scifi1950

scifi1950

Joined Last seen Member # 1860429
18 Posts 363 Replies 4,995 Reputation

Thanks for the advance heads up. Anything you do to make Custom Civs more realistic is a big plus. Please think about having someone work on adding features in my Reply #2. You have to start a new game, but this did work. I still got one of those background only pics. None of my Citizen pics have that background so I don't know where it's coming from. Just to be clear for anyone else trying to use this fix until the game is updated, you

8 Replies 24,639 Views

Censorship (under Totalitarianism) not working as described. Endless Emporium and Freemind Center negative side effects did not go to zero. Plus when adding Leader to Freemind Center, negative side effect continues to increase. <img src="https://cdn.stardock.us/forums/18/60/1860429/514761e0-3e02-4ad8-a873-b0584b885dd7.png" alt="" width

0 Replies 1,240 Views

[quote who="Jaia" reply="3" id="3908641"] If i had a setup like that and still got "lags" even super late game on large map, i'd be pissed. This game needs some good optimization, I feel. [/quote] Totally agree. I've also noticed the lag in the 2.01 Insiders version. Playing on largest galaxy setting, max everything, but only 8 AI civs.

4 Replies 21,588 Views

Warning - the following content is a rant, and I make no apologies for it [e digicons]}:)[/e] Okay, do you have a Dev who loves crime? You finally gave us an easy mechanic to rid our Civ's of almost all crime by building Orbital Prisons on our colonies. Now suddenly in version 2.01 we can only build Orbital prisons on core worlds again. If a core world has a significant number of colonies feeding it, the 20% crime reduction of a core world Orbital prison is overwhel

1 Replies 7,159 Views

That bad alignment on the bottom line has been reported many times. It seems to appear randomly and they can't figure out what causes it since it isn't permanently attached to any example we've given them.

2 Replies 2,057 Views

[quote who="gypsy2299" reply="2" id="3906931"] Quoting scifi1950, reply 1 I said the same thing way back in the early beta. Seems it never got fixed [e digicons]*_*[/e] Or they never thought it needed fixed. [/quote] Well, they were wrong - a shipload of slaves doe not a constructor ma

4 Replies 13,699 Views

I have developed a work around for the lack of custom Citizen Portraits. I create a new Civ based on the one I created and look for a new leader portrait. I save the new Civ with the new leader portrait. I then go into The MyGames/GalViv4/Factions folder, copy the new leader portrait from the Portraits folder into the Citizen Portraits folder. Then I go back into the game, open my custom Civ under Edit, open Abilities, select Citizen/Portraits and add any new portraits

2 Replies 2,219 Views

[quote who="lordduzi" reply="2" id="3906878"] Part of my thought process includes people who don't speak English as a first language. The voice over can give them a good idea how to say things while reading the text. [/quote] A very nice sentiment, but when all is said & done this is a game whose raison d'etre is to entertain, not be used as a learning tool.

4 Replies 2,995 Views

I actually kind of like that they don't exactly synch up. Think of it as a verbal report from someone who has seen the written report but wasn't allowed to make a copy [e digicons]}:)[/e]

4 Replies 2,995 Views

You'll only be able to play medium size universes with fewer AI Civs and maybe not highest video settings, but the game should play. The 8GB of RAM and 4 cores is going to make the game performance much less than optimal. The game software is written to take advantage of multiple cores to run AI and other tasks in the background while you're thinking at human speed on your turn [e digicons]}:)[/e]

3 Replies 20,348 Views

Current game Supernova Insiders 2.00.500247 - confirmed that when you discover a second special upgrade you lose the 1st one if if it's still in your inventory. This is just plain silly. Why would the 1st one disappear just because you found another. They should stack and wait for you to pick the best time to use them. And then my suggestion about showing count would be useful. Please fix this ASAP. Good artifacts are hard enough to find with all the new on

4 Replies 1,894 Views

If you're talking about starting the clock for the "Time played" achievements in Steam and Epic, you just play the game. Both of those platforms keep a log of how long you've been playing any game, and that's what is used to trigger the achievement.

2 Replies 5,222 Views

[quote who="Publius of NV" reply="2" id="3906183"] In the base GC4 on Epic you couldn't get more than one type of each ship upgrade. If you had one in the queue and didn't use it before discovering another of the same type you'd lose the new one. I wasn't aware that this had been changed for Supernova. If it has been I'd certainly support scifi1950's suggestion. [/quote] I didn't know that. I just assumed they stacked. They shouldn't get taken away jus

4 Replies 1,894 Views

So basically what I'm suggesting is an enhancement to the Custom Civ creation/Edit process. Add a new dropdown, probably to the Abilities tab, that would let you pick the Civilization Factions (limit 3) using a dropdown like Civ Traits. I originally asked this question on the Q&A in May 2022 and a Dev responded that they would look into adding this feature. https://forums.galciv4.com/512144/get;3850644

3 Replies 4,100 Views