i dunno Stardock is getting large... i think it will introduce some sort of CP for Galciv2 Thats not as strict however... Just limits Riff-Raff
Lowa11
don't be a looser its ur job as a dev to work hard... so u get payed lots o money!
it can be a good thing or a bad thing you can produce leet ship from a enemy that you decimated with supeiror numbers and take its ship...
i wanted to say to use EXPS
as i keep saying this features are essential everyone would love them unforutanitly other ppl around the world are very picky and if they notice that a game has a faulty or bad feature ANY that will bring down its rep BADLY soi recomend doing somting better.... otherwise things can happen...
UGH whats the differnece between mines and factories?....
i think it has too do with the AI Script that its flawed and doesn't stop working its suposed to stop then let player countiue This is a fatal flaw Of turn-based games all kinds that involve Adavanced AI engines. it actually hapended to me once it pissed me off... OY but it hasn't hapend since. because the damn AI destroys me before i can bulid any strong ship that can actually defend itself. so bascily the game is a unfair Space Wargame
i suggest too
i suppose... but you know somting... but mainly i wanted to point out that PQ should be reduced if a world is too industrialized and a world that is more "natural" should get a better PQ over time... i think that this is the effect of a flood over time like whats hapening in real life...
thats stupid you should not be restricted like that. you want to make Giant Warships all the time... i think that the problem is the game engine does not understand multiple modules at one time... i suggest it should be fixed
GC1 has the same problem and still does ive noticed that alot in GC1 actaully all the time... i guess its somting they forget or didn't care about to fix... what ever it will be dealt with...
In galciv1 your peoples morale was slower than it wil be in GC2 in GC2 thats because of crowding,lack of Planetary improvements Imperial debt stuff like that can have a determinable effect on ur aproval rating but don't try to strive for 100% morale until ur economy is superb and can risk lowering taxes really and in The beta you can't trade ANYWAYS so tis kinda retarted to reduce taxes as tis ur only source of income... in most city buliders if you bulit high-class homes and taxed them their ta
i belive that if a planet has mostly industrial items it should have high pollution and therby hurt its PQ Slowly. i think PQ could be improved if its well tended too so over years planet Quality increases. anyways, if a planet is all influencial it will have economical problems and be weak in producing Weapons. A all out economy planet would have the issue that tis weak in weapons production and can easily be taken over by Comercial giant civs. fill in any gaps....
You cannot bulid 15 million Industrial Factoires on a planet anyways... because it will make less efficent in other ways... making it more vunrable to influcence and loose your factory planet that produces your War Machine.
WOW was just as MOO3 it was highly anticapted but slowly slowly it fell apart WoW did so slower than MOO3 however... as we know China In a way Banned WoW it won't take much longer before the issue spreads to other nations Last to US
I payed a lot of money for this game... well my dad did BUT STILL i value things very highly so keep working on it REALLY HARD and it will even sound more exicteing that as it sounds. Great job notheless. PS:After you finish and distrubute Galciv2 Base bulid some EXP packs for some Good Variety
but i recomend that Hull sizes and weaponry sizes are changed so you can add more stuff
Doubt it the AI in the game won't surrender
Yes i agree more colonies you destroy the more "immoral" you become and can upset some more peaceful nations
no sensor tech to allow usage.. the game should start you off with some basic sensors and weapons that come standard they are horrible mods though but it keeps ya alive anyways this base techs come standard depending on a possible "age" of conquest you pick the times are randomised depending on the settings you picked and the way the game plays is that so your fav civ may have died by then..
sounds good...
ships require more tech to be allowed to be produced... its a issue that makes military devolpment diffuclut and forces you to engange a super weapons program with defense tech and weapon techs... its very stupid and hard to deal with... but thats the way is supsoed to be
i suggest that stardock makes EXP Packs like Political Miltiary and Economcial EXPs so it doesn't put them on pressure and adds income just work on everything that everyone will enjoy then add variarty which you did sortof with altarian prophecy for gc1 actually if you guys didn't make gc2 i would have gotton the EXP but i decided not too because you guys were making GC2 but whatever anyways i suggest that in policatial:we have revoltuions and such to keep leaders in check (Even dregin can have
Its not Locked completly i was able to get around it many times after i messed up i stoped messing with it
i do the same thing i actually got some tech from the AI and most of the races even have talk strings some of em say (STRING NOT FOUND!) i was thinking hey what strings are they talking about do they want to trade string for hardware?