i doubt there is any dead guy that isnt rolling in their graves at what our politicians are doing
Civ3Fanatic
i disagree with avoiding it that much in one game the yor conclave were about to crush my empire unltil i gave them a couple reasearches then they decided not to kill me but then again only use it in times of great need and if your going to mess around with diplomancy save beforehand because clicking on the wrong thing will cause a crash of the game
yeah i know that you can save designs while building ships in game what i was thinking of was a seprate gamemode where all you do i have all the technologies already reasearched so that you can build any ship that you want (or you can have some of the technologies not reasearched so that you could build ships for early game and mid game)
Hey this is just something that i came up with i dont know if anyone else has suggested anything like this before but i thinkt that it would be a cool thing to implement to me the shipbuilding in Gal Civ 2 is extremely fun but you have to go through hours of the game before you can finally get to building the huge mega capital ships and for most of the time in the begining all you can do is make fighters with the small and tiny chasis or just use a cargo hull for an early capital shi
it could be that the computer just got a ton of defensive anonmilies
how bout we just say that by this time all power plants and factories are run be fusion so there is no pollution
hey can you continue the story anglewyrm? it was gettin pretty good...
you could also have it that the bigger the colony the more time it takes to destroy so that a level 27 planet with tons of structures would take too long to destroy before the computer gets there anyways so you might as well try to defend it
hmmm but should there be a size limit on what you can destroy? i mean if you invade a 27 computer planet realize that you cant keep it so instead of letting the computer take it again you then destroy it and leave seems kinda cheap to me. Unless the computer can be able to do that as well but that would get kinda annoying when you have to rebuild your entire planet over again specailly if its that big
definetly agree with kevin it taks too long to pan through the tech tree on that little bottom screen
hey i dont know if it would be too late to implement this but this is just my thought so far in the gal civ2 betas putting on an engine on any type of ship or hull will make that ship move forward a set number of spaces reguardless if it is a huge cargo hull or a tiny fighter this dosnt make sense to me because since you can fit more engines on a huge cargo hull than on a fighter you will have your cargo hulls going faster than your small fighters which really dosnt make s
we know the stars but we have no clue about the planets. the stars emit so much light and radiation that we cannot see any planets (thats why we have to look at the gravity disturbances... which tell us were the big gas giants are mainly) so haveing the star visable is a good game play mechanic and real in real life
yeah it kinda stinks that you could add new engines to make your colony ships move more than one square per turn and yet your colony ships basically had to crawl across the screen
ive noticed that as well when my game went on
while flipping through the population economy and military graphs at the beggining of the game (i was about 10-20 turns in) i noticed that some of the lines went off the graph which makes it very hard to compare besides the fact that if the lines go through the bottom edge there below you and if the lines go through the top edge the are above you
that happened to me but only after i downloaded the update from sdc
i can scroll everywhere but up which gets annoying so i have to do that panning method of scolling that mayito thought was a bug
alright you know how when you double click on a planet that screen shows up with a map of the planet and all the areas that are on it? and that when you click on an area inside that map that on the bottom it identifies the area as desert or ocean or praier ect? well on some of my planets on the map of the planet it shows an ocean but the computer tells me at the bottom that it is a desert dosnt really seem to affect gameplay at all just kinda werid that i
thx for the downloading SDC suggetion the beta was extremely easy to download and install (all i had to do was click install and wait)
after i save a game when i try to bring up the menu again with the esc key it wont come up and i have to use the mouse to bring it up not a serious promblem but annoying if you like to use your keyboard more than your mouse like me
thx for the help guys im downloading the beta right now
umm there aint no registration key in this email... is that some major promblem or is that sent later?
alright i preordered galciv 2 and i got an email with a preorder reference number that dosnt seem to be of any use and i cant find the beta did it end earlier today? i thought that it was going to last all today for those that preoredered it to download it but from the looks of it i was wrong...
if u want a comp with a lot of power for less making your own compuer is the way to go however you usually wont get as much bundeled software with this route and unless you pirate the software costs might end up going up right now im satisfied with my refurbished dell computer that was a good cost effective route and it got me alot of things just remeber that refurbished dell dont come with monitors (unless u choose to buy a refurbished monitor with the ref
i agree with lucky jack on the killer fleets granted there should be some sort of limit on the total amount of units that can be built so that the end game dosnt become one massive unit spral (my only disappointment with civ 3 was that the endgame in a conquest victory usually meant 10 minute turns moving 100s of units across the board) but that should not limit on how many ships you can put into one fleet