Added the StarBase Modules to the research and project tree. Also added a list of modules to the web site. Check it out here http://webpages.charter.net/trevorpowdrell/sbmodules.htm
JavaScout
Not seeing this in my achievements.imp. I have a single entry for both.
A few times the game just stopped ctrl&alt&del to task manager and the game exe was not running. Had to reset desktop back from game resolution. Nothing in debug log. One crash with debug info below. Debug Message: Unable to open file Gfx\Foreign_Image4294967295.pcx ASSERT ERROR in file g:\projects\pear\source\diskdata.cpp at line 119. Debug Message: Unable to open Bitmap file: Gfx\Foreign_Image4294967295.pcx I pulled out all the lines that looked interesting
When a race resigned and gave me all their planets the ships where still left hanging around. I had a ship get -1 move lefts. After that I could move it on that turn forever. Other than these two minor things this build is awesome. Great job all the developers.
I have updated my web site with some new pages. It is not in a final state but I thought I would update to get some feedback. The tech tree now comes in two version one with all the miltary and social projects and one with just the research. The tech tree's now go left to right rather than up and down. Check it out and let me know what you think and any suggestions for improvement. I will be adding in the starbase upgrades over the next couple of weeks Check it ou
Seeing your own trade routes is good. Enemy trade routes I think you would need to use espionage to detect )
I have no problem submitting to the Metaverse from behind a Linksys Cable/DSL router. No special setup and not in dmz.
OK I have removed the starhawk.mdl file and will see if that makes the game more stable.
These are the only other messages that I see. **** Script Error **** : Data\UP_Issues\AddTradeRoute01.UPISSUE (L:42 C:9) - Unable to find integer upissue stat named ApplysTo **** Script Error **** : Data\UP_Issues\AddTradeRoute01.UPISSUE (L:43 C:14) - Unable to find integer upissue stat named PreReq *DEBUG ERROR: *** Unable to locate font Verdana08Race11, FTDataManager::FindFont *** Debug Message: Could not find animation titled Icon24Trans in model 3Decorat
from debug file Debug Message: Attempt to play unregistered file Debug Message: Attempt to play unregistered file Debug Message: Displaying News Event. Debug Message: Displaying News Event. Debug Message: Displaying News Event. Debug Message: Displaying News Event. Debug Message: Displaying News Event. Debug Message: Destroying ship BattleCruiser 540. Orbiting: 1 Debug Message: Make Ship Leave Orbit: Brad Version Debug Message: Make Ship Leave O
Partial update to web site. Check out the new look for the tech pages. Working out what to do with some of the other pages. Link to an example page http://webpages.charter.net/trevorpowdrell/4.htm
I am generally getting a lot more crashes as well. Had a hard time finishing a game. Had to disband a few ships as they always seemed to crash the game when I tried to more them. A star hawk in particiular was acting weird and was only visible some time by the auto pilot tag. I tried ctrl&r but this did not make it visible
Forgot to mention the pdf file is down to 2 pages. :)
Added in a little color. http://webpages.charter.net/trevorpowdrell/ I have tried to minimize the amount of hand work. The techtree is actually produce by a program called graphviz you can find it here http://www.research.att.com/sw/tools/graphviz/ I do tweek the dot file I produce and I need to get the size of the gif and merge in the client side map to the html page. Other than that it it all produce automatically. Let me know if anyone has suggestions fo
Only got the 1 UPISSUE here as well
I have also updated my site with the new techtree image. You can click on the image to go to the specific tech web page. Give it a try here http://webpages.charter.net/trevorpowdrell/
Ok here is a large image of the techtree http://webpages.charter.net/trevorpowdrell/techtree.gif Also the tech tree in pdf format that prints on 3 pages http://webpages.charter.net/trevorpowdrell/techtree.pdf
One thing I meant to add was to make a backup copy of any files you change or better still just create a new file (custom.ship) that has any special ships you want.
You can customize the ships just by changing the files in the data directory. The ship files have an extension of ship or SHIP. The only complex thing is the model of the ship. Here is an example entry. //------------------------------------------------------------------------ SHIP SurveyShip //------------------------------------------------------------------------ Name "Survey Ship" Model "Ship21" HitPoints
Hi I am looking for feedback on how to improve this pdf. http://webpages.charter.net/trevorpowdrell/galcivquickref.pdf What would people like to see to help them with the tech tree, improvements, ships etc.
During a game I had my survey ship disappear. I could still move it and it still picked up anomolies but it just was not displayed on the screen. At one point in the game everytime a ship was build large amounts of money where removed from my bank. This caused me to go very quickly negative. Even though I had a large cash flow (~400 a turn) a ship seemed to build just when I had got to about -350 and I would be at -800 again. I was in the middle of a war so it was very difficult to be m
TECH 27 AdvancedArtificialIntelligence think this should be 72 so as not to conflict with TECH 27 TerrorWeapons TECH 97 BasicRepair should be TECH 97 AdvancedRepair TECH 105 XenoManipulation Tech_Requirement "BrainWMapping" should have Tech_Requirement "BrainMapping"
Thanks I had the same problem. Logging out and back in fixed it
I have a the same problem with a sound blaster value on Win2000
I have also updated my site with the tech tree Look here http://webpages.charter.net/trevorpowdrell/ and the pdf summary here http://webpages.charter.net/trevorpowdrell/galcivquickref.pdf enjoy