[quote who="Frogboy" reply="2" id="3902603"] You’re on turn 308. The Manti are apparently more powerful. B\y 308, it’s not surprising other Civs are reaching you. Am I missing something? Influence was greatly reduced in 1.8 over previous versions. But the AI is much better now. [/quote] Just seemed a little overpowered for "Normal". Never saw my home sector labeled as being controlled by another CIV. Guess I'm just too used to the "old" AI.
scifi1950
IMHO ver 1.8 is in need of some rebalancing. If you don't go all out for influence you get this (normal level). In previous versions I knew I could overcome huge AI leads, but I've never been out influenced in my Home sector. The AI shouldn't be able to do that, especially at "Normal". And please, please fix map generation. If I've picked max everything and "Far", how are they even in my sector already. This has been a problem for quite awhile, but I though
[quote who="Publius of NV" reply="1" id="3902423"] You can make it a colony and use an orbital improvement to harvest the Harmony Crystals (after getting the right tech). Why make it a core world? [/quote] I was just pointing out that the description box says it's a great core planet, which of course is impossible. I'm planning to to do exactly what you pointed out.
Unless the rules have changed you can't assign a Governor to a class 5 planet. Giving a class 5 planet these stats is absurd.
When you select to build the "Nail" it never shows up in your shipyard. This was in the beginning of a game. 1st time it came up.
[quote who="lordduzi" reply="5" id="3901859"] What if I have installed through Steam? [/quote] Go to Library, right click on GalCiv IV version you are playing, select "Manage/Browse Local Files" Right click on GalCiv IV application, select "Properties/Details" . File version (drop zero) + Product version = 1.72.496532
Wording in "Defend the Factory" choice is contradictory. Is the temporary reduction just in my Homeworld or in all my worlds?
I'm pretty sure your Civ leader is the only one that cannot exceed 100 no matter how many Harmony Crystals you force feed them [e digicons]}:)[/e]
Very insightful analysis!
[quote who="RammaStardock" reply="2" id="3900343"] So to be clear you captured a planet, the nearby shipyard flipped to you with full control, but is still being sponsored resource wise by an enemy core world out of your control? [/quote] That's correct. However on my next turn the shipyard went to orphan status, so I guess it was just stuck waiting for the opposing civ to take their turn.
Thanks for the update!
[quote who="scifi1950" reply="5" id="3900119"] Quoting zichella1, reply 1 Version 1.71.495432 Hi, Started a new game a
Galaxy Map generation is updated in general. I don't think your update is working [e digicons]}:)[/e] I realize the algorithm has min/max's for every setting, but a game setting of abundant everything should never yield a starting sector like this [e digicons]8C[/e] My n
[quote who="Draver" reply="4" id="3900115"] Quoting scifi1950, reply 2 "It also means that if I find a Relic next to resources, I have to send 2 constructors. Not saying the change is totally bad, but it wasn't unrealistic for Starbases to have limited abilities to multitask." I've alw
[quote who="zichella1" reply="1" id="3900112"] Version 1.71.495432 Hi, Started a new game after the update to 171. Around turn 65/66 (?) my civilization name and icon scheme changed to the 'Greckle'. My people seem the same, I have full control, non of the factions are in play yet
Only Mining Starbases can mine strategic resources. The only issue I have with this is that now I have to dedicate my first 2 constructors to my home system. One to get the economic boosts started and the 2nd to mine the Durantium deposit. Kind of negates the boost of having Durantium deposit in every Civ starting system. It also means that if I find a Relic next to resources, I have to send 2 constructors. Not saying the change is totally bad, b
Just checked and firing no longer mentions penalty, so I guess this mechanic was changed, my bad [e digicons]}:)[/e]
Not sure if this was happening in previous versions, but the game is letting me move ministers back to the pool without firing them. No loyalty penalty is being posted either.
Can't say that I've ever seen this one before. Captured a planet and the shipyard closest to it flipped to me. It just so happens that the sponsor of that shipyard is a core planet in the system that I haven't conquered yet. The shipyard build screen came up and asked me what I wanted to build. That's an enemy who knows there place, maybe I'll save them for last [e digicons]}:)[/e] <img src="https://cdn.stardock.us/forums/18/60/1860429/95a988a0-323c
Text is being hidden by line telling player cost in Culture Points.
[quote who="gypsy2299" reply="6" id="3899804"] 10% on every planet both core and colony. All your colonies on that planet would be 0 but how did you get a colony to have more than 3% to begin with? [/quote] I have no idea. The Crime mechanic is broken again IMHO. It was working okay after they fixed it the last time I complained, but it's just as bad now.
Loyalty Bonus working (doesn't go away with loading saved game) in 1.70.495224 for me. Will check patch 4952520 when my game gets further along.
[quote who="gypsy2299" reply="1" id="3899675"] The second pick in the Pacifist culture "Charity" eliminates all that crime. But you are right that the Prison needs to be fixed. Last week. [/quote] Charity only eliminates 10% crime so it really won't help when my Homeworld generates 3 and every colony attached to it generates another 3.
[quote who="Frogboy" reply="2" id="3899642"] I'm not sure that's the case. The Yor would definitely not appreciate being crowded due to the way they communicate with each other. (which can be best described as a form of short-distance subspace communication). [/quote] While your answer sounds logical, I'm just going by the citizen data card which says no approval penalty for overcrowding. If you're right & they do suffer an approval penalty for overcrowd
Once again, Crime is ruining the game. Please, please, put the Orbital Prison back to being useful. Game mechanics that run amok are not enjoyable.