Lucky_Jack

Lucky_Jack

Joined Member # 180465
26 Posts 680 Replies 1,866 Reputation

This is probably another case of the display not being updated immediately under a specific situation. After a turn or two I looked at the domestic policy screen again and saw that the overall approval rate now tracks with the tax rate. In line with this, if a planet is currently selected while the tax rate is being altered, the approval rate of a planet should also track with the spending rate immediately. With the current code, you either have to desele

5 Replies 3,855 Views

Some tiles have indications that certain types of improvements will get a bonus benefit, such as "7% bonus to culture", but it is not clear with all of the possible bonuses which improvements these apply to. For instance, does "culture" aid improvements that add to a planet's "influence"?.

3 Replies 2,754 Views

Downloaded and started B3, started a new game, and set the original two ships in motion, first the survey ship with the "A" command (autosurvey) and then the colony ship by right clicking a destination some 10 tiles away. The survey ship moves automatically and explores anomalies successfully, but the colony ship just sits there (it was three or four turns before I noticed it hadn't moved). Once I discovered that the colony ship was not moving, I moved it manually

1 Replies 1,890 Views

Why should fleets be limited? The AI has the same options the human player does. GC1 didn't have a limit that I could find (I had a fleet of well over 100 ships at one time).

34 Replies 31,936 Views

Windows XP Pro home version gives the same syntax as you show above. You might try one of the two formats that creates an output file and see what it produces. This raises some new thoughts, that I have to ask Cari, if I can get her on the Galciv chat. If I do, either Cari or I will post something further here.

23 Replies 16,307 Views

Primarycolorman - Exellent translation. Even a technophile like me can see how easy it will be for a technophobe to grasp the problems and the effort it takes to solve them.

6 Replies 19,392 Views

Can someone give me a way of making the left and right arrows for rotating views of ships make sense? From the begining of Beta 1 I have been hitting the right arrow to make a ship rotate counter clockwise (with the ship facing me, I want the ship's nose to go right, so I press the right arrow) and the left arrow to make the ship rotate clockwise (nose to the left), but the ship always goes the opposite direction. I just can't seem to get myself trained to click the

1 Replies 4,184 Views

Glenn, one additional thought. It is possible to turn on or off some of the DirectX accelerator options using the DXDIAG command. You may want to ask Cari which ones GC2 is dependent on, and check to make sure that they are on. All other things considered, it really looks like the key indicator to your problem is the failure of DXDIAG when called from within GC2. There are a whole lot of us testers playing GC2 without getting the symptoms you are, so I am f

23 Replies 16,307 Views

Debug Message: Could not find a TGN Serial No. Debug Message: Error initializing dxdiag info. My guess from the above two lines in your debug.err file is that you don't have DirectX at all. Hopefully, someone who knows will jump in here and give an authorative answer to why you got these two messages. The

23 Replies 16,307 Views

Have you looked at the debug.err file in your galciv2 directory? The game puts a lot of hardware information there. You should see a report on the display support, and it should show the level of DirectX (9.0C is required by GC2) and the graphics card drivers and driver levels (the dates should be recent, as the drivers must support DirectX 9.0c). Since you found new drivers you should have the driver dates. The dates captured and displayed in the debug.err file shou

23 Replies 16,307 Views

Perhaps there should be a sequal to GC that concentrates on type II civilizations. Call it "Type II Galactic Civilizations". Or how about "Universe Civilizations", after all, beyond exploring and exploiting the galaxy is exploring and exploiting the universe. The story line would start after the completion of the GC tech "final frontier". Nnnaaahhh. It would have to be so super theoretical that most people would not be able to buy into it, and the game

22 Replies 16,182 Views

Where there is a mean looking guy with a shotgun, 2 creepy blank staring zombies, a thing with a chainsaw and another marine firing a machine gun. Sounds like a lot of game boxes I have seen on store shelves. Come to think of it, it sounds like the comic book covers I used to see on store shelves when I was a teen age

19 Replies 81,491 Views

Or they could be hermaphoditic. Isn't it interesting how all of these ideas have roots in what we see here on our own world? Perhaps we are being too narrow minded in what could be?

103 Replies 79,192 Views

Did you play Civ 2 or Alpha Centaury? I found Civ 3 very dissappointing in comparison to those earlier titles.. It's playability was crap.

17 Replies 81,157 Views

It could be There are a lot of "could be"s in this discussion, and we need lots of people to point out as many "could be"s as can be found. But we also must all remember that it is all "could be", every bit of it, from the article that inspired the original post of this thread through all of the future discussion in

19 Replies 81,491 Views