SephIock

SephIock

Joined Member # 2127243
0 Posts 0 Replies 5,238 Reputation

1: There are three basic weapons categories, with a few minor deviations. Mass drivers, Directed Energy weapons, and Missiles. Likewise, there are three types of defenses, also with a few minor deviations. Armor, Energy Shields, and ECM. Its not nearly as in-depth as Moo2 as far as the combat goes, but its a bit more complex than GC1's combat system. Also note that having the "wrong" type of defense is bette

4 Replies 7,767 Views

When I choose luck (+25% luck) as one of my custom race's abilities, and I also choose the Universalist political party (+25% luck is one of their bonuses), I noticed that the overview tab lists my race's luck bonus as +25%. Shouldn't it be +50%? Is the summary wrong, or do the bonuses not stack?

1 Replies 5,310 Views

" Actually, the AI DON'T distinguish between you and other AI players. That is a MYTH. M-Y-T-H MYTH!" If thats the case, how come they rarely approach you for trading purposes, yet share techs amongst themselves quite frequently? Thank you for the spelling lesson, btw.

47 Replies 38,705 Views

Some of it is purchased from other countries. It's not like they have a bunch of Evangelions or Mobile Suit Gundams running around to kick Godzilla in the nertz. Congrats, you've managed to make me laugh out loud. -- Anyway, I figured that either A: They spawn late and therefore are given money to compensate.<

6 Replies 7,616 Views

Lets say I have one planet thats very small, say, 5 tiles, HOWEVER it has two tiles with very large bonuses to manufacturing. On the other hand, I have another planet with a whole lot of usable tiles, but no bonuses. Is there some way to tell *at a glance* which planet has the greatest potential for a given area of development? Frankly, I'd rather not have to whip out the calculator every time it comes time to plop down

14 Replies 14,924 Views

As you point out, the alternative is to give each planet its own economic slider, which would be a micromanagement nightmare (for many players anyway--I don't doubt that there are more than a few players who would relish this level of control). Yes, and all two of them are playing Moo3. The rest of u

11 Replies 9,710 Views

I agree that its an improvement, although it kinda sucks that the player has so little control over the camera angle. Also, I wish they would make the weapons turreted or otherwise adjust the program so that, for example, laser beams do not shoot from the back of a laser cannon (as opposed to coming out of the barrel of the weapon, which is kinda what I'd expected).

2 Replies 5,363 Views

Unfortunately you're going to have to resort to tech-whoring. Just make heavy use of diplomacy and try not to weep as you feel your soul slide away. *In case you haven't guessed, I was hoping for less of a focus on tech trading... it seems like you never have a situation where one race has powerful beam weapons and armor, while another has powerful mass drivers and shields (in other words, a cool, diverse battle) since as soon as a tech is

16 Replies 12,240 Views

When I plan to make an Economic Capital on a given planet, should I try to put as many Finanical buildings as possible on it, or should I sprinkle in 1 farm, 1 embassy, 1 mine, etc? (And no, ETC does not count the specialized buildings... the Omegas for example) I realize that it would probably be a good idea to make factories on the planet (though I wonder about the wisdom of later dismantling them to make room for more Financial buildings

8 Replies 10,127 Views

Ahh, thought so. Oh well. Also, if I put a special building upon a tile with a bonus, what happens? For example, lets say I build a Manufacturing Capital on top of a tile with a bonus to manufacturing. Do I get a bonus equal to that which I would get if I had simply put a factory on it, a bonus greater than if I had simply put a factory on it, or no bonus at all? Also, where is the population cap listed?

7 Replies 8,362 Views

Btw can you eventually use every square on a given planet (via application of technological improvements) or is a crappy planet doomed to forever be a crappy planet? Is there a point at which its simply not worth colonizing a given planet?

7 Replies 8,362 Views