Also don't forget that "software engineer" is a relatively new term, one that is objected to by many older, more experienced programmers. This may scew the "statistics" to exclude many female programming professionals. Also, I saw more women go into management positions than men. While my experience may be anacdotal, it could also point out that many women are left out of the "statistical" base that should be included. For those that will surely as
Lucky_Jack
I prefer to play the games with or watch my kids play the games and have dialogue about what is appropriate behavior and what is not. JJ, you are doing it the only effective way. More parents should be like you. <img src="htt
The problem is that "games are for kids" in most older peoples eyes Then I must be just a kid at heart. I'm 66.
What the heck is a Dyson Sphere? Here is a link to a site that is a good starting point for information about theories of Dyson Spheres --- http://sfwrg.org/d005.html --- Within this site are also two links to other brief disertations, one containing a description of type I, type II, and type III civilizations. <B
If stardock really wanted to add voices Wouldn't it be neat if you heard sounds coming from the aliens that sounded like it should be speaking and the text gave you a translation or another voice gave you the ? But only if you had already researched the Universal Translator. Babylon 5 did this with several of their a
I have also seen this. You may wish to look at my post -- https://www.galciv2.com/Forums.aspx?ForumID=274&AID=81565 -- to check for and report similarities and differences between what we each saw. Every little bit of information helps to find the problem(s).
Oh. If the debug file had timestamps on each of the debug entries, it would go a long way to helping isolate this problem.
Cari, when I get a slowdown again I will capture the debug file and send it to you and Scott.
color changed You probably saw my typo. I meant "color chalanged".
Hhhhmmm. Mass drivers. They have to be able to move hugh objects (collected from asteroid fields, perhaps?) to hugh velocities in very short time periods. That shoulds like a very huge and expensive piece of hardware to me. And enhancements? What about collection methods, and storage methods? What about power supplies for the drivers themselves? Etc..
That's actually not true, if the Beta is using the same logic as was used in GalCiv 1. I don't think we can use even Beta 2 as a basis for what will be in GC2. After all, a ship with 40 hit points should show some loss of hit points between battles. In beta 2 this is not happening. A ship either wins or looses. Period
to me it seems mostly the parents fault While your statement is quite controversial, I do believe there is a certain amount of truth to it. Young children learn what is acceptable and not acceptable from thier parents' examples. One oft given example of this is that more children of smokers smoke, more children of no
Interesting. The posts above piqued my curiosity about my son's graduating class -- from CSUH (California State University at Hayward --- or, with the recent name change, CSU, EB --- California State University, East Bay) class of 2005. I tried to count the male and female names in the list of BSCS graduates, and came up with 77 male, 8 female, and 113 where I was unable to even guess gender (non-english names, Asian, Muslin, Slavic, etc..) Knowing a littl
I couldn't help but notice that one graph is titled "nonfatal firearm related crimes". Is it possible that these games have made perpetrators more acurate? Also, the chart titled "homocide offending by age" seems to tell a different story than the article's author. The sharp increase from 1985 to 1993 coincides with the start of the tv game industry. Counterpoint that with the period of declining homocides by age from 1994 to the present, and Duke Ferris's article co
An excellent idea. But for those that are color changed, perhaps let them select their own colors. The tactical map on GC1 was very nice. If this was included on that map as well, it would be a real big enhancement to the game's playability.
I never heard of a convoy of unarmed military ships (troop transports) that was not escorted in contested waters by armed ships.
Not sure, but did I report this before? Or did someone else? After reloading a game (GC2 was restarted from the desktop), the second value in teh moves left field is incorrect. It shows 0 total moves (as in "moves left: 10/0"). I am sending a snap shot to Scott.
PC, regarding your request, have you tried windowed mode? Have you tried using GCConfig to set windowed mode and the window size you want? I am often switching back and forth between GC2 and SDC, and find it easier, faster, and more convenient when I have GC2 in windowed mode.
After reloading a game I went to the shipyard to upgrade one of my ship designs. The picture of the ship had no color (except for the attachment dots), the pictorial list of weapons, armor, engines, etc. was empty, and I was able to select weapons, armor, etc. but could not remove them. (I was able to add and delete new items.)
After loading a saved game --- after restarting galciv2 from the desktop --- pressing the turn button doesn't have any affect on a large number of things. 1). The date doesn't advance. 2). ships on autopilot don't advance, 3). weeks to completion fails to advance. 4). Others that I have failed to notice??? The end of processing obiously runs, the turn button hides, the CPU monitor shows activity, and so on.
I have been seeing the same long pause for each tile a ship moves, but it is intermittant, although it seems to happen a lot more often to me than PC reports. And each pause can be much longer than 3 seconds. I have twice the ram as PC, and a multithread processor. I also have a CPU monitor up at all times when playing GC2, I don't see any evidence of paging or lack of CPU clock cycles when it happens, but it seems to shift from the clock cycles being split
You would fix it in the same old manner It's not the fixing that bothers me. Its the spotting and analyzing. I think the basic ideas have merit, but I think there may be some severe problems in implementation to be solved to aid the player and to prevent a tendancy to micromanage to overcome the affects of anarchy til
Just a guess, but I believe the beta is only in English. Well, now I am noticing some differences in key translation between beta 1 and beta 2. The - and _ key (just right of the 0 key) shows as 1/2 (but as one character) with and without the shift key depressed. Also the = and + key shows as + with or without the sh
You can't assimilate aliens. The differences are just too vast. I think what was meant here was idiologic assimilation, not transmutation.
I hate to say this, but it looks like the conversation in this thread is going to shift this concept into micromanagement.