You could just use the GalCiv2IDE, available here
MrKorx
@DarkExcalibur42 If you could post your System specs, I might be able to help you. @All v1.0.6.7 is out, including a Dataeditor(Modcreator). Please help to sort out bugs, since the dataeditor has become quite complex. PS: Please read the instruction in the downloadsection to get the dataeditor running
The new expansion will not effect the GalCiv2IDE at all. However, I'll shift development to datamodding stuff. Despite, the map editor is planned to be enhanced as well, depending on my spare time. Generally, once the new expansion is out, the GalCiv2IDE will catch up the newly added goodies
so what? nobody is forced to do this, anybody could play 12x12 maps if they want, even if the maximum is 48x48... Just consider the high system requirements for a 48x48 map. It would not be playable for almost everyone, even on a fast high end system,probably more than ~4GB RAM was needed, as Terraner05 said
Unless some stardock stuff states otherwise, you can take it as confirmed that mapsize won't go bigger than 18x18 sectors. I think I read it somewhere some time ago. The gameengine is limited to a max of 18x18. Besides that, how long do you want to play on a map, say 36x36?Sounds like a full time gaming job
Well dx9.0 is not always the same dx9.0, please make sure you update the dx runtime to the lastest version, which is dx9.0c(4.09.0000.0904). Use the link in the header of this thread. If the above does not solve your problem, I'd need your system specs. What video card are you using? You could simply post the debug.err
I've just notices after complete new win/galciv2 installation this issue, I think I removed it on old system... This ist not to be take too serious, but It'd be great, if the next patch was correcting this simple issue, removing the "--" within the comment. Hence all clients would be xml conform... {!-- NEW for Dark Avatar: --Research Coordination Center --Food Distribution Center --Fertility Clinic --Galactic Resort --Counter Espion
Delete all unwanted entries in stars.txt, and hence the game picks your custom names. However its some work, because you'd need quite a lot custom names to make sure each star get its unique name
I share your points, draginol, however I miss one important point, why customers are turning their back on games--to me, its simply because more and more games get to the stores unfinished/beta, and customers are increasingliy fed up with it, being testers and sentenced to wait for a patch solving serious gameplay bugs, which in some case never came out. As a customer, I only buy quality games with good support, since there seems to be a tendency in the gamesindustry to rush out title after "sou
Thank you, for pointing this out. You have my full support!
It'd be nice, if you could post the mapfiles on i-mod-productions into the bugreport-thread, or just click the reportbug button of the ide There, you can post file attachements
What version of galciv2ide are you using? Maybe the link to dxwebsetup solves your problem, probably you don't have uptodate dx runtime? For anything else, I'd need your system specs, OS type ...
Can you post the map(s) as well as the debug.err? This sounds interresting... @Quantom169 I am not bale to reproduce lockup on gigantic maps on x2 cpu, are you sure your drivers are uptodate? As I said, I started the build on a freshly installed & uptodate winxp32.
Okay, this kinda sounds stupid but, I can't seem to find the program after I've installed it on Vista. -_- What is it's directory? It's GalCiv2IDE, look out for that. @Quantom169 After a quickcompile on the new amdx2 machine, all runs fine, so its not the cpu. Are you runnimg win64? I'll probably compile an GalCiv2IDEx64 version, after I installed winxp64
well, I'll see it myself,because my dev laptop gave up it's duty, but I'm getting an amd64 x2 ee 4200+ maybe today. Be patient, if thats the case(cpu) I'll probably sort it out with next version. Stay tuned
Unfortunately no idea, try to uninstall the sdk and try again to open the link which didn't work again. Besides that, I really don't know, I'm sorry. Does the mapsize matter on lockup? You could post the debug.err which contains some hardware info, maybe we can solve the mystery.
Well, I'd find it a crazy idea to do it with excel, however it is possible. I'm really encouraging you, to try the galciv2ide. Out of ~500 downloads, only around 2% of users have had trouble so far, to get it running. @cameron there is no other editor for DA I'm aware of, that was the reason for writing the galciv2ide. If you have trouble, please read through the GalCiv2IDE thread, since you got the Hresult problem, a solution is in there <img src="http://images.stardock.com/gc2
Well I quote myself Anybody who gets an "HRESULT 0x8007007E" error message should visit DX WebSetup and install uptodate dx runtime and all should be working fine after Please folks, please read the header of this thread!
Uhm, I meant if you could post the content of debug.err. It gets generated on galciv2ide startup and is located in the ide's install directory. That would help to sort your problem out!
Please post the debug.err, then I might be able to help you
I didn't set any project security, standard settings. But maybe you are getting youself to the reason, may you have some restricted user settings on .net 2.0? I think, if main app won't start, there must be some issue with .net framework, a standard 2.0 install will definately run the exe. I sounds, that somehow, your pc doesn't recognize 2.0. Why, I don't know. You are really the first person, who reports a total failure, which is almost impossible with proper .net 2.0 installed <
I need to ask, what GalCiv2 language are you using? Non English versions are not supported in v1.0.6.5 , next version will. Can you post the error messge you get?
If it still don't startup, I don't know, since you are having a blank debug.err, which means, the main windows don't start, which implies your pc is lacking .net 2.0 capability, it simply cannot display a 2.0 application.
Well that is not a good sign, I'm still not sure if .net 3.0 is downwards compatible,, since it uses a different technology with ui drawing, ie please make sure you have .net 2.0 runtime also installed. Then all should start up, and the debugg.err will be not blank anymore.
Please post the degugg.err located in the install directory