ProudCanadian

ProudCanadian

Joined Member # 1541019
4 Posts 27 Replies 791 Reputation

That indeed is how it is suppose to work. In the PlanetImprovements.xml file it is set to a limit of 1 per planet. Ahhh, I see. Then I revise my bug report to a request. Please display the limit on improvements on the colony build screen. I get enough XML at work and I don't want to mix it into my play time.

4 Replies 4,196 Views

When you navigate from one AI race to the next on the Foreign Stats window, the values shown are not refreshed. For example, go to any alien race (once you have reached at least a low level of espionage knowledge) and look at Now Researching. If you navigate to another AI race, the value doesn't refresh to show what the current AI is researching, it just stays on the value of whatever the first AI race was researching.

3 Replies 2,761 Views

I have a saved game that I had played pretty far. When I attempt to load the game, I get a CTD a few seconds after the "Loading Game" progress window comes up. Very strange, since I have saved and reloaded this game many times previously with no issues. I am at a loss to explain why this just started happening.

0 Replies 1,256 Views

I'm not so sure about researching the weapon before the counter defence. What I am proposing is that you have to research Beam Weapon Theory before you can research Shield Theory. Similarly, you should have to research Missile Weapon Theory before you can research Missile Defense Theory, and the same for projectile weapons / ship armor. I'm N

4 Replies 3,125 Views

I had the following problem when upgrading a ship design that I had created from scratch: Upgrading tiny ship that I was using as a scout. I had researched some new improvements that were smaller than what was on the existing design. I clicked on one of the components and clicked the Remove button. It appeared to work, and the "space points left" bar was updated correctly. I repeated with another component. Now, I attempted to add a new component that the "space points left" bar

2 Replies 2,027 Views

In order to build Starship Defenses, you should first have to research Starship Weapons. Also, in order to start a "defense theory" track, you should have to complete the "weapon theory" track first. For example, how can I research "Shield Defense Theory" if I haven't even theorized what a Beam Weapon is? That is like mankind developing Kevlar body armor before gunpower and muskets were discovered. This should be a pretty minor effort to change in the tech tree, but I think it is important.

4 Replies 3,125 Views

Hmmm...not really a problem anymore since the PQ 1-4 planets have been removed from the latest build. No they haven't. My current game has all kinds of planets with low PQ (from 0 - 3). Are you playing a game with Habitable Worlds set to "Abundant"? I have it set to Rare in my game, and they are rare. I am playing on the latest build.

21 Replies 9,052 Views

There are many text strings in the game that are held over from GalCiv1 (I remember seeing them before). They contain specific references to "humans" or "Earth", but still come up regardless of what race you are playing. examples: (first new colony message): "After being trapped on Earth for thousands of years..." (colonization random event): "...strange, oceanic creatures over 5 times the length of the average human..." I recommend one of two ways to fix this:<b

1 Replies 1,315 Views

Ship designs that I created in a previous game (under Beta 4 "first version") are now re-appearing in a new game after I create my first new ship design. The old game ships that are appearing have all the whitespace stripped out of their names. Example: Used to have a ship (in old game) named: Observer MK II In new game I see my old ship, now named: ObserverMKII I remember something like this happening in Beta 3, and it turned out that the game was storing ship desi

0 Replies 998 Views

When you encounter a new AI race in the game (and you just got the Meet and Greet window where they tell you they have clamed many of these worlds), if you go next to the Foreign Policy window, the race you just met has their information block drawn underneath one of the AI races that was already on that window. NOTE: If you close and re-open the Foreign Policy window a couple times, it will start to draw the AI info blocks properly. It will not break again until you meet another ne

0 Replies 826 Views

The AI logic for choosing planets to colonize needs work. I was playing a game (at Normal level) where all the AI races used their precious game start colony ship to colonize very low Planet Quality worlds. One of them in particular settled on a world with PQ 3 (using their game start colony ship) when there was a PQ 16 planet just 6 tiles away! I suggest that the dev team add some "common sense" to the AI colony settlement logic like: - Never colonize a planet with PQ 2 or les

21 Replies 9,052 Views

I wanted to call this one out before the devs pass the "point of no return" for creating graphics and effects... The beam weapon graphics look great. You see the beam his the enemy, and you see their shield (if they have any) light up when hit. However, when my ships that have Miniballs fire, it looks COMPLETELY STUPID! In the tech descriptions, it says that the projectile weapons fire at extremely high velocity, not "in a slow silly arc toward the enemy from 2 sides at once".

4 Replies 2,334 Views

I posted a whole bunch of bug reports tonight. It is all meant to be constructive feedback, and I also wanted to post some positive comments here. STUFF I LIKED ============ * The ship battles are great! I love watching the ships blasting the crap out of each other. Fleets seem to work for me too. * Graphics for the colony window are a little better than Beta 3. More unique building icons. * Lots of small improvements to the colony interface, especially in the

1 Replies 3,712 Views

When I get the message that a ship has completed construction on a colony, I jump to the colony Starport to launch it (usually). The problem is when I have a garrison ship already parked in orbit, and I can't tell which ship is the new one. The ship icons are EXTREMELY small when playing at 1024x768 (which is the max for me if I am using my laptop) and it is virtually impossible to tell the ship icons apart if they are the same hull size. It would be a GREAT help if you could add tooltips tha

0 Replies 893 Views