[quote who="BlazeHunter2500" reply="19" id="3346832"] The High and lofty ideas part was directed at Xathos. Its a little annoying when you create a forum to find information out and to spread an idea and some guy comes on and tries to shoot you in the face and say your stupid.[/quote] I never once called you, or your idea, stupid. If I'm calling you anything, it's naive. Anybody that ever played game to any good degree, or has any understanding with
XATHOS
How's Australia this time of year? Winter yet?
[quote who="BlazeHunter2500" reply="13" id="3346373"] Why do people come up with Radical gameplay ideas? Because they hope it can. [/quote] Not when you assume such a thing can work, and don't understand why it won't. In most cases, you'd need the game's source code for such things. You shouldn't hold such high and lofty ideas for an old and indy deved game engine. You're only going to disappoint yourself.
Why is it when somebody comes up with a radical gameplay idea, they assume it'd be able to go in? [e digicons]:|[/e]
[quote who="MooMugger" reply="13" id="3332291"] Yeah sure, but only because your connection sucks ass[/quote] No worse than your mom did last night. Oh, and... [img]http://www.speedtest.net/result/2651435388.png[/img] better than the average joe.
Us cool kids use LAN or direct connect, we don't use ICO.
Any new features planned for the next release?
[quote who="soase-maelstrom" reply="1440" id="3299031"] PS: I always run Sins with LogOutput and ShowErrors on. I don't use dev mode[/quote] This. I hate using the dev exes. Too much minor shit for me to care.
I would have loved to see Sins vs. Crusader Kings 2, but CK 2 didn't even make it on the ballot.
You guys got shafted for this round compared to other pairings. You won't win against Max Payne 3, but good luck, though.
[quote who="RC-1290" reply="51" id="3288662"]I'm sorry it is taking so long. I've been working on some other projects that needed to be finished before I could release my free work. I'm writing the page for this mod right now. It'll be released when I launch my site. I would love to say that it'll be released this week, but it turns out that graphics programming is a lot easier than web development .[/quote] Or just host it up somewhere, and feed the l
Windows 8 is shit for gaming. Don't bother upgrading until 9 or it's been out for long enough that gaming devs are comfortable using it.
[quote who="jkmaster9918" reply="11" id="3262225"](but that's what happens when your OS is for both tablet and desktop).[/quote] This, but they were mainly focusing on using it for tablets. It's too watered down, and unless they have a fully functional Windows Pro version, nobody will switch to it for gaming (aside from what devs are trashing it for). The start screen is stupid, and not needed. How hard was it to make a Windows OS for tablets, or
You're looking at something I've spent alot of time doing through the last two years. It started off as finding a way to finetune DS to work better within the engine limits (aside from TSOP) to rebalancing the existing races for better gameplay to being ballsy enough to add whole races to that base, and go through the process of rebalancing and defining them to be unique. Ultimately, as long as you aren't republishing work with
Windows 8 is a steaming pile of shit regarding gaming. Removal of other features also didn't help it. They gave away too much to in favor of tablets. There is no wonder many gaming devs. are staying away from it.
Also depends what the total fleet capacity is, as well. Playing at a scaled fleet capacity of 1000 works wonders on lag.
Some interesting elements, but your main menu music choice sucks. It doesn't thematically match with Sins at all.
[quote who="Sinperium" reply="48" id="3255573"]It would be nice actually.[/quote] Just sayin'... [e digicons]:digichet:[/e]
[quote quoting="post"] Is it because of frustration over forever-unresolved core balance issues? Is it because ultimately sins is an indi game and rebellion will join the other sins titles in abandonment? discuss [/quote] You ever here of LANing or Tunngle?
[quote who="soase-maelstrom" reply="1362" id="3241307"] I have reduced the population caps and bonus' for a lot of the planets for R9 (O, E, D) and R2 (R). It is converging towards a final solution.[/quote] No, that's not it. It's the number of, and access to, technology compared to what the vanilla races have is mainly what makes this unbalanced. This isn't the first time I pointed this out. I could bring up ship abilities, but I honestly haven'
[quote who="RC-1290" reply="41" id="3241628"] If I simply uploaded the shader file (.fx) and told you to throw it in the PipelineEffect folder, would that work, or do you prefer it in a mod format?[/quote] That's all that's needed.
[quote who="AseOfSpadez" reply="1360" id="3239002"]You really need to reduce the eco slots on the dyson planets by a factor of about 5. I can get about 300 cred just from trade ports on a dyson sphere. no upgrades. Also, make the population on the dyson swarms grow by about another 35% less. Mine got up to 600 creds a sec with upgrades and that's crap. I don't know if you guys have fixed this in the last few months, but if you haven't, pleas
This thread is pointless and won't change anything. If you don't a particular faction in a game, just ensure nobody plays it while hosting.
[quote quoting="post"] In online games, advent rebel have a significant advantage against all the other factions. I am not saying they are strictly over powered. What I am saying is wail of sacrifice is unbalanced because it gives a potential advantage to the Advent Rebel. For clarifications, wail is only effective when used on ice, desert, or terran planets. It deals 20 damage for every population sacrificed on that plane
[quote quoting="post"] So Iv Got Sins to run on 4 CPU's (Greatly reduces your lag) [/quote] [e digicons]:troll:[/e]