I agree that the AI should strive to have specialized high-output planets, both for production and research. I suppose that it is a difficult thing to tell the AI, but a nice goal and a good enhancement by all means. They do actualy. Thats what i ment in my orginal post. I see them computor doing it all the time. Please dont com
Heroine4Life
if you mine a military starebase it will do it automaticly to all ships already built and all that will be built. upgrades due to reasearch need to be designed into new ships, you may then "upgrade" your ships anywhere
if there are enough planets the computor will do what most people are doing (well better players) which is planet specialization. The computor is only building 2 factories cause thats all you need on a planet that is mostly being used for its ablility to reasearch/farm people for money (taxation). this isnt rare to see and i usualy keep the planets as they are. I bet the comp has 1/3 of its planets dedicated to military
2 troops modulaes = 1 bil people 2 advance modules = 2 bil people 2 bil people is a dent.... expecially since most transport designs can be built 1 in turn (or some low ammount) no reason to build a transport with less then 2 modules.
only 1 hull you can attach extras, and some of the extras look similar at best to hulls.
Maybe tax slider moral should have an average factored into it? Like the tax level of the last 8 weeks averaged = the moral, so dropping taxes doesn't have an immediate moral boost, but takes time to gain the trust of your citizens. if bush just put Taxs down to 0% and siad he would make it work would you re-elect him? Sorry i mean like a dece
I alwell get random Crashes even with the latest drivers for everything AMD 3000+ 3 Gigs duel channel ram Geforce 6800 gx nforce board and audigy gamer sound card
most of what you said is already being taken into account in 1.1 Also i wouldnt care how industrieus you were if you had no military, and i had some. I would attack you.
most of these problems you ran into and the tips that you are looking for... are kinda intuative. Just look at the core designs and go off of that.
Place them so that enemy planets fall in the zone of effect. Planets that are not even in your area can revolt to you (i have done this my self. ) I posted how the work more accuratly in the post that wade created.
The %s actualy turn into raw numbers. Dont kid your self influence starbases dont prevent defection, they onyl create it. Make them close to enemy bases, youll see the planets Influnce then parathesis and a number (IE 9.86 ip( 3.86)) if that number in the parenthisis goes over 4.00 it will start to revolt. The %s on the influence starbase add directily to this. 60% = .6. This adds up very quickly i believe fully upgraded the influence starbase adds something insane like 4.0-5.0 which wil
almost positive you cant add more then 1 trade module, just like construction moduels.
not true actualy. in the beta i had a planet that was over 5/6 covered by the zone, there was just alittle sliver. Under the summary said planet had no effects on it. This is the way it has been and is now.
yor i believe also get a miniturzation bonus which is to die for.
A moon adds 10% to your manufacturing capability. A ring adds 10% to your research capability. capability? or add to the overall?
unzip errors and .exe errors are commonly the result of a virace Link go here to get rid of it
sweet he has no idea how to link an image look at the extension under properties.
Unless your small ship can pack 100+ fire power and huge defense of multple weapon types as well as give outside bonues in a radius, I'll stick with the starbase. thats not what he means he means building the starbase and instead of getting sensor bonuses on it you just get a small ship with sensors. Very practicle alows you to move ship
Really depends on how you play, i find conqeroring my fav. (but hardest) so i go 50% miltary 50% social 10% moral and then i go industrialists 20% military 20% social
I usualy go at 100% spending 80% tax. This means (for non-starting colonys, they produce more food) i usualy have 2 entertainments for every farm. This usualy keeps me at 90-100% approval.
no it doesnt, reacts the same way as an alliance with a major race.
har, didnt think this compleatly threw. your ship sounds like it has 4-7 maintance. My starbase has 0. so it will take somewhere in teh vicinity of 70 turns before they are equal then at that point the starebase is a better idea. Also make sure you not making your constructors to complex, make it so that you atleast have enough different models anybase could biuld 1 in 1 turn.
Ya i know that but is that how i get rid of user ships correct?
A shield icon will appear to the lower right side of a planet if a ship is in orbit. I know this doesn't tell you if it's defended but it helps. Yes we are all aware of this, even the poster of the question. But when you have 20 odd planets it takes forever to look for the shield. The shield should also show up in the planet list.