JavaScout

JavaScout

Joined Member # 172235
1 Posts 10 Replies 384 Reputation

I have seen a similar situation a couple of times. It usually is just a glitch for a couple turns. The spending slider makes no difference and I have always been in the black in total cash and spending but suddenly a large amount disappears from the total cash and I am in the red. I can usually get back into the black after a few turns.

7 Replies 110 Views

Quickref updated with multiple abilities Find it here http://webpages.charter.net/trevorpowdrell/galcivquickref.pdf or a link on the summary page Pages updated with multiple abilities too http://webpages.charter.net/trevorpowdrell/index.htm

26 Replies 673 Views

Added a 6 pages Quick Reference in pdf format that list all the research, projects and ships. Check it out and let me know if it is useful. http://webpages.charter.net/trevorpowdrell/galcivquickref.pdf Also updated the improvements pages as I was missing the Super Projects. http://webpages.charter.net/trevorpowdrell/improvements.htm

26 Replies 673 Views

Depends on the operator system the temp files to delete could also be in Documents and Settings\{user}\Local Settings\Temp where user is the user you are signed on as

6 Replies 166 Views

I have been working on a printable version. I have created a pdf that looks like the summary page (without the links) http://webpages.charter.net/trevorpowdrell/galcivtech.pdf

26 Replies 673 Views

Forgot to mention a couple more bugs I found in the data files. In achievements PoliticalCapital has a tag of EconomicCapital In GCTech.TECH AdvancedArtificialIntelligence has a number of 27 I think it should be 72 not to clash with TerrorWeapons wich is also 27.

26 Replies 673 Views

Updated site. I have tried to make the index relect what John was asking for. (Ships and projects to come later) Try it out and let me know what you think http://webpages.charter.net/trevorpowdrell/index.htm

26 Replies 673 Views

I started doing something like that but some techs have more than more tech requirement that gets difficult to show. I will play around with something today and see what I can do. I also plan to parse some of the other files and add in acheivements, wonders, ships etc.

26 Replies 673 Views

I have been playing around parsing the tech tree. I have created some webpages. Check it out and let me know what you think http://webpages.charter.net/trevorpowdrell/index.htm Also there are a couple of mistakes in the tech file. TECH 79 _4DEnterance Description has an extra single quote on the end TECH 97 BasicRepair should really be AdvancedRepair as TECH 96 is basic Repair TECH 105 XenoManipulation Tech_Requirement

26 Replies 673 Views

I got 1Z installed by downloading 0.66.86 of DGM. I was get lockups of galciv when I clicked on the starhawk so I did and uninstall/reinstall. I am going to check it out now to see if that fixed the lock up

29 Replies 395 Views

Not sure about being stuck with only offensive or defensive. My main thought is you could have technology (seperate from the current tech tree for offensive ships) that you could research for ships better than a defender. You could always research both branches but it would take a lot of time.

26 Replies 630 Views

Survey Ships are very expensive to build and are not good purpose defensive ships. Using defenders for attack as well as defense is fine on small size galaxies but on large maps by the time you are ready for combat most races will have at least battle ships and the speed of defenders is slow, it would take a lot of turns to get even a few defenders in position. It is this situation that if you want to be non-agressive you have to match with like ships, defenders get beaten 4 or 5 at a t

26 Replies 630 Views