JavaScout

JavaScout

Joined Member # 172235
1 Posts 10 Replies 384 Reputation

SuperNova, wipes out all planets within 1 adjacent sector and reduces planet class by 10 for planets within 2 sectors and by 5 for planets within 1 sector. Sector is left with a black hole that eats all ships entering it. Could be scaled down a little for smaller galaxies. New tech added late in the tech tree to utilize a black hole for various enhancements. SpaceRift that sweeps through a sector making ships disappear. Tech added to understand spacial rifts. Once resea

45 Replies 1,034 Views

Currenlty Galciv will pick up any changes to the data files and any new data files in the data folder, this can make applying and removing mod's a challenge. If however there was a mod folder under the data folder that either had a folder for each mod or a mod description file that listed the mod files. You could then choose on the game setup screen what mod's where in effect. This I think will greatly help in managing the mods. This seems about the right time to start think about these

6 Replies 216 Views

I also have had some crashes that showed nothing in the debug.err file and are at various events. (First contact with alien race, alien race declares war, trying to open planet after concuring it) SE would help in tracking down these types of bugs. I would be willing to try to install a experimental version of SE or even an old version.

5 Replies 232 Views

managed to get a little further this weekend but not as far as I wanted. Add a pages for an Ability Summary List. -This lists all the abilities you can improve. Added in pages for each Ability. - These pages show research and projects that improve that ability Here is a link to the Ability Summary List http://webpages.charter.net/trevorpowdrell/abilitylist.htm

3 Replies 237 Views

Master Lame some of your suggestion have been good if the focus was on combat. Galciv is not a combat game. It is an empire building game in which combat can play a part. There was a lot of discussion early on about the direction the game would take. Brad (Frogboy) put a lot of detail into what he envisioned the game would be and why he did not want the combat to become tactical. The beta has just started to implement some of the things Brad envisioned and at the moment has a combat foc

21 Replies 429 Views

Brad I think you need to switch DrenginInfluence and Your Influence as it stands the more influence I have the smaller the save roll. If Your sector influence: 204 Drengin sector influence: 104 rand ()% is 50% StarSystemResistance = 50 ulInfluenceSaveRoll = (50% (104 - 204)) + 50 = 0; Which is less than 50 :( If it is reversed ulInfluenceSaveRoll = (50% (204 - 104)) + 50 = 100; Which is more than 50. I hope the mini

23 Replies 494 Views

During work hours the board is not that active as most people are at work. The game is still in beta but playable with some major features still being worked on. With the future developments planned it will be a great game. Diplomacy is not complete in the current build. Although Stardock does not impose a NDA it is difficult to give advice about purchase of the game seeing as it is not finished yet. My advice is that if you are interested in being involved in th

16 Replies 389 Views

Thinking about this. How about the equivalent of the planet morale as foreign influence. When a planet is captured the foreign influence gets set to 0 and each turn the influence builds by a certain amount until at 100% you take over the planet. The influence increase can then be adjusted based on ships in orbit, social projects etc

23 Replies 494 Views