damoose

damoose

Joined Last seen Member # 210431
4 Posts 8 Replies 1,388 Reputation

Zorran, I play a modded game and like it a lot. However, as you suspect it can change the game play. There are of course two schools of thought if not more. The first being that you should learn and play the game without mods. This will allow you to learn what the AI can and cannot do, which is the key to winning. The second is ... it makes no difference. Go ahead and add the mods. The Devs obviously expect that to happen otherwise they would not have included the capability in t

6 Replies 297 Views

It is poossible to flip minors. However they start out with high loyalty boni. And some have very, very high loyalty boni. So it takes a long time to flip them. Usually it's more effective, game wise, to rape them for their tech then invade rather than flip. Because the majors rarely wait, so if you wait you'll lose the planet. It's a judgement call as to when you actually invade, of course. ;)

20 Replies 5,429 Views

[quote]I'd be interested how the 'tech victory' percentage gets calculated on the menu screen - when I was already on the very last branch of research it still showed Good question... And I don't know for sure maybe some of the other players may have an answer. IIRC it is not just a straight % of the tree completed. (As a rule of thumb nothing in the game is a straight percentage. LOL)

10 Replies 3,089 Views

The other thing to remember is for trade goods... if the AI builds them and you trade for them; then you and the AI have the bonus. When the race that first built the trade good no longer exists this means that you are now the only one that has the bonus. So the only way to get the bonus for a trade good is to build or trade for it. You cannot gain a trade good by taking over an AI. Wonders are a little different. Wonders add civ wide boni (just like trade goods), but they cannot be

8 Replies 2,490 Views

Takodoe... Check out this link: http://www.galciv.com/forum.asp?BID=GM&id=163414 And possibly this link: http://www.galciv.com/forum.asp?BID=GM&id=37827 [Message Edited]

84 Replies 22,410 Views

Also... as a rule (not just in this specific case 1.20->1.21)... save games created in a previous version may not compatible with the latest version. So it is alweays best to wait to finish a game before upgrading to a new version.

6 Replies 214 Views

Aiyen, You can upload any game using any mod or combination of mods. There are some triggers that will get you a zero score. The most well know is the PQ trigger. Your civ wide PQ attribute must not rise above 40%. Individuale planet PQ can be above 40% with no worries. So you must watch this even when using 'approved' mods.

6 Replies 341 Views

Depends on which version you are using... For V1.3 found here: http://www.ctuit.com/bill/galciv.htm you need to install V1.0 before you update to V1.3. For V2.0 Alpha 11 found here: http://www.diplomats-empire.com/writer/writer_004.htm you need to have installed the MS dot Net Framework. You can get it from the MS Windows update site here: http://v4.windowsupdate.microsoft.com/en/default.asp [Message Edited]

1 Replies 213 Views