Foogsert

Foogsert

Joined Member # 2171989
0 Posts 73 Replies 155 Reputation

The Illuminator has Light Armor, not Capital. That chart is off (though only on that). It does have anti-capital damage (which reduces it's damage against other LRMs, and lacks the heavy damage bonus of other LRMs against medium targets).

70 Replies 39,020 Views

The Galaxy Forge views the galaxy from the bottom for some reason. Try looking at your map from below and see if it matches up then.

5 Replies 2,683 Views

In Gameplay.constants - baseTaxRatePerPopulation 0.025 incomeGameSpeedScalar 0.15 Within the PLANETMODULE_raceORBITALTRADEPORT.entity - baseIncomeRate 1.000000

2 Replies 2,170 Views

One thing not shown is the relative military techs. Illums are T3, at this he can have one beam damage, two shield techs, two health techs. If he has a several/all of those (or even further in mil with more upgrades), and you have none or few, that's a big edge. Neither of you are using support ships in the fight, mass illums will probably beat mass Assailant straight up (due to triple hits). Light Frigates after early game become oriented to anti-support ship. They probably ha

70 Replies 39,020 Views

[quote]It shouldnt take much firepower to down a novalith, it has something like 800 hull points, less than a combat cruiser.[/quote]It has 4000 hull points.

18 Replies 8,607 Views

RESEARCHSUBJECT_MAXSHIPSLOTSPHASE0.entity RESEARCHSUBJECT_MAXSHIPSLOTSPSI0.entity RESEARCHSUBJECT_MAXSHIPSLOTSTECH0.entity those files, and their 1-7 cousins. Also a separate set for capitals.

10 Replies 9,187 Views

Don't know about that one, would have to see it myself to really say I guess. I do suggest going capital heavy whenever trying for the civic-tech achievement though, it'll allow you to field at least a somewhat functional fleet despite the lack of military techs. Could they also have a lower logistics tech than you (less upkeep)?

6 Replies 6,595 Views

The AI doesn't cheat at all. One thing to remember is that distance matters a lot for Broadcast centers, a few will push back more if they're far enough away. Also don't underestimate how much a lack of Military researches is hurting you.

6 Replies 6,595 Views

RESEARCHSUBJECT_MAXSHIPSLOTSPHASE0.entity RESEARCHSUBJECT_MAXSHIPSLOTSPSI0.entity RESEARCHSUBJECT_MAXSHIPSLOTSTECH0.entity You want those, as well as the 1-7 files for each. There's a seperate list of files for capital ships.

19 Replies 11,181 Views

Do phased missiles cause shield mitigation to increase like other shots? If not, it's probably something good to have whenever you focus fire, due to how high shield mitigation can get (especially with Advent).

8 Replies 7,505 Views

I can't test right away, but I think you want maxNumCommandPoints in Frigate(Race)Carrier and CommandPoints; StartValue, ValueIncreasePerLevel, for caps. Edit: Tested the Cruiser carrier, and yeah that's the value to change.

4 Replies 5,742 Views

[quote]It would enable the defender to out-maneuver the attacker in planetary combat.[/quote]I think the idea is to slow the actual phase travel, not their movement within the gravwell.

101 Replies 75,380 Views