What do you usually build on your home planet, on your first turn? What about a newly colonized planet? What is a good method of deciding where to put your capitals (manufacturing, etc)? I mean, in Galciv 1 it was pretty easy: find which colony produces the most of whatever the given capital affects, and put it there (for example, find which of your colonies produces the most, manufacturing-wise, and put the manufacturing capital
SephIock
And what exactly are these differences between Civ4 and Galciv2's methods of handling tech trading?
While we're on the subject, is it just me or is there still no way to combine the 'auto survey' and 'auto explore' commands? I mean, I 'd like my survey-capable ships to auto explore, and when they encounter an anomaly, I'd like them to investigate it.
In games like this, I have always been very fond of choosing races/attributes that grant me superior research capabilities; However, I've noticed that being the best researcher matters a lot less than one might initially suspect, because the AI trades techs as if they were cheap Pokemon cards. In other words, by the time I've researched a certain level of techs, I find that every other civilization has half a dozen or so techs tha