OsirisDawn

OsirisDawn

Joined Member # 1467410
1 Posts 317 Replies 6,894 Reputation

[quote who="Unknown_Hero" reply="39" id="3527750"] I sympathize with the OP. ... The system is not very intuitive. The output of the planet should reflect what you build on the planet. More research improvements, more research output. More economic improvements, more economic output. More manufacturing improvements, more manufacturing output. It should be simple. (And it should have no need for this topic). [e digic

94 Replies 3,091,922 Views

Nice concept and i am very much pleased to read it features co-op. [e digicons]:D[/e] Also it is Stardock and only $20. I am in for the ride. [e digicons]:thumbsup:[/e]

9 Replies 6,225 Views

[quote who="admiralWillyWilber" reply="82" id="3527652"] Well to be certain stardock has defined tactics. Planets can be defined by type, class, random events, resources, and what's built on the planet. How much population. Assuming advanced espionage. What can be built in starport. Your right you need numbers. Factors on a planet can be devided into military, social production, research, and economics. There are numbers on each on

91 Replies 418,925 Views

The one Thing that i would agree was bland, was unit design. The world, the cut scenes and even the briefing is very high production value i thought. And sure hope there will be DLC, because the game ended in a damn cliffhanger. [e digicons]:grin:[/e]

37 Replies 149,672 Views

[quote who="admiralWillyWilber" reply="78" id="3527448"] ... It would compare the new tactics against its own. ... [/quote] That is the problem as i understand. How does someone, or an AI does compare without giving values to the points to be decided? The wrong assignment is where all decisions, human or artificial fail. Also values change fluently and the only saving grace humans have are experiance (could be simulated ... maybe, i doubt that) and

91 Replies 418,925 Views

[quote who="Campaigner" reply="17" id="3526332"] YES! More RTS is sorely needed these days! The genre is resting right now as Grey Goo isn't good enough so there's only StarCraft II that's a big title right now. I'm hoping for Servo to be smallscale (Dawn of War) where skill matters (using abilities and being fast). Something like Supreme Commander is not interesting to me. [/quote] I thought Grey Goo was very good,

37 Replies 149,672 Views

[quote who="hedetet" reply="9" id="3492901"] While you're technically right, if they were using Nitrous tech, you'd expect them to announce it given that the announcement mentions Tachyon, which is arguably less fundamental and exciting to announce (though they could be saving it for later). Anyway, I'm just trying to goad them into commenting on it [e digicons]:)[/e] [/quote] You have a point there. And it would really be great if they would use Nitrous.

10 Replies 39,909 Views

[quote who="hedetet" reply="3" id="3492772"] ... It's interesting that they're not using the Oxide / Nitrous tech, though. I thought it was made to advance games such as RTSes? [/quote] I guess we dont know if they are using Nitrous, the announcement isnt saying what they are using at all or what this game is about. The matchmaking will be

10 Replies 39,909 Views

[quote who="Heavenfall" reply="4" id="3492800"] GET HYPE! THE HYPE IS ON! HYPE! HYPE! [/quote] I would love to be hyped, but this announcement contains no information at all to be hyped for. For all i know they are doing a new Sodoku ... mith multiplayer and matchmaking. http://www.littletinyfrogs.com/ has more Information, but announcing an upcoming announcement half a year b

10 Replies 39,909 Views

[quote who="DARCA1213" reply="33" id="3490055"] Even with you elaborating I still haven't heard of any of them. Sorry I live in a different era. [/quote] Kohan is really worth a short trip back in time. Just sayin'. [e digicons]^_^[/e]

39 Replies 190,552 Views

[quote who="charon2112" reply="8" id="3485074"] Steamworks Workshop to allow players to share their custom made players and once approved have automatically added as additional AI players into games where a player wants to play a game with a truly insanely large galaxy. This would be great. So your skill is about how you design ships and asse

71 Replies 270,964 Views

[quote who="FROOKIE" reply="26" id="3485279"] However, I am willing to bet a tidy sum on a hypothetical situation [e digicons]:P[/e] If tac combat had been included for Galciv3 I'm sure you would have all lined up to say what a brilliant idea it was, what a logical progression [e digicons]:D[/e] [/quote] You just lost your money. I doubt i would have preordered if i had read TC on the feature list. For some years now i find

71 Replies 270,964 Views

OK. I give up. If people think 64bit reprogramming, a new economy and a new battle system, a new engine an a new tactical layout (square to hex) is expansion style content, i have nothing more to contribute. The gap of perception is just to wide.

119 Replies 404,452 Views