This is beta3a... it has to Get more new features and has sorta collpased in a way and the UI is not complted just yet and its core mechanics is complete though so all the core mechanics is complete and the rest is under way about 60% of the game is not done yet...but it will expand quickly as we go into beta4 or somting...
Lowa11
I think that a Colony should be able to rebel like if your pop becomes unhappy the most Underisable tile goes first into unrest then into protest then into rioting then true anarchy. when tiles become anarchic adjancent tiles go into unrest then it bulids up and counties into a full-scale rebelion and surronds the first tile-The Colony tile then when it is Somewhat surronded by anarchy tiles it too falls into unrest but its very hard for it to fall into unrest but once it does you have a problem
i think that spaceports should be kept because it makes planets that you colonize not industrialized enough to produce starships and make it more realistic and, do more "fancier" and larger spaceports allow construction of larger craft? or how those that work
Maybe we can have 2 options a ploping feature for a hands-on Aprroach like i do and i think is good but may get irriating after a while and a autogenerate which automaticly fiddles with extra parts in a common sense and u can keep doing that until u get want you want! you know what if you customized a capital ship hull with a colony module and some weapons? it can make a great self-desense weapon for getting into deep enemy territory or even freighters... or somting Civ units that really needed
Ironicly i started on this bandwagon with the current version as of this post... so i may have not....i realised somting if we all do a complete uninstall IE:Cleanslate and do a complete installation we are a lot less likly to get CTDs and stuff
I think minaturazation is a necasary research for fighters... but seriosuly like engines weapons systems also should take account for the hull like small fighters get a edge cos there so weak.. also ive noticed that the bulit-in designs cheat like they get more than what the hull can hold... so it does not seem fair you know
Erm also when ur treasury was below 500bc all expensives were cut whenever possible so you could regain ur treasury after the treasury was restored expensives resumed
im not refering to ai or diplo as a bug im talking about the turn goes away thingy... it becomes a problem... and a hasle and it may be linked to AI i don't know but it should be checked out.. The funny thing is i can move ships when the turn is not there so maybe the AI is confused...
Maybe it is but this a important subject....i think that the AI is faultly and doesn't know when to end somtimes... and i havn't been able to prove it yet because the other races eventually got mad at me declared war and erridacted me... Custom starships kinda suck right now...well i havn't financed in the right areas..Even normally good civs IE:the Atlantarians Hated me and declared war i think its because AI is still crap but its better i suppose At least they can do somting and no diplomacy c
hmmm that hasn't hapened yet... maybe its a random bug? still even for a Game that it all can do is Bulid War Ships and improve planets up to like 50% Technological possiblity showing its some chessy Wargame Demo... But Brad said that it has no Real AI Nor Diplomacy even though i kinda got through it.. AND used it no crash... Its odd... alot of the bugs you guys are having really aren't applying to my comp execpt for a bit But not all... Even though my computer can barely run the game... maybe i
Actually you should try taxing to max they will get angry im sure....
Oh The tech automaticly improves PQ? or is it a bulid order thing? because when i got it it didn't do anything even for my main planet.. i was doing a custom race...
Still Proud's idea can be done not lords....
I guess not... you should have like gone bankrupt... had less than -500bc you should have....
Yes but even so its hard to equip a small hull with a basic weapon and a basic sheild (maybe i should try minaturazation) and the most advanced engine also why is it that as you advance engines and they become cheaper? they should be slightly faster more expensive and smaller meaning more efficeny hyperdrive is the first engine devolped in galciv2+! that you can use indirectly or directly it was revoltionary it could Literly "tear apart space".
i Agree that would be a good domestic policy setting...
I was wondering whats the difernce between A mine and a factory? Like whats their purposes?
Since noone responded to the one before im remaking it... I had the same prob ill use smart execption to record it
or captial ship hulls...
You know i always wondered... you could make a colony super ship with Weapons... noting that you would need a larger cargo hold.. but still...hey is there a way to reasarch larger cargo hold hulls?
I agree but perhaps make old componets obslete in desgin mode so it clears up space and so its users decision if they no longer want that engine cos it sucks badly But still cheaper engines are better in terms of cost and more expensive Newer engines may be harder to use
i don't think mines and factories should not make the other obselte that must be a bug... because mines generate income i think... and there quite hard to find on planets. and factories just increase social/military power better the basic factory in beta3a is essential otherwise it takes forever for you to bulid anything... maybe ur pop is fat and lazy?
Mostly military researchs work...
At least their is a tech tree... but i do agree that does get annoy a lot o times.. and many researchs don't get you anything..