Thank you, kyogre12!!! I had indeed not known about that file. Everything works fine now. Thanks a lot!
Drake_
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Add on to my first post ... The game only generates a new turn, when I click on the menu button on top of the screen. If I bring up the menu by pressing ESC, this does not happen. Stefan
Have you ended that turn? Usually ships on auto pilot should move after you end your turn. Oh, some more problems: After I end the game, restart the program and start the game (whether by starting a new game or restoring the last game), the options menu is open (with new game it is open in the customization screen!!) and the research screen is called up (even if not necessary in a restored game. You need to build a colony ship capable of interstellar travel to colonize a p
Well, I've been busy for a long time, but finally have a little bit of time again ... Anyway, here we go: Race customizing ... the '+' and '-' buttons still respond to slowly. If you want to experiment a little, and move all ten point from one attribute to the next, it takes pretty long. Annoying for a normal user who doesn't use the computer exclusively, and has a co-user with widely different race preferences. This is also true for most other buttons in the game. Enemy sel
Isn't the amount of points dependant on the difficulty selected? 10 points at easiest, 0 at max? Stefan
Well, those ideas, while interesting, are not based on reality. 1. So they have different cultures. Look at the US and tell me that California and New York have identic culture. Or look at Europe, where different countries with different cultures strive to become one country. We are talking about democratic secular governments, there is no reason to assume that the people would act much different from what we experience at the moment. People got lot more tolerant since the middle ages.
The problem I see here, is that those IMs are handled by AOL, and therefore cost AOL. Trollian practically uses an infrastructure that AOL pays for, like a parasite. The idea to use only one IM service is nice, but someone has to pay for the infrastructure. AIM finances its infrastructure through advertisement. Trillian now uses something AOL pays for without permission, inflicting signifficant costs for AOL. I'd say AOL has a valid case. I doubt AOL would have any problems with Tri
Just a dumb question. Why? From my point it looks like a straight forward, simple programing job. With debugging and all less than an hour of work. I could understand if you said you'd add it later, but I do not see any difficulty in implementing.
Artificial Intelligence It's basically another name for the computer controlled players in games.
Actually there are different cases of immovability. Once all my ships were suddenly immobile, because I send my scout to explore some more space, and accidentially clicked on a still invisible system. No ship moved, until I selected another target for the scout.... Other times some ships are frozen for a 'random' amount of rounds, and suddenly will move again.
2) You'd get informed about it at the beginning of the next round. 3) I actually like the current colonization procedure, but I also noticed that the computer only colonizes one planet.
You can research/produce, you just have to increase spending. Beside each planet is a number between 1 and 20. That is a quality rating. 20 is best. But I agree with the mouse issue. Left click to select, right click to execute an action.
Wrong emphasis. Mod is something like a scenario. So he wants to make a Stellar Frontier scenario, bacause he likes GalCiv.
Well, we still have the situation, that the invasion can fail. This wouldn't mean that they can take the same punishment again next month (It takes time to train/equip soldiers). So an invasion attempt would reduce the defensive value of the planet for say ten month (each month 10% of the lost strength regenerates), so that you could conquere the system through multiple turns.
No, there is no hint why the ships won't move. I've had that happen a few times, too. Well, I don't want to make the game more complicate, but what about adding some kind of ground combat value? Is you can build a colony ship, you should be able to build a troop ship. So moving that tech back, is unrealistic. Every system would be assigned a combat value, based on population and weapon technology, and ever transporrter would have an invasion value, based on weapon tech. This would
Yes, I noticed the confusion, too. Although it only happnened here, when the fast switching bug occured. Then all my ships started heading to two point in the galaxy. Especially annoying when that fast switching bug happens in a few successive turns. Economic screen ... the percentages are not so important. They have no real effect after all, though it'd look better if the sum is always 100. The arrows actually work, well 5 of 6. All down arrows perform as the up arrow should, all b
How about an immobile starbase? (a ship with movement 0) The starbase would have some basic combat value, and would be comparable cheap (no FTL drive required). To make a blitz even less likely to succeed, have every home system contain one at the beginning. At least in small galaxies the enemy won't have defense ships in time to prevent a blitz. And even in the biggest setting, you can take out at least two computer player without trouble. btw, does a ship require an attack va
Happened to me a few times, too. Only on max galaxy size though. Nothing helpful in the debug file either.
Those little blips signal that there is a ship in the star system. A click on it moves the ship from the star system to the main screen. So you colonies produced two colony ships, and you removed both of them from the system in one turn. Or did I missunderstand anything?
Same here. No file read only. Beside, the update (including the option menu) worked fine here ...
Nice idea. I hope there's a way to implement that without giving the Civ3 team a legal case. :D
The game crashes if you start a game, return to the main menu, and try to start another game. This crash happens always (3 times in 3 tries). It wither crashes back to windows without message (twice) or gives a Debug Error [Damage: before Normal block (#15162) at 0x05560660] (once).
I've just had a strange game. My Star Fighters attacked a planet and were destroyed. Yet they still provided scanner data (no fog of war), and when I moved all other ships I had, the screen focused on their position and something was selected. I couldn't move them, though, but they seem to still add to my empires military might. The Game finally ended with a crash, after I attacked a planet defended by one Battle Cruiser with two of mine. It simply crashed back into Windows, no mes
I've noticed that many buttons don't work as they should. In the government screen you can set how much of your resources go into research, military and economy. The up-arrows, don't work at all, while the down-arrows call the up-arrow routine (the marker rises). In the setup screen, where you select your advantages, the buttons (both '+' and '-') require a long time, before they accept the next click. This is especially bothersome, if you want to spend a lot of points on a sin