If you can update everything (I.E Not only multimedia but the core GC2 release, and the movies if you can get them) then that will make it easier. Otherwise archive and hope that it works, If it dosent you can roll back and wait a further 17 days. It wont kill you
Ryan Vincent
Slave shielding *could* be done by having 8 fleets focusing on defence, and position them around a planet. 1,2,3,4,6,7,8,9 = fleets 5 = planet 123 456 789
Wow... That certainly predates Star Control I (Circa 1990) -- Thanks for clearing that little thing up, I guess that now there is the possibility of the Ur-Quan being based of Galciv (OS/2)! And plus, Where do
Yeah, But remember they did rebel against psychic domination by causing themselves excruciating pain to free themselves whilst smashing the living daylights out of mutant space toads.
Hi, was playing The Ur-Quan Masters (Freeware remake of Star Control II) and was wondering, Tir-Quan training in Galciv increces soldiering by 25%, And in SCII/UQM the Ur-Quan were the evil dominators in the galaxy. So, Is the Tir-Quan training building based of Ur-Quan or have I gotten it completely wrong?
Thats what I want to know! It bears the mark of a full post, not a reply! Very odd. -- Well...Either you can wait for the release of Galciv2 or you can try what I did (temp. delete the tempory file folder for SDC downloads.)
For 51 Seconds thats pretty damn good! Is Stardock thinking of TV adverts or the likes?
You are going to run out of texan names sooner or later! Most likely I will be playing "The Ryonians" Ship design will be pureblack drengin, Allthough not allways evil.
Somehow I dont think that you can BBQ a dread lord ship, If a massive railgun cant harm one then your teeth sure as hell cant.
I would think the .pdf manual would be enough for the download version. But if you have the time, patience, paper and ink needed to print your own copy off then go ahead.
Of course, No one wants to play with just the default bonuses, You get ten points to turn humans into custom killing machines.
Seriously, Galactic Cartography is a rather weak tech, I would think there is cause for concern if Humans couldent see the stars but really all you need to do is point a colony ship in the general direction of a star and you WILL find a planet there. Also the SC tech is worth only about 6 or so weeks worth of research even at the beginning. You are just overrating that tech.
If all else fails you can allways get a sheet of A3 paper, Get a copyshop to print off the Galciv 2 logo and a highscore table and record from there.
Well, I have had all of the gamma updates thus far and they have all worked for me (Except for the tutorials and the movies)
Hi, I downloaded the movie unit for Galciv 2 and now on startup Galciv 2 only gets as far as loading the GC2 mouse cursor and the blank screen before it just crashes without an error message. My Debug.err file does not show a thing either.
you still need a credit card to use PayPal Bank transfer/Internet banking works for me
Ease of use I think, I'm willing to bet that Stardock will release their map editor for Galciv II as soon as your average casual player can make their own map without throwing a hissy fit that would make any toddler proud/jelous.
Particle beams? On a ship with Singularity Drivers? You have to be kidding me Perhaps you could add a tidbit to the A.I telling it to mark really..really old stuff obsolete (Think the difference between first generation weapons and sixth) -- Thanks for another play example Brad, I cannot wait to see the full version unleashed!
Lets use our solar system for this one... Ok, Earth is pretty much dependant on sunlight and other solar radiation in order to support life, Assuming that a terror star makes its way to the sun, blows it up and somehow earth doesent get destroyed in a supernova then the planet is as good as dead anyway. But I would put money on that if Brad and co. add Terror stars in, They will destroy all the planets in a system, But by going for the star rather than the planet (Think rep
No matter what race you choose, you can allways recolour the U.I to something of your choosing And for that matter, Ship colours as well.
No, It is definatly not paper rock scissors like. Rather it works like this: Beams - Light but dont do as much damage Mass Drivers - Heavy, More Damage Missiles - Heavy as hell, But does even more damage. (I could have MD and Missiles mixed up though.) To counter them you have shields for beams, point defence for missiles and armor for MDrivers. However its not as effective when say, Blocking a beam with point defence s
over a month to complete And hopefully it wont take that long to end a turn either
Planetary Bombardment Yes, Allthough it is listed under "Invasion Tactics" All they do is give you a bonus to invasion chances, allthough at a cost. -- Tactical combat <b
abomination The fact that I picked it up for 10 New Zealand Dollard (Roughly 6 USD) says it all.. And this is first hand too...