say tie Champions to Henchmen, you get one for each champion who reaches a certain level. I'd like to see the stacking rules gone, as they lead to gameyness/exploits, or at least make the stacking penalty lower for lower level champs.
Tireless march should be +1 movement for the unit, that's it, and maybe unmounted units only.
AI uses to use tremor and freeze more , especially vs main stacks.
[quote who="paladinjb" reply="33" id="3296903"] I don't create swords too much either for trained troops unless I have the unique tech for it, but I do use them a lot on champions as I find a lot of good daggers/swords for them in the world, especially for the casters. I find them effective when you can buff their attack through spells or items. For trained troops I usually use spears with mounts and charge. Otherwise I do think the value of having a high attack is
[quote who="athelasloraiel" reply="46" id="3326396"] hmm, can't edit or quote peoples on forum, I wonder why....? anyway, forgot to add: good addition to the team, may you release a long and prosperous line of hits for good people that like games and that you listen to; and may you never become as obnoxious as those big game studios. May you revolutionize the MOBA genre with Demigod 2 (my private fantasy...) [/quote] &
I've had this bug, and also variations of it. One variation units get stuck in the city square after I take a city, they are unable to move, but I can attack them. however, sometimes I can only attack them with one unit. It's really annoying.
[quote who="Daiwa" reply="30" id="3326927"] Quoting Alstein, reply 25That whole "poor people have it better than they used to argument" is one that I think is overdredged and needs to be retired. I don't see how you can pretend that reality is irrelevant. When you get to any social stratum above the homeless, the standard of living (as traditionally defined) is in-arguably far better for all, poor or rich, in capitalist societies. Some people define the
Evolving maps are nice, but I think this game has enough stuff in it, and the scale of the game is such, that is isn't a necessary change, especially when there are more pressing matters.
We just need more spells period, but I believe this is planned for DLC.
that swarm mechanic wouldn't stop mounted archers from dominating. Historically, they did, but it was very expensive to train them. Mount+archer needs to have an additional cost associated with it, along with mount+mage. On mages, I'd like to see the evoker trait, and maybe spellpower trait, raise damage for staves when used by champions. Right now they're underpowered when used by champs, though very useful for norma
[quote who="Seleuceia" reply="24" id="3326890"] I always get bothered when people throw out the "this person gets paid x times more than the average worker, but do they really work x times harder?" Your salary is not a reflection of how hard you work, but rather your value to society (at least economically)...even if you did nothing but inherit one billion dollars and simply invest it (while spending your days on a beach in the Caribbean), the fact is that your one billion do
I don't consider taxes as stealing. Fundamentally, the rich benefit more from taxes than the poor. The taxes fund the mechanisms that keep the poor from outright robbing and killing the rich, for starters. If you took away all social benefits and slashed the police force and military- government spending would drop hard, but good luck keeping it from the masses with pitchfork (and since it's the US, assault rifles and probably military training
You'd have to research the appropiate tech and upgrade a horse resource to get access to an elite horse. Upgrading a horse resource would also cost horses so you couldn't rush it without trading. I'd love to see magical horses, maybe gained through quest, but that would require a tech being unlocked through completing a quest- and I'm not sure if that's capable via modding. I'd suggest not making it separate resources
[quote who="RogueCaptain" reply="41" id="3326050"] From my experience you can always challenge them to start modding their own. Too often the young majority treats the mod scene as a free arcade and troll about the finished product. This is despite all the tiring, non profit effort put into it by individuals who only want to create something. They need a taste of their own medicine to grow up. Thick skin is a requirement. Do niche mar
I've seen some 6-3's with the latest change.
What I'd really like to see done: wargs changed to a food source Horses become an upgradable resource, which you have to upgrade to various types of mount Basic mount would be avaliable in shop. Advanced mounts would require the necessary resource to build the unit, horses would be kept in the same pool to reduce micromanagement. You'd have travel horses, warhorses (can carry more