Ramma - I do save my games quite often, so next time I get one I'll post it. This does seem to be something that is randomly attacking Survey Reports.
scifi1950
Survey Report - "Unknown Watcher" - misplaced text - not in text box.
Survey Report - "Lost Torians" - misplaced text - not in text box.
verified, happens with grassland also.
I have over 600 hours and haven't gotten the 5 or 100 hour achievements either so it's definitely not working for those of us who've been playing from day one. Sounds like > needs to bee added to the = in the formula.
Survey Report - "Artifact of Joy and Resources" - misplaced text, not in text box
As[quote who="zichella1" reply="2" id="3905010"] 3) Glad that you at last made it possbile to remove orbital slots. But when I remove it, then the building (including the slot) is gone forerver (would be nice if the slot would still be there, to build something else there) Hi, On the most recent 1.95 yesterday, after liberating a computer owned planet, I was able to successfully remove a satellite and replace it with an atmosphere one. Perha
Missing text (also text that is there not in text box) in Planet Report - "Study the Precursor Treasury"
Ramma - Here's another one like Paul's from my current 1.90 game
[quote quoting="post"] The "Ancient Star Map" survey result has a text issue as shown in the screen snapshot below. The last sentence probably needs to have the word "planet" inserted between "valuable" and "relatively". [/quote] This is also another case where we need a link to show us where this valuable planet is since we have a map [e digicons]:rolley
Here's another event that needs a link. It would be nice to see where the new colony is going to be built - our Civ obviously knows where it is, so why not give us a link to where it is. If it's in a really untenable spot, maybe I don't want to put a class 5 planet there for another Civ to take over. <img src="https://cdn.stardock.us/f
Paul - I agree with this 1000% One of the most annoying non-game breaking nuisances still in the game. The Devs have added links to most of the other similar notices, so as you said, clean it up or stop showing it.
Publius of NV - If you can remove the survey module from that ship you designed, wait for an event to give you the ability to make a ship able to survey anomalies, send it to the Vault, build the ship, and then make your ship a flagship by activating the survey maker, you'd get your ship back [e digicons]}:)[/e]
DrJBHL - If gypsy has another desk top with a compatible empty Hard Drive slot, couldn't he just pull the hard drive out and install in the other computer as a secondary drive. Pretty sure he could get the new computer to play the game.
"want" not "what"
[quote who="gypsy2299" reply="2" id="3903807"] Not a bug, and has or will be nerfed in future patch. Agree way OP but it be intentional. [/quote] So you're saying it was a miscalculation. I can buy that. Still think they need to make it harder to get, unless they nerf it about 900% [e digicons]B)[/e]
Reported the same thing yesterday. Must be a glitch in the code. Take a look at what it did to your citizens too! They'd never add something so game changing on purpose. Unless it was a test and we passed [e digicons]}:)[/e]
Not sure if this is a bug, but I've never seen anything like this. All my leader stats suddenly increased dramatically. That's all leaders, one's I've assigned, those in my unassigned pool, and the ones for hire. They're really flowing thru to game too - see the commanders screen below. The only thing different I've done is access the new "Singularity" culture trait under "Progressivism". The wording is a bit vague, but doesn't seem to imply anything this b
lordduzi - As promised, you now have the ability to "Destroy Orbital Upgrades", but you have to replace them as part of the process. You just left click an existing Orbital Station. note: not sure when this was added. Just noticed it in my current 1.89 Insider Edition game, but checked and it also is there in my old 1.8 games.
[quote who="gypsy2299" reply="12" id="3902689"] Quoting MacsenLP, reply 11 Quoting scifi1950, reply 10 And no, you can't select sector size, just the # of sectors. Trust me, you have to wor
[quote who="MacsenLP" reply="9" id="3902684"] Quoting scifi1950, reply 8 MacsenLP - I'm playing huge everything with very slow speed settings and conquer all as the only victory setting. Take a good look at my starting sector. It's so big I can't even get to the only portal yet Granted getting a starting sector like this i
MacsenLP - I'm playing huge everything with very slow speed settings and conquer all as the only victory setting. Take a good look at my starting sector. It's so big I can't even get to the only portal yet [e digicons]:thumbsup:[/e] Granted getting a starting sector like this is fairly hard, usually takes me 10-15 rerolls, but I'm not interested in winning game, it's the chase of glitches I'm after. Frogboy always says we shouldn't be having fun when games
Started a new game - happened again.
[quote who="Frogboy" reply="4" id="3902655"] Yea the new AI is a lot smarter. You might want to drip the difficulty down a notch. [/quote] Yeah, I'm used to beating the AI without breaking a sweat. I'll see if I'm up to the challenge [e digicons]}:)[/e] BTW, I really like all the updates. I think you're implementing some of the better suggestions and coming up with some interesting twists. The change in how citizens impact their pl