Ryan Vincent

Ryan Vincent

Joined Member # 1495560
1 Posts 4 Replies 15,697 Reputation

I agree with the thing about the influence being shown at the start. I like not knowing where the other races are and that gives it away. I disagree, Its a helpful indicator on where you stand and in how much trouble you soon will be in. -- Part I - Downloading the 5MB Preload package This part was rather frust

79 Replies 49,193 Views

Terraforming in Galciv2 works by researching the terraforming branch of the tech tree (Planatary improvement -> Soil improvement -> Habatat improvement -> Terraforming) and each tech after Planatary improvement will add 2 or so more tiles to the planet (I think that one tile = one planet class level). There are indeed random events that can and will transform planets, There is the full blown event which has been showcased in a recent play example, A random colonizational event in whic

4 Replies 8,879 Views

there is any experience bar so you know when ur ship is near to the next level of experience (as in a lot of RPG)? Yep! When you click on a ship the U.I will display all of the major ship statistics, Including experience. -- <TABLE cellpadding=8 width="95%" align=center bgColor=#FFF394 class="mb-Body-Quote-Tab

8 Replies 13,157 Views

Lets consider the following scenarios: Ship A is a small fighter with 16 healthpoints. He has level 4 defences* and level 2 attack. He is level 0. Ship B is a large frigate with 40 something hitpoints. He has 5 attack and 1 defence. He is level 0 Ship B will allways win in that scenario. However if Ship A were a level 2 ship it would have some 28 hitpoints, Giving it the staying power to whittle down Ship B. Ship A will emerge battered and bruised but

8 Replies 13,157 Views

If its any concession, Ships gain experience. After battles a ship will gain experience depending on how tough the fight was (For a pushover your ship will be hard pressed to raise the experience meter by one point, For a very narrow victory however you will most likely gain a level). Admittedly the bonuses only apply to the hitpoint values but it is better than nothing. -- I would also like to say that just because it worked in Masters Of Orion II, Do

19 Replies 25,894 Views

Patches in Galciv II are divided into 4 catagories: Core - Updates the GalcivII game itself (E.G An update could include a new starbase module.) Multimedia - Updates the music, Sound effects and similar (Example of an update would be a new piece of music) Movies - You know when you first do something? (Find an anomaly, Colonise/Invade a planet, etc) and start up the game? Movie updates affect theese Tutorials - Reference Material made by Kristin Hatche

3 Replies 7,655 Views

There is no profit without risk... Sending a constructor out to build a starbase is a risk Desciding which weapon tech path to follow is a risk The random event wherein a minor race gains extreme power is a serious risk. Nothing in GalcivII can be done without risk. Get used to it.

13 Replies 19,077 Views

Resources do not respawn. I'm not sure about anomolies, but if they respawn, it's at a very low rate. Indeed. Resources are created at map generation. Resource generation is a ONE OFF but all resources are permanent fixtures so really there is no chance of them being destroyed (Unfortunatly I cannot say that for your mini

7 Replies 10,981 Views

There is also a Galactic Wonder that you can build (Galactic Privateer) that will prevent any of your trade routes being attacked and destroyed.

12 Replies 10,328 Views

Well I would say that they would surrender to the millitary superpower (otherwise if say, They surrended to Brad they know the would get creamed sooner or later) But dosent relations have a say in that matter too?

57 Replies 202,496 Views

I read in another thread that all ships have a minimum of 1 strategic movement, so you don't really *need* to put engines on them, right? If that is the case, it makes monitor ships a lot more useful (i.e. more weapons) By default all ships have 1 tile of movement space per turn, However that can be boosted with: A. Engine mod

21 Replies 13,338 Views

If I had some sprited Galciv ships I could hack up a low quality space invaders clone in a few weeks All the same, If there are some GC Ship sprites out there, Let me know..

5 Replies 6,763 Views

The ultimate sensor boat: Step one: Research Huge hulls and all of the Miniturization Techs. Step two: Open the shipyard menu and click New. Step three: Select Huge hull and pile on all the sensor IV's you can get Step four: Build it Step five: Launch it Step six: Sit back, Relax and enjoy the show. -- One of theese suckers can unveil most of a large map.

7 Replies 5,723 Views

However if you have a middle mouse button you can hold it down and move your mouse around to rotate your field of view. With only one planet it gives quite a reasonable imitation of orbit

5 Replies 5,300 Views