OsirisDawn

OsirisDawn

Joined Member # 1467410
1 Posts 317 Replies 6,894 Reputation

[quote quoting="post"] I see craftable weapons have been nerfed to uselessness now. REALLY?! SOVEREIGN SWORD does 16 damage and requires level 8 whereas hunter sword has no minimum level, adds +3 to init and +10 against animals... Seriously... LAY OFF THE CRACK when doing re-balances... Most of the weapons are fairly useless now The shadow sword... is more like a shadow dagger... or perhaps... shadow letter opener... Anot

8 Replies 79,270 Views

[quote who="Derek Paxton" reply="7" id="3567969"] Great stuff Pendrokar, thanks for responding! I love the concept of casus belli in a 4x game. But I have never found a way to get it to work right. Your comments on public approval could be cool, but I always get stuck between allowing the player to do what he wants (he wants to declare war so he can get that iron mine or cut off their expansion) and punishing him for it. But I think you are right,

10 Replies 37,499 Views

I would love something like Europa Universalis IV with the following bullet points: fantasy fog of war spells different races influence like in galciv with gamesystems i can understand (i dont understand how EU works, i am too dumb it seems or they are just complex for complexities sake) random maps

10 Replies 37,499 Views

[quote who="Seabrook" reply="2" id="3567110"] I think military star bases should have 25% more HP and it's ZOC start at more than 5 hexes. Or maybe if a military star base is nearby and in a planet's ZOC, players must destroy the military star base first before they can attack the planet, invade with troops . [/quote] This would be very usefull and a great addition to them!

55 Replies 82,946 Views

Many things said here and also a few things i would like for my playstyle: 1) I would love an option to automatically choose 'Quick Battle' anytime i move unto an enemy. That pop up window is really useless for me. 2) Two new fleet commands: "Hunt (weaker)" and "Hunt (any)". Both would make the fleet roam space and engage enemy fleets. 3) A way to take over starbases by force IF they are in your area of influence. Than

84 Replies 366,202 Views

[quote who="ElanaAhova" reply="15" id="3562252"] Quoting OsirisDawn, reply 14 Rumor is October 23rd ... the day the war started in Fallout. [e digicons]:grin:[/e] Do you remember what time the clocks stopped? [e digicons]:)[/e] [/quote] Na

72 Replies 499,981 Views

Despite my initial hate for the change to first person in F3, it grew on me and i really loved the game in the end. And since they cant mess it up with GfW, i am ... Excited !!! [e digicons]:drool:[/e]

72 Replies 499,981 Views

Why not just make each sensor unique per ship and balance around that?! The tech for unique parts is already there. I would balance the range, so that, even with all sensors stacked, it wont exceed range 25 on ships. I would beef up the starbase ranges by about 50% based of that, so max starbase sensor range would be 35 hexes. Sensor Mass Range 1 5

113 Replies 438,241 Views

Hello, 1) I would love an option to automatically choose 'Quick Battle' anytime i move unto an enemy. That pop up window is really useless for me. 2) Two new fleet commands: "Hunt (weaker)" and "Hunt (any)". Both would make the fleet roam space and engage enemy fleets. Thank you

0 Replies 10,533 Views