Lucky_Jack

Lucky_Jack

Joined Member # 180465
26 Posts 680 Replies 1,866 Reputation

Also note, as long as any one of the other civs has one planet you can avoid a military victory. Has anyone had a victory other than military as yet? Is there code support for the other victories? I have seen posts here that sound like at least the cultural victory support code isn't in the game as yet. The victory conditions displayed in the startup screens will have code to toggle them on or off in a later build (per Cari).

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Now, try it with the minimap zoomed in at 200% on a gigantic galaxy. Some sectors do not show any ownership. Some ownership archs look chopped off at some sector boundaries. Sometimes space you have explored shows no ownership what so ever, even space around your own planets. All of the areas without ownership that I have seen have the appearance of being cases where the calculations are based on galaxy sizes smaller than the galaxy size I am running with.

3 Replies 3,416 Views

I think not. The main menu is for starting the game. I would expect something like that to be in the options menu under either one of the tabs "game" or "interface". A clarification here may be in order. I am talking about ships I am moving manually.

7 Replies 4,512 Views

This is still happening on Beta 4A. It doesn't seem to know that the window is already within half a window of being centered. It should allow more room before centering on the ship. (Also, if the ship is totally off screen, the window does NOT center on the ship. Is this what was intended?)

7 Replies 4,512 Views

I retired from a game last night and tried to reload the game this morning. It crashes regardless of starting GC2 from the desktop, CGCONFIG, or SDC. The SE reports are near identical. I am sending the SE report to Scott. The last entry in the debug file says it can't find a ship design I had created. In the game I noticed that the game was making ships available before all the techs had been researched, including defenses, weapons, and miniaturization. Because of this th

0 Replies 1,123 Views

I see the following debug error message: *DEBUG ERROR: *** Unable to find required tech ImpossibleTech for Starbase. *** I would think this would cause problems with building starbases, but I have not yet tried to do so. If this message is innocous, please let us know.

1 Replies 1,459 Views

When setting up a new game after a complete uninstall/install, it looks like the default race abilities for the terrans is way off. Morale +50, research +10, influence +20, trade +10, diplomacy +40, hit points +10, logistics +6, and all for a federalist party (economics +20). In checking the other races one at a time, they are all similarly whacky.

7 Replies 3,111 Views