gherardo

gherardo

Joined Member # 178670
2 Posts 6 Replies 8,300 Reputation

I'm playing the superwarrior and like it. Usually I have a good number of small ships loaded with weapons and a lot of logistics. As I attack there ia a huge number of first shots rather that one big shot. At the end I usually take out 1-2 enemy ships in the first wave. Miniaturization is a key too. Galactic Privateer + Logistic superproject are a must. Microbot are nice. One complain is that I see the battle mechanism is so made that enemy ships are not taken out one by

11 Replies 7,734 Views

mmmmhhhh.... I have been 18 years in IT... must be cautious about posting... could be I got the fever and don't know So you admit that is since 1994 that your IA has an advantage... then... * Game is buggy * Product should never have been released in 1994 to start with * I have been in IT for about 20 years * you know what my problem is

37 Replies 54,125 Views

Never did it. I think each would be different. Would be interesting to understand how the AI is programmed to act. It I enable only influence victory, would the AI just go with that or also take out enemies in big wars?

2 Replies 3,276 Views

This thread is rather long... Guess Stardock is taking notes. Would be nice to have some feedback after 7 pages of thread in the form of: 1) ideas accepted (twisted / merged / ...) a) feasible in a small upgrade b) confidered for future 2) ideas unfeasible / not aligned to goals / not effective I understand that one major problem is to have the AI use the new features.

400 Replies 127,864 Views

One question: did you really read all those suggestions? Anyway, here are mine. 1) defenses should be more valuable. Attack right now has a great advantage. Simply said I do not research defensive techs 2) trading techs is impossibly expansive. diplomacy is useless. 3) want a carrier type ship : get X bombers that attack with your best available missile type (one

400 Replies 127,864 Views

I'd say that the best feasible way to avoid massive unwanted changes from GC II while taking the good from DA and not ruining the AI, is to not allow spies over farms like is now over initial colony or starport.

26 Replies 19,881 Views

All good ideas. As Frogboy stated many times... "it's just a matter of how hard is to translate that to the AI tactics" My CC (Credit Card)

22 Replies 14,817 Views

Differences from GC II 1) Spies can disable foreign improvements or disable foreign agents on your worlds 2) GC II standard espionage cannot be pursued but as a side effect of disabling foreign improvements you get standard espionage data like it was in GC II 3) If you build an agent you can look at any improvement of any planet you are aware of (just keep going and not place it). Quite a good collateral effect... <img src="http://images.stardock.com/gc2/T_DL/smiles/Smile.gif" borde

17 Replies 7,333 Views

I have won my first game and was trying to register my metaverse id in the game window but... cannot insert the @ sign of my e-mail domain... Any non US character looks forbidden. help... gherardo PS: I have the latest beta installed that BTW also fixed a weird problem with animated objects

2 Replies 4,275 Views

Brad wrote: "...Something changed in Microsoft's DirectX SDK and it'll be some time before we can hunt it down." What about MS fixing what they broke? Gherardo

30 Replies 39,170 Views

I have solved the puzzle... First I had a basic routing problem in the wifi. I had configured the wifi as a router within the same 192.169.200.x network. I changed that to AP with DHCP referring to my adsl-router and I could then ping perfectly... I did set my laptop with a fixed IP. Then it was still not working and finally I found a little error I did. I have 3 remotes definitions and it happened the good one was the last o

7 Replies 7,297 Views

Thanks both. My IP address are correct. I have .220 for wifi and .3 for eth Do you know what IP tool I could use to trace the routing between the two and so check that is a specific and not widespread (all applications) problem? Thanks, Gherardo

7 Replies 7,297 Views

I'm trying to connect within my subnet (192.168....) my desktop to my laptop. My desktop has a fixed address as my laptop. In-between sits a router and a wireless router. Internet works from both. If I connect the laptop to the main router on an ethernet port, Multiplicity works but if is connected with wifi it doesn't. Any guess why? Thanks, Gherardo

7 Replies 7,297 Views

I have a W2K in italian. I have set my languages in english, as suggested, but after the first startup movie the application CTD. Attached the debug file. What is that *.StarSystems that is missing? Gherardo Debug Message: Version v1.0D-1 Digital: Bonus Pack last updated on: Fri Feb 24 12:35:33 2006 Debug Message: *********DXDiag info follows.********* System Info Time: 3/3/2006, 19:21:02 DirectX Version:

0 Replies 3,716 Views

Hi Brad, I have my 1.0D.006 installed and somehow working even if I do not have any planet but circles and other strange visual behaviours. Do you still plan to release a fix for win2k non-US? When/where can we get it? Thanks, Gherardo

30 Replies 39,170 Views

Brad, yes you are right, and yes I have missed answers because I lost track of conversations. Thanks for the additional answer I'm not worried anyway, I have known you and stardock for so long and even before that I know you stand behind yo

12 Replies 6,360 Views

mmmm, I have been lazy in this GC2 V2 and I'm a little out of sync. I have been told that win2k is an issue for the moment but also that there should be a special exe for it. Any confirmation of that and any hint to help me find and use it? My GC2 V2 version loads but CTD when I either choose options-video or new_game-next. Thanks, Gherardo

12 Replies 6,360 Views

When my primary PC is locked and I try to unlock I have a problem with: 1) caps lock is engaged 2) cannot input any number The end result is that I have to soft restart my PC Fix badly needed... Gherardo

2 Replies 2,121 Views