[quote quoting="post"] I see craftable weapons have been nerfed to uselessness now. REALLY?! SOVEREIGN SWORD does 16 damage and requires level 8 whereas hunter sword has no minimum level, adds +3 to init and +10 against animals... Seriously... LAY OFF THE CRACK when doing re-balances... Most of the weapons are fairly useless now The shadow sword... is more like a shadow dagger... or perhaps... shadow letter opener... Anot
OsirisDawn
Nice write up, thank you. It was hard to restrain myself from playing the BETA, cant wait for release. [e digicons]:D[/e]
Wow. Good find. [e digicons]:thumbsup:[/e]
I think not, but thats from remembering something in the forum. I never tried it myself and am not at home now to verify.
No, sadly not at this Moment, but i would love one too.
[quote who="Publius of NV" reply="17" id="3568301"] Quoting OsirisDawn, reply 16 My GalCiv is also installed to my D drive, not C. Is your My Games folder on C or D? [/quote] Thats still on C
Oh yes! Happy Birthday and thanks for keeping wonderful Stardock up and running! [e digicons]:beer:[/e] [e digicons]:D[/e] [e digicons]:pizza:[/e]
I got the achievement yesterday with a conquest victory, tiny map, one enemy (Yor), win in under 200 turns (got that achievement too). Maybe that helps. My GalCiv is also installed to my D drive, not C.
[quote who="Derek Paxton" reply="7" id="3567969"] Great stuff Pendrokar, thanks for responding! I love the concept of casus belli in a 4x game. But I have never found a way to get it to work right. Your comments on public approval could be cool, but I always get stuck between allowing the player to do what he wants (he wants to declare war so he can get that iron mine or cut off their expansion) and punishing him for it. But I think you are right,
I would love something like Europa Universalis IV with the following bullet points: fantasy fog of war spells different races influence like in galciv with gamesystems i can understand (i dont understand how EU works, i am too dumb it seems or they are just complex for complexities sake) random maps
[quote who="Seabrook" reply="2" id="3567110"] I think military star bases should have 25% more HP and it's ZOC start at more than 5 hexes. Or maybe if a military star base is nearby and in a planet's ZOC, players must destroy the military star base first before they can attack the planet, invade with troops . [/quote] This would be very usefull and a great addition to them!
[quote who="takanis1" reply="63" id="3567445"] When per chance will ships created in the designer section actually show up in the queue? [/quote] They do for me, so there might be a bug?!
Great ... and very funny [e digicons]^_^[/e]
Many things said here and also a few things i would like for my playstyle: 1) I would love an option to automatically choose 'Quick Battle' anytime i move unto an enemy. That pop up window is really useless for me. 2) Two new fleet commands: "Hunt (weaker)" and "Hunt (any)". Both would make the fleet roam space and engage enemy fleets. 3) A way to take over starbases by force IF they are in your area of influence. Than
Release will be Nov 10th it seems. The Net is going crazy, the E3 Show was good, apparently. [e digicons]^_^[/e]
[quote who="ElanaAhova" reply="15" id="3562252"] Quoting OsirisDawn, reply 14 Rumor is October 23rd ... the day the war started in Fallout. [e digicons]:grin:[/e] Do you remember what time the clocks stopped? [e digicons]:)[/e] [/quote] Na
[quote who="marigoldran" reply="11" id="3561776"] Quoting marigoldran, reply 5 Actually in some ways it's quite feasible. With the Malevolence level III, yo
Rumor is October 23rd ... the day the war started in Fallout. [e digicons]:grin:[/e]
Despite my initial hate for the change to first person in F3, it grew on me and i really loved the game in the end. And since they cant mess it up with GfW, i am ... Excited !!! [e digicons]:drool:[/e]
I have experianced the same problem...
Yes, can be any planet and it is useful to speedboost bigger planets.
Why not just make each sensor unique per ship and balance around that?! The tech for unique parts is already there. I would balance the range, so that, even with all sensors stacked, it wont exceed range 25 on ships. I would beef up the starbase ranges by about 50% based of that, so max starbase sensor range would be 35 hexes. Sensor Mass Range 1 5
Thank you. [e digicons]:thumbsup:[/e]
Great suggestions. I would add and like an option 'Always do quick battle'. That battle viewer ist useless for me and having that pop up window every time i attack a scout is the one most anoying thing in the game.
Hello, 1) I would love an option to automatically choose 'Quick Battle' anytime i move unto an enemy. That pop up window is really useless for me. 2) Two new fleet commands: "Hunt (weaker)" and "Hunt (any)". Both would make the fleet roam space and engage enemy fleets. Thank you