ProudCanadian

ProudCanadian

Joined Member # 1541019
4 Posts 27 Replies 791 Reputation

I don't really like the "random distance" engine idea. I would really like to see some advantage to using older engines on a model (like lower cost maybe, or smaller size?) as it is really pointless to manually choose the newest engine from a list when it is obviously always the best choice. The game should just pick the newest engine automatically if it is always the best one.

10 Replies 9,351 Views

Ships with a cargo hull are set to be worth 5 Logistics points. This makes it REALLY hard to make fleets with them in the early game. Was this intentional, or will this be changed later? Since cargo hull ships are so weak (and should have less crew than other ship types), I would think that they should have a much lower Logistics value.

2 Replies 2,414 Views

On the Diplomacy screen, Techs (to trade) are listed in alphabetical order. They should be listed in order of value (cost), or there should be some indication of how much techs in the list are worth in RPs.

211 Replies 72,372 Views

That's the risk. You might land somewhere good, you might not. If you aren't comfortable with the chance of a bad endpoint, then don't go into the wormhole!

24 Replies 11,083 Views

Just to note, you still get an Access Denied popup when you try to open up more trade routes than you are supposed to have. That didn't happen for me. I opened 4 trade routes in total. I should have only been able to open 3 with Trade.

4 Replies 3,292 Views

(version 0.77[b].009) When you first discover Trade, there are 3 trade route slots marked "Open". As you establish routes, the "Open" slots are never closed. You always have 3 open routes even as you establish new routes. I think the code that is supposed to decrement the number of open routes left is broken.

4 Replies 3,292 Views

When playing as custom race (based on the Drengin set), the basic ship models you get (when new techs are discovered) use the Human-style ship models. For example, look at the basic "constructor" ship that your custom race gets - it is the same one that the humans get, even when you picked a different model set.

211 Replies 72,372 Views

but the 3d battles r just eye candy that most people are going to skip once they get into the game There were build to BE eye-candy. Stardock also said that there will always be an option to skip the rendered space battles and get an immediate outcome, should you wish to do so. Personally, I like the eye-candy, but that's just my preference.

4 Replies 7,529 Views

After you took care of a few pirate raids, the pirate lord (quit an ugly A..hole) contacted You and suggested a duell at a distant planet...he asked of You to bring a limited amount of ships (E.G. 6 cruisers, 2 destroyers and one Bettleship) and he will bring the same...after You won the battle, he wil surrender and offers his fleet at your disposal and his daughter (wh

19 Replies 11,628 Views

I'm pretty sure that it is not fully implemented. It seems like the Attacker always has a huge advantage over the defender, regardless of tech. This may have been put in temporarily due to the fact that we are severely limited in how many troop transport ships can be grouped into a fleet (due to logistics). I expect that this part of the game will shape up a lot in upcoming betas.

5 Replies 8,965 Views

Automated drones? Hmmm...it sounds suspiciously like the Star Trek episode "Doomsday Device" Capt Kirk: "But there is no third planet." Commodore: "There was! But not anymore!" goodness knows many times

42 Replies 19,752 Views