After a game restart (all the way from the desktop) I renamed my surveyer ship to 'enterprize". Then I told it to move one tile to the right (if the direction matters). The picture of the ship stayed where it was and the selection circle and description text moved with it. I told the ship to move again (again to the right). The ship's picture stayed where it was, the selection circle stayed where the first move left it, and the description text moved to the new locat
Lucky_Jack
This still happens on Beta 3. The first pressing of the turn button acts and feels like something is being done, but just what is being done is a real mistery to me.
The planet list scroll bar is now visible, but just barely. In fact, most, if not all scroll bars that I have looked at are very difficult to see.
This is still happening on Beta 3.
Was the code for this feature put into Beta 3? If so it doesn't work.
This is still happening on Beta 3.
This still happens on the Beta 3 level - at least with colony ships and constructors. I have not yet gotten the tech for transports.
This still happens on beta 3.
Are all of you having this problem in fullscreen mode? I can't move the mouse to an edge to get scrolling in any direction, but I was guessing that had something to do with my being in windowed mode.
GC/OS2 used to have solar resources. I was dissappointed when GC1 didn't.
Dyson sphere were speculated in Star Trek, That was in "Star Trek: Next Generation" in the episode "Relics".
I have already looked at the files containing the description of the ships provided by StarDock, and it looks like the technical support is already there. In GC1 they provided for extensive customization of the game. I have to believe they will do the same for GC2.
On beta 2 the stats were actually climbing. I was getting higher quality planet increases with each game I played. I have not checked for this one on Beta 3 as yet.
This is one of several accelerator keys that either don't work or work intermittantly. For others, see https://www.galciv2.com/Forums.aspx?ForumID=274&AID=85114
Same here.
It also finds ships without any move points left.
I just called up my foreign policy screen and two of the races show outside the window (near the top of the main screen). I am sending a snapshot to Scott.
On the ship detail view (and in the ship yard) the camera controls are so dim that it is very hard to see them.
Of course, in GC1 we didn't have the spaceport window, and were able to go directly to a planet view with the planet list still up. This has all changed. Now, if you want to buy a bunch of colony ships based on the minimum number of turns left (a close enough approximation of less cost to finish), you have to go to the starport window several times. Being able to choose which planet's starport you want from the planet list without having to recall the planet list and
There are several key functions that seem to operate intermittantly, such as the "c" key when a ship is selected, and the enter key for next turn. I haven't noticed any others just yet, but I will be watching for them.
I forgot about the GC1 planet list behaviors. Yes, that sounds better.
I don't think that it's related to displays being updated. The overall approval in the domestic policy screen should be updated immediately when you change the tax rate. Otherwise, how can you tell what the affect is of your change?
Select a planet from the planet list (single click to get the planet data on the main screen). Then click on the starport button. Now, when you return, the planet list is gone. If you wish to continue working with the planet list, you have to call it up again, and get repositioned within it.
This is a real UI problem. Advancing to the next turn when viewing another screen can have serious consequences in game play. PLEASE, inhibit the turn button when any other screen is displayed over the main map screen.
With all ships on autopilot (all 2 of them), clicking "find" or pressing the tab key goes to one of the ships on autopilot. Unlike on beta 2, now it always does this, instead of just once a turn.