jlegere

jlegere

Joined Member # 177604
2 Posts 1 Replies 597 Reputation

the mean and nice are kinda weird. lets figure out new names to them. I think they should have a subject related to trade with aliens. wether we are generous in trade agreements or greedy. this having the effect of determining how hard it will be to get the aliens to agree to an agreement. but if you succedd and are greedy you make more money off them.

21 Replies 370 Views

it's gonna be huge. I am already at 39" x 28" size. and I don't think it will fit on that. and since I am about to do the trade tech right now I will use your suggestion for the text. anyone want to make more suggestions on the descriptions for the tech I would appreciate them. I could use a set of descriptions for the Cold Fusion line wich I will do after I am done the translator line ( includes the trade line)

21 Replies 370 Views

correct me if I am wrong but page faults are merely the system attempting to access data that is not currently in the cache. isn't this independent of the game, but part of the OS?

2 Replies 96 Views

take a look at this entry I just added for Star Democracy. It has implications that could solve some of our production issues we talked about. Baresh B'talga made history today when the peace talks he initiated between earth and and it's in- system colonies resulted in an agreement that will merge the trade and resource production abilities of ALL the colonies into one pool. The vote passed 8 to 1 with only Mars dissenting. Mars however will comply with the decis

21 Replies 370 Views

gotta agree about mouse actions. we are getting used to it but when the game goes public there will be problems. single left click to select right click on a square to pop up a small menu. with "Move here" option. and other context sensitive options. like blockade, attack, patrol. what you all think?

11 Replies 206 Views

I am making a poster sized image of the tech tree in gal civ style. I was wondering if the names of the techs could be slightly changed if it makes more sense. and also if it was ok to prepare some prelimary description. or are these things rather set to follow the original galciv rules?

2 Replies 109 Views

I like it. say 1 transport per 2000 population. large colonies would take like 10 ships, but at the start it would take atleast 2 for an established colony. this can;t happen though until we have the ability to group ships.

15 Replies 238 Views

research cold fusion then impulse drive. start building troopships and go after the enemy colonies. they have no defenses at this point. some basic defenses need to be in place at the start of the game is my assumption to defeat this. Perhaps a new class ship that cannot go more than one space away from the colonie that builds it. and this ship is available to build at the beginning.

15 Replies 238 Views