[quote who="ElanaAhova" reply="152" id="3439730"] Quoting Werewindlefr, reply 146 Tiberius, based on my wife's cat (which in turn was obviously based on Kirk). I'd name it based on my current town, but it'd sound like it was Stardock's doing. Are you sure you are not trying to sneak in a reference to the original star trek? [/quote] Sneak? [e digicons]:rofl:[/e]
Lucky_Jack
[quote who="WIllythemailboy" reply="1" id="3439640"] Well for one they're not going to have defined "sectors" this time around, [/quote] Willy, do you have a link to where a StarDock employee actually said this? As you can see from androshalforc's reply #2 above, part of which is from reply #53 in the thread on "map hexes", mormegil indicated there will be sectors. While it is possible the devs may have
[quote]Different kinds of engines- Maybe a kind that instead of adding 5 movement per turn adds a random amount between 1 and 9 per turn?[/quote] I really don't understand this one. The only way I can see an engine doing this would be if it was malfunctioning for some reason. Any engine that acted whacky like this wouldn't get past the prototype stage in real life, which only makes sense. An unreliable engine would be a liability to any ship on which it was installed.
[quote who="Lucky Jack" reply="20" id="3439029"] OK. I already get and agree with most of what is being said here, with one where I disagree. What I agree with: 1) Time for development is critical, especially when a total re-write is being done. 2) Keeping the nature and flavor of the game must have first priority in a total re-write, and this takes time and effort. 3) Modernization of the game mechanics is key to extending the popularity of t
OK. I already get and agree with most of what is being said here, with one where I disagree. What I agree with: 1) Time for development is critical, especially when a total re-write is being done. 2) Keeping the nature and flavor of the game must have first priority in a total re-write, and this takes time and effort. 3) Modernization of the game mechanics is key to extending the popularity of the game -- that is, incorporating use of new hardware capabilities
[quote who="ParagonRenegade" reply="11" id="3438894"]I have a hard time believing you're as old as you say. Not every day you see an older person this well-versed in computers.[/quote] There are a few of us around. There would have to be when you consider that electronic computers were first built in 1946. [quote who="admiralWillyWilber" reply="12" id="3438901"]Retired game programmer. He is![/quote] Retired programmer, yes. Operating Systems Design and coding, yes
One thing I don't understand. If you had options for different levels of combat that you could change at any time, such as: Level 0 -- Absolute auto resolve Level 1 -- Combat viewer -- like GC2. Level 2 -- Some combat control -- like the devs have described for GC3. ' ' Level x -- Ship by ship total control combat -- like MOO2. If those that don't want tactical combat used level 0 and those that wanted the
Sorry it took me so long to get back to you. [quote who="admiralWillyWilber" reply="8" id="3438676"]I'm under the impression that the more programs you run the slower your computer becomes.[/quote] There is some truth in this at a superficial level, once the number of programs running exceeds a threshold (and this can be a very arbitrary threshold). In Actuality, the computer does not slow down. It just has more work to do, and the programs may be competing for the
[quote who="admiralWillyWilber" reply="6" id="3438464"]Hey Jack are yousaying that maybe I should start closing programs instead of closing them to the taskbar if I want to aboid things like multitasking and multiprogramming. Or sharing memory.[/quote] "Closing them to the taskbar" is not really closing them. It is minimizing them (i.e., moving them off the desktop). Minimized programs still take up resources; like CPU cycles (unless they are idle), and memory (mostly swap file space)
[quote who="sulley1" reply="2" id="3438416"]I suspected as much. I have used two channels (2x4gb already) so my performance is decent, but adding 2x2gb will give me some more room. (I should've bought that triple channel board!) I usually have several programs running when also playing a game, nearly using 7 gb at times. With the extra ram, I'll be ready for whatever Galactic Civilizations requires! Thanks for your help![/quote] We have not been given any idea how much memory
[quote who="admiralWillyWilber" reply="3" id="3438447"] From my understanding that running several programs at once causes you to more memory that is not on the game, and slows down your computer. Any program that you do not need to do anything prysical with should be shrunk down to your taskbar until you need to do something with.[/quote] This all depends. First, a program that is inactive when idle, such as a browser or word processor, it uses little if any resources w
[quote who="admiralWillyWilber" reply="46" id="3438444"] Personally I would like a better looking planetary setup. For the most part people from endless space are right it is a nice interface. I don't like the fact that they have one Que for the whole solar system, or they limit how many colony ships you can have. I'm not saying that the citizen setting on Endless space is superior to the exact population on Galactoc civilization is superior. I;m not understanding som
[quote who="thatsBS" reply="141" id="3438345"]How about "Justin beiber suxx!!!1"[/quote] Don't you think that is sufficiently derogatory to be rejected???
Careful Joe, Kryo is a StarDock employee and the moderator of this forum.
I think we need something to laugh at, so I went and found an old classic: Who's on first. Enjoy.
[quote who="Seilore" reply="52" id="3437832"] Quoting admiralWillyWilber, reply 51 Who's on first!!! Correct, and What's on second[/quote] Do you know the names of all of the "who's on first" baseball team?
Many of us have seen the delay in our avatar showing up. It shows in your profile, so give it a little time.
Don't worry about it. As long as your download rate is close (within 10%), you should be ok.
[quote who="TargonDangus" reply="11" id="3437627"] 8 bits equal 1 byte. So having 1 gigabit internet would allow 125 MegaBytes of date throughput.[/quote] Minus some overhead. I have seen as much as 10% overhead during transmissions. This overhead is what allows the net to know where a transmission is going, how much data is in it, and anything else the net needs to know about the transmission.
The following links are to WikiPedia. A Byte contains several bits . The designation of speed across any expanse in bits per second has its roots in the development of electrical telegraphy in the 1830s, the creation of the Baudot code in the 1870s, and the eventual adoption of <a h
[quote who="DARCA1213" reply="49" id="3437582"] That is a awesome idea. But I'm getting better internet regardless. Mailing flash drives would have little cost and could be sold directly from stardock.[/quote] I don't think it is that easy. I know a game dependent on Steam can be bought at a retail store and installed with the bulk of the game being on the CD. That is how I got Civ V. But in order for it to work, the Steam client code was on the CD, was the first part in
[quote who="DARCA1213" reply="3" id="3437487"]100MBps[/quote] With a capital "B" as in Bytes, not bits?
[quote who="-Sargon-" reply="137" id="3437473"] Will there be any guidelines about which star names will fit well into the GalCiv universe? Having never played one of the previous games, I don't have any point of reference for what a star name "should" look like.[/quote] You raise a very interesting question, one that got me thinking about how stars have been named in our history. So I took a look at Wikipedia to se
[quote who="Tridus" reply="20" id="3437463"] Valve takes the same cut of a steam sale if you use steam works or not. In that sense, it is free. Its te not free in the sense that it ties the game to steam. Considering steams position in the market, that is a very easily swallowed cost for many developers. It's not time and it's not money, and those are the two things in short supply. [/quote] Tridus, Please understand somet
[quote who="Rudy_102" reply="16" id="3437377"] Turned 20, eh? Guess you don't have conscription system in your country then. Yes, in fact I know you don't, but that would preclude me from adding some joke. [/quote] Not any more, but we had it from 1940 through 1973. All males between ages 18-25 must be registered, however, with a few exceptions.