Alstein

Alstein

Joined Last seen Member # 1291264
15 Posts 1,493 Replies 2,396 Reputation

One of the selling points of FE is an AI that doesn't get to cheat. The AI being able to insta-raze is cheating. Personally, I'd like to see raze times dependent on the level of the city, and monsters be unable to raze lvl 2 cities, just lower them a level per turn and destroying buildings. (one potential exploit would be the 2000 gold level 5 town improvement and being razed, but that's something that probably wouldn't be used) &nbsp

30 Replies 81,305 Views

[quote who="StevenAus" reply="35" id="3326129"] Good points regarding the Huge maps. I'm hoping it will let you run the game without Steam being connected, like the way it works for FE on Steam. But it is possible if it is integrated that this will not be possible. I've got my fingers crossed that it will be able to run without Steam involvement, but still require Steam for updates etc. Devs, and Derek specifically, will the LH executable requir

53 Replies 175,587 Views

I vote no on letting 32-bitters play on huge map size, if I get a vote. It's time to wean folks off of 32-bit. That said, one of the things I think you guys really do well at Stardock is making games run on limited resources. GC2 and FE both run really well on mediocre rigs. (which I think is smart) Soren's pretty big news.

53 Replies 175,587 Views

Instead of scaleable with map size, could it work scalable with map explored? I think that might work better and be easier to balance. I don't know if this is doable, but it would be a great way to handle scaling organically, as your unrest would increase gradually, and you would have it increase in a similar fashion regardless of map size, and it would scale as the game went along, instead of all at once. Weird edit: does t

301 Replies 1,517,767 Views

I'd love to see higher quality mounts require movement up the tech tree in a unique direction. Mounts do need to increase maintenance, and that maintenance increase should be based on the weight the horse is carrying. Having a horse carrying platemail should require 10 times the mainteance of some half-naked dude with a spear.

34 Replies 33,353 Views

I believe Sins Rebellion was integrated with Steam, but that wasn't Stardock development. I'm ok if things like achievements integrate with Steam, but it' the actual game running I want to work like FE. I don't have a taste for cheevos. Also it's possible the beta might be integrated with Steam, Stardock usually uses online activation checks for their betas (so they can change data on the fly- sometimes it leads to goofy

52 Replies 91,776 Views

[quote who="Sentinemodo" reply="24" id="3295226"] Add another category of armor (barding). to further boost defense at the cost of movement (-1) Add spear additional bonus against mounted unless user is mounted No pikes for the mounted. [/quote] Maybe create a seperate series of lances that only works for mounted units?

42 Replies 32,020 Views

[quote who="GFireflyE" reply="27" id="3324418"] Quoting Star Adder, reply 16 but there are players that cannot upgrade to LH Or will not due to steam being mandatory... I was leaving it open because there could be other reasons (spending income as an example); but yes, the additional requirement of steam most certainly is a deal breaker for some. (myself included) Also just saw that 1.3 was released, so we get about a week to

52 Replies 91,776 Views

One thing I"d like to see: traits that improve abilities with magical wands/staves, as part of the magic tree. These traits would also be generic traits for champions. Right now I never use wands/staves for my champions, unless I somehow get a Leht Stave. The init penalty is too great for spellcasters, the melee champs do better with other weapons.

20 Replies 27,984 Views

I do think something has to be done to make all-cavalry armies less attractive. One idea would be having cavalry units reduce growth due to horsefeed, but that would either be too minor or too crippling. Making mounts expensive to maintain might be the best solution, alongside marksman traits giving anti-cav, and maybe spear units a square option to do extra damage vs cavalry that scales with how much the cavalry moves in a turn? </p

34 Replies 33,353 Views

[quote who="DrJBHL" reply="33" id="3323397"] Quoting DsRaider, reply 31internet companies don't operate in a competitive market. 1. You mean ISPs? 2. That is exactly how Capitalism has failed: It isn't a free market and there is no competition. Why are the proponents of Capitalism so silent about this. Worse, why are the victims of this not demanding action? The reason? Poorly written law, corrupting election laws masquerad

41 Replies 93,154 Views

[quote who="Frogboy" reply="8" id="3324149"] Good point. Personally moderating our forums was a big mistake for me in hindsight. Those banned people never forget and are the first to light fires at the slightest opportunity when they find a encourages that encourages or at least supports those kinds of people. [/quote] If someone else had banned those same posters instead of yourself, there would have been the same reaction. Getting banned f

99 Replies 421,381 Views

you can't edit posts or reply to posts past the first one with Firefox in the Elemental forums, though you can in other forums. This will drive me nuts. This was the reasoning behind my idea and why I suggested the gold cost initially, then the growth reduction afterwards. If pioneers cost pop, it screws outpost building. If pioneers cost gold, it doesn't really impact city spamming, especially for wealthy civs. You c

62 Replies 49,102 Views

[quote who="GFireflyE" reply="87" id="3323422"] Quoting mqpiffle, reply 76First game I load up with 1.921: Reduced 29% Original 1920 x 1080 Do you seriously think this is fun, Derek? I mean just look at Ceresa, she's like "WTF?" I totally agree....I wouldn't play this game. Ctrl-N is going to be overused I think... [/quote] I've had Ctrl-N starts happen at most 5%

106 Replies 324,307 Views