moo2niac

moo2niac

Joined Member # 2048503
0 Posts 5 Replies 48 Reputation

It's comments like these that make me want to not work on the AI at all. I actually never said you should invest anything further in the AI, so I would be actually very glad when you stop with your hopeless attempts. I even havent asked for tactical combat here. The only thing I have asked for was Multiplayer. But this was long time ago during

110 Replies 41,284 Views

Actualy I dont see the point of all of you who say tactical combat would be easy to exploit AI.... Lets face it fanbois. The pre-1.2 combat system of GalCiv2 was simply broken. Even without tactical combat. But I cant see that many who complain here about tactical combat have complained about the poor militaristic GalCiv AI.

110 Replies 41,284 Views

Maybe, Frogboy did subconciously bias the survey by rounding up the multiplayer survey cost to the real value, instead of stating the marketing price point as he did with the other surveys. It may not even have been intentional, but may have been a 'freudian" slip or poker tell. Thats it. <img src="http://images.stardock.com/gc2/T_DL/smiles/Lau

36 Replies 33,976 Views

to all those people who are going on about how a human player using a small fleet to destroy a large AI fleet, the only times i managed that in MOO2 was when i had vastly superior technology, as in Hyper-advanced 30 everything. And the majority of the ex-moo2 players on this board are these kind of bunker noobs who always reach these stages. (W

110 Replies 41,284 Views

Sorry, but there are already simulators that run either near-instant or do 10,000 simulations (or both) AFAIK the other simulators dont include tools to calculate Nash equilibria. And it consumes time to do this manually. So Veblen's work is one step ahead. Brilliant idea, I would like to see the deta

5 Replies 4,559 Views

As long as we're throwing credentials around, I'm also a programmer with more than 20 years experience (the getting-paid-for-it kind of experience), and while I generally agree that gameplay AI is very complex, it is my opinion that a good strategic AI is overwhelmingly more difficult than any tactical AI, and the GC2 strategic A

67 Replies 51,502 Views

...or our lovely German friends are going to be kind to people that massacre their language? At least those with a 3-digit IQ. And now STFU.

111 Replies 98,237 Views

...and translate it to having computer players that "feel" a lot like human beings (except minus the disconnects... And I actually thought the GC2-crashes were designed to simulate these bailers.

20 Replies 33,648 Views

Maybe it SHOULD BE I agree. Chess AI is also purely scripted in the OPENING. Why? Because it is stronger then. And in contrast to Brad the programmers of the chess AI admit that the strategical part of their AI is still retarded. (Chess AIs are able beat humans in strategical sound positions because

19 Replies 29,776 Views

When MOO2 came out with multiplayer capabilities I jumped at the chance of playing against a human with the tactical combat. The multiplayer was just too damn slow. the win version of moo2, i.e. orion95.exe was laggy like hell (up to minutes between turns). And you prolly tried this version

131 Replies 88,770 Views

Same tactic is popular in moo2 multiplayer (late game). The usual counter is to research warpfield interdicters beforehand. Warp Field Interdicter: Creates a warp destabilizing field around the star system in which it is built. Generates a field 2 parsecs in radius about the system that slows all enemy movement to 1 parsec per turn.

72 Replies 97,636 Views

MP killed MoO3. But that is what the publisher demanded. A "real" MP game, rather then a sit and think game. Well, mebbe they had in mind to produce a "real" MP game. But lets point out here....even in MP it sucks hardcore. They simply failed everywhere. How do I know when I have never tried seriously? Well, I know several hardcore Moo3-Mp-Players. Even the top-ranked Ladder-Players. They came back to Moo2. Some of them told me that m

51 Replies 135,418 Views

Hold on a second, the only difference you state between LAN and online multiplayer is knowing the individuals your playing against. Yes, when GalCiv LAN will be compatible with kali or hamachi. Shouldnt be a big issue. So you can still play your buddies without LAN. And some non-xenophobic people can even try to play against strangers. I also think that adding multiplayer wouldnt force stardock to irradicate more bugs/is

36 Replies 20,685 Views

Alright, time for me to chime in on this. I see two types of multiplayer that could be possible with GalCiv2: 1. LAN-only multiplayer (aka old school multiplayer). Everyone would get their own race and have at it. 2. Internet multiplayer. Again, everyone gets their own race and off you go. In my opinion, #1 would be pretty easy to implement. Since you're all on the same LAN, you likely know everyone and it would be easy to

36 Replies 20,685 Views